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Posts Made By:
NiHiLaNTh
Forum:
Module Coding
05-05-2014, 16:33
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu (v2.5.1)
I remember Connor (probably) made a post with a whole bunch of signatures for random functions. Can't find the post though
Forum:
Module Coding
05-03-2014, 14:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu (v2.5.1)
doh. Everyone knows you run dproto/non-steam servers
Forum:
Module Coding
03-31-2014, 13:23
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu (v2.5.1)
No, he just want to say, that even if he's a nonsteamer, you shouldn't use words like that.
Hembi (https://forums.alliedmods.net/member.php?u=224725), update server and put all signatures in...
Forum:
Module Coding
10-31-2011, 12:45
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
{
"name" : "AddAmmoNameToAmmoRegistry",
"library" : "mod",
"identifiers":
[
{
"os" : "windows",
"mod" : "cstrike",
"value" ...
Forum:
Module Coding
10-31-2011, 12:03
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
Sorry, for bothering you again but I have one more problem. OK I tested it but it throws me an run-time error:
I don't get it - I passed only one param.
new OrpheuFunction:g_pPointer;
...
Forum:
Module Coding
10-30-2011, 16:16
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
No, I was trying to say, how to call it in plugin.
new g_pPointer;
....
public plugin_precache( )
{
// you need to pass class name as an 2nd argument, right?
g_pPointer =...
Forum:
Module Coding
10-30-2011, 13:41
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
Hi!
I've added new ammo type (ammo ID 15) by using WeaponList thing and used m_rgAmmo_player_Slot0 offset + 15.
But I can't get this new ammo type to be shown in AmmoPickup...
Forum:
Module Coding
09-10-2011, 16:18
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
Thanks man.You saved my day. :D
Forum:
Module Coding
09-10-2011, 16:04
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
And what should I write in identifiers section? :grrr: Something like this
"identifiers":
[
{
"os" : "windows",
"mod" : "cstrike",
"value" : // ehm, what...
Forum:
Module Coding
09-10-2011, 15:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
God damn it.What is wrong? :/
This is what I have.I still don't get it.
#include < amxmodx >
#include < orpheu >
public plugin_init( )
Forum:
Module Coding
09-08-2011, 15:57
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
I am kinda confused how to hook DeathSound emitted by player? I were creating a signature and got stuck by one moment:
void CBasePlayer :: DeathSound( void )
This function has no arguments.So...
Forum:
Module Coding
06-27-2010, 16:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.3a
Is it possible, using this module to change player size(i.e minbox and maxbox) ?
Forum:
Module Coding
02-19-2010, 15:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,539
Posted By
NiHiLaNTh
Re: Module: Orpheu2.2
I'm wondering is it possible with this module, change team names which you can see in scoreboard ?
Showing results 1 to 13 of 13
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