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Forum: Module Coding 09-12-2011, 07:04
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3a

how do i hook this?

Vector CBaseEntity::FireBullets3( Vector vecSrc, Vector vecDirShooting, Vector vecSpread,
float flDistance, int iPenetration, int...
Forum: Module Coding 05-04-2010, 13:52
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

I damand the changelog!

*can't you edit topic title?
Forum: Module Coding 04-22-2010, 07:52
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

what do you want? transmit file function name? that's not it, task is working with it, if you want try it


//----- (01D61A70) --------------------------------------------------------
signed int...
Forum: Module Coding 04-22-2010, 07:29
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

he asked "is it possible?" and i gave the answer.

if he asked "can i replace hud sprites for hp and ap and everything" the i'd answer "no" and tell to gtfo and to stop asking this any further
...
Forum: Module Coding 04-22-2010, 07:01
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

if you are "show him the way", so show him the way, instead of giving random answer

if you can't understand why it is possible it is your problem, no offense
Forum: Module Coding 04-22-2010, 04:12
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

sure it is but looks pretty complicated same as whole connect function
Forum: Module Coding 04-13-2010, 05:15
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

changelog is needed....
Forum: Module Coding 03-23-2010, 05:01
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

there is already a FM_ServerPrint forward in fakemeta, isn't there?
Forum: Module Coding 03-09-2010, 11:12
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

so what value will be used for "library" filed by default if not specified and not checked?
Forum: Module Coding 03-09-2010, 08:58
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

i used this field for mod and engine values to access different functions, so my functions will be broken with 2.3?
Forum: Module Coding 03-08-2010, 08:25
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.3

what is in 2.3? :)
Forum: Module Coding 03-07-2010, 07:25
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.2

i see, btw is "info" value used anywhere or ignored like a comment?
Forum: Module Coding 03-07-2010, 07:17
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.2

how do i use set_return and get_return ? i have to specify return type somewhere in function defenition?
Forum: Module Coding 02-26-2010, 15:36
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.2

no hud is transmitted in 1 byte anyway
Forum: Module Coding 02-21-2010, 18:20
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.2

contributing *_*

netadr_t.h


#include <structData.h>

typedef enum
{
NA_UNUSED,
Forum: Module Coding 02-21-2010, 15:17
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.2

could you add client_t and netadr_t to structures plz? ^^
cuz you can only use hardcoded structure types from Orpheu module =\

+ i can't compile Orpheu now, gives too much errors and missing...
Forum: Module Coding 02-20-2010, 05:25
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.2

delete .dll module file and see if all works ^_^
Forum: Module Coding 02-12-2010, 13:13
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

ok so returning to my prev question, maybe add such functions into ham?) as you said it would be better (layer) and easier for scripting (easy to code)

so only problem is editing ham source?
...
Forum: Module Coding 02-12-2010, 12:37
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

i'm not really sure about the difference and "out-of-the-box" thing + easy coding is not the priority ^_^ priority is performance and things you can get, you work with orph for a long time so can you...
Forum: Module Coding 02-12-2010, 12:04
Replies: 1,508
Views: 908,958
Posted By Owyn
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)

what about hamsandwich? doesn't it work with just offsets for stuff like this but in there everything is already defined, maybe you find stuff here and add it to hamsandwich?) or mb reverse add all...
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