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Search: Posts Made By: NiHiLaNTh
Forum: Module Coding 05-05-2014, 16:33
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu (v2.5.1)

I remember Connor (probably) made a post with a whole bunch of signatures for random functions. Can't find the post though
Forum: Module Coding 05-03-2014, 14:06
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu (v2.5.1)

doh. Everyone knows you run dproto/non-steam servers
Forum: Module Coding 03-31-2014, 13:23
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu (v2.5.1)

No, he just want to say, that even if he's a nonsteamer, you shouldn't use words like that.
Hembi (https://forums.alliedmods.net/member.php?u=224725), update server and put all signatures in...
Forum: Module Coding 10-31-2011, 12:45
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

{
"name" : "AddAmmoNameToAmmoRegistry",
"library" : "mod",
"identifiers":
[
{
"os" : "windows",
"mod" : "cstrike",
"value" ...
Forum: Module Coding 10-31-2011, 12:03
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

Sorry, for bothering you again but I have one more problem. OK I tested it but it throws me an run-time error:

I don't get it - I passed only one param.


new OrpheuFunction:g_pPointer;
...
Forum: Module Coding 10-30-2011, 16:16
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

No, I was trying to say, how to call it in plugin.


new g_pPointer;
....

public plugin_precache( )
{
// you need to pass class name as an 2nd argument, right?
g_pPointer =...
Forum: Module Coding 10-30-2011, 13:41
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

Hi!
I've added new ammo type (ammo ID 15) by using WeaponList thing and used m_rgAmmo_player_Slot0 offset + 15.

But I can't get this new ammo type to be shown in AmmoPickup...
Forum: Module Coding 09-10-2011, 16:18
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

Thanks man.You saved my day. :D
Forum: Module Coding 09-10-2011, 16:04
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

And what should I write in identifiers section? :grrr: Something like this

"identifiers":
[
{
"os" : "windows",
"mod" : "cstrike",
"value" : // ehm, what...
Forum: Module Coding 09-10-2011, 15:55
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

God damn it.What is wrong? :/


This is what I have.I still don't get it.


#include < amxmodx >
#include < orpheu >

public plugin_init( )
Forum: Module Coding 09-08-2011, 15:57
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

I am kinda confused how to hook DeathSound emitted by player? I were creating a signature and got stuck by one moment:

void CBasePlayer :: DeathSound( void )
This function has no arguments.So...
Forum: Module Coding 06-27-2010, 16:38
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.3a

Is it possible, using this module to change player size(i.e minbox and maxbox) ?
Forum: Module Coding 02-19-2010, 15:38
Replies: 1,508
Views: 908,539
Posted By NiHiLaNTh
Re: Module: Orpheu2.2

I'm wondering is it possible with this module, change team names which you can see in scoreboard ?
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