Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Showing results 1 to 8 of 8
Search took
0.01
seconds.
Search:
Posts Made By:
01101101
Forum:
Module Coding
02-19-2010, 16:18
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.2
As far as I remember, metamod-p does not automatically unload modules, allthough you can still do it with meta unload (or sort of)
Forum:
Module Coding
02-19-2010, 16:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.2
As far as I remember, metamod-p does not automatically unload modules, allthough you can still do it with meta unload (or sort of)
Forum:
Module Coding
02-01-2010, 11:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)
Amazing.
Forum:
Module Coding
01-29-2010, 19:26
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.1 (added memory hacking and virtual functions support)
Oh it must be the alcohol lol somewhy when I wrote that I thought integers were 24bits lol (Yes I know thats stupid, sort of alzheimer)
Forum:
Module Coding
01-29-2010, 19:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.1 (added memory hacking and virtual functions support)
I don't get the relation of 32 players and 32 bit processors
Forum:
Module Coding
01-29-2010, 09:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.1 (added memory hacking and virtual functions support)
Anyway I ask, can slots be changed in runtime? (Since off course orpheu works in runtime)
Forum:
Module Coding
01-29-2010, 08:18
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.1 (added memory hacking and virtual functions support)
Let me see if I can find something, I'm still noob in this lol
PD: I remember one time they made this stuff of 32+ players, but it was laggy like hell and buggy, anyway I'm interested in trying...
Forum:
Module Coding
01-29-2010, 07:40
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,852
Posted By
01101101
Re: Module: Orpheu2.1 (added memory hacking and virtual functions support)
I will have a fun day of memory-crashes :evil:
Showing results 1 to 8 of 8
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
19:52
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode