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Search: Posts Made By: DeNeDe
Forum: HL1 Servers (HLDS) 06-23-2023, 16:38
Replies: 6
Views: 4,108
Posted By DeNeDe
Forum: HL1 Servers (HLDS) 02-12-2022, 17:41
Replies: 6
Views: 2,103
Posted By DeNeDe
Re: HLDS cores/threads

that's sad.. hoped it got updated at some point
Forum: HL1 Servers (HLDS) 02-12-2022, 17:10
Replies: 6
Views: 2,103
Posted By DeNeDe
HLDS cores/threads

This might seem a weird question, but can HLDS use multiples cores/threads?
I have a 16 cores 32 threads cpu and i see the load from HLDS is only on 1 core and not using all cores/threads available...
Forum: SourceBans / SourceBans++ 09-18-2021, 17:09
Replies: 4
Feature Request HL1 engine alternative?
Views: 4,020
Posted By DeNeDe
Re: HL1 engine alternative?

Already have both but i'm confused..
The requirements says it needs
Sourcemod >= 1.7
Metamod: Source

... How can it work on HL1 then ?
Forum: SourceBans / SourceBans++ 09-18-2021, 11:23
Replies: 4
Feature Request HL1 engine alternative?
Views: 4,020
Posted By DeNeDe
HL1 engine alternative?

Can this be converted to be used with HL1 engine and servers?
Forum: New Plugin Submissions 08-23-2021, 10:40
Replies: 83
Views: 25,098
Posted By DeNeDe
Re: Proxy snort 1.5 (Updated 08/23/2021)

More issues would be that it might lag the server doing all those checks in the background? Won't be better to use the geoip module integration instead?
i've seen geoip has now databases for...
Forum: New Plugin Submissions 08-22-2021, 15:00
Replies: 83
Views: 25,098
Posted By DeNeDe
Re: Proxy snort 1.5 (Updated 08/05/2021)

So i've used this today.. Everything installed properly. i've entered my server with my normal ip, looked at the logs and i saw how it checked the ip and said no proxies used..good
Then i entered...
Forum: Approved Plugins 08-19-2021, 15:55
Replies: 1,519
Views: 1,069,213
Posted By DeNeDe
Re: Advanced Bans (Real Time) by Exolent

Hmm,
Seems this doesn't want to connect to the database via the SQL plugin.
Im using the database for admins and for gag system and all is working properly, but the bans plugin doesn't want to...
Forum: HL1 Servers (HLDS) 05-24-2021, 14:40
Replies: 7
Views: 3,265
Posted By DeNeDe
Re: Requirements for 2 servers

My dedicated is so overkill i'm ashamed to write it here..
CPU: Xeon E5 2.8GHZ 8cores/16threads
Memory: 64GB DDR4
Storage: 1TB SSD Nvme
Uplink: 10Gbit
OS: Debian 10
Forum: Approved Plugins 05-01-2021, 20:08
Replies: 62
Views: 145,003
Posted By DeNeDe
Re: Auto Restart Round

this doesnt work on the 1.9 dev builds
Forum: HL1 Servers (HLDS) 01-04-2017, 17:45
Replies: 10
Views: 3,229
Posted By DeNeDe
Re: hlds 6153 smooth game play

you are the dumbass ;)
Forum: HL1 Servers (HLDS) 12-29-2016, 07:34
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

timedout because i restarted the server to change some setting. i'm not anymore.
sv works. i'm not even on the sv.
i see all your bots are timing out
yep, server crashed.. mneeh..go and sell the...
Forum: HL1 Servers (HLDS) 12-29-2016, 04:39
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

62.210.146.216:27015
Go at it, i'm not at home so post logs/info :)
cheers.
edit: just got home.. saw someone trying some exploits, none succeed.
Forum: HL1 Servers (HLDS) 12-28-2016, 20:11
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

In about 6-7 hrs i will open the test server again and feel free to use the exploit, or any other exploit.
Debugging is always good.
Forum: HL1 Servers (HLDS) 12-28-2016, 05:08
Replies: 10
Views: 3,229
Posted By DeNeDe
Re: hlds 6153 smooth game play

that i7 should handle just ok.. i use xeon servers cpu, 2 of them actually.. i know.. its too powerfull for a gameserver or any other stuff, but that i7 should handle pretty good anything you throw...
Forum: HL1 Servers (HLDS) 12-28-2016, 02:07
Replies: 10
Views: 3,229
Posted By DeNeDe
Re: hlds 6153 smooth game play

my debian8 consumes around 1-2GB alone. good thing i have 96GB DDR4 =]]
well of course, i have different things on it..but its not minimal at all
http://i.imgur.com/YLwvF0i.png
Forum: HL1 Servers (HLDS) 12-27-2016, 15:15
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

Tested once, some modules won't work but i'de done some reading and need to wait for update modules to use with latest rehlds.
I don't have an active server. Just testing and debug.
Forum: HL1 Servers (HLDS) 12-27-2016, 13:59
Replies: 130
Views: 82,550
Posted By DeNeDe
Re: ReHLDS, Reverse-engineered HLDS

Where can i get a changelog for rehlds-3.0.0.378 ?
Forum: HL1 Servers (HLDS) 12-27-2016, 13:48
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

We need new engine update and that's it. Maybe they have emulated valid steam client.
Going to block any ip you send to me..so i dont care :) This was just for test LMFAO. LOL
Forum: HL1 Servers (HLDS) 12-27-2016, 12:15
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

Mneeh, from what i saw for a only-steam server if such a thing occurs just ban the steamid using the exploit.
I was testing this on only steam. Ban them, lol
Forum: HL1 Servers (HLDS) 12-27-2016, 12:14
Replies: 10
Views: 3,229
Posted By DeNeDe
Re: hlds 6153 smooth game play

No it isn't. You are not taking into consideration the amount of RAM the entire system consumes, not only the gameserver.
Forum: HL1 Servers (HLDS) 12-27-2016, 10:09
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

try again. still on the default hlds
Forum: HL1 Servers (HLDS) 12-27-2016, 09:21
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

well that means we need to put some security modules from russian forums :D hehe..
you think reHLDS will handle this better? i could replace hlds with it and give it a try again
hmm.. FileDeath ?...
Forum: HL1 Servers (HLDS) 12-27-2016, 08:47
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

Try again..sv is online.
Forum: HL1 Servers (HLDS) 12-27-2016, 08:35
Replies: 66
Views: 25,584
Posted By DeNeDe
Re: Fake Players Problem

try again :)
if you say that you can send via HLTV then sv_proxies 0 will kinda fix this
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