Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 20 of 20
Search took
0.00
seconds.
Search:
Posts Made By:
Owyn
Forum:
Module Coding
09-12-2011, 07:04
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3a
how do i hook this?
Vector CBaseEntity::FireBullets3( Vector vecSrc, Vector vecDirShooting, Vector vecSpread,
float flDistance, int iPenetration, int...
Forum:
Module Coding
05-04-2010, 13:52
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
I damand the changelog!
*can't you edit topic title?
Forum:
Module Coding
04-22-2010, 07:52
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
what do you want? transmit file function name? that's not it, task is working with it, if you want try it
//----- (01D61A70) --------------------------------------------------------
signed int...
Forum:
Module Coding
04-22-2010, 07:29
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
he asked "is it possible?" and i gave the answer.
if he asked "can i replace hud sprites for hp and ap and everything" the i'd answer "no" and tell to gtfo and to stop asking this any further
...
Forum:
Module Coding
04-22-2010, 07:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
if you are "show him the way", so show him the way, instead of giving random answer
if you can't understand why it is possible it is your problem, no offense
Forum:
Module Coding
04-22-2010, 04:12
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
sure it is but looks pretty complicated same as whole connect function
Forum:
Module Coding
04-13-2010, 05:15
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
changelog is needed....
Forum:
Module Coding
03-23-2010, 05:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
there is already a FM_ServerPrint forward in fakemeta, isn't there?
Forum:
Module Coding
03-09-2010, 11:12
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
so what value will be used for "library" filed by default if not specified and not checked?
Forum:
Module Coding
03-09-2010, 08:58
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
i used this field for mod and engine values to access different functions, so my functions will be broken with 2.3?
Forum:
Module Coding
03-08-2010, 08:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.3
what is in 2.3? :)
Forum:
Module Coding
03-07-2010, 07:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.2
i see, btw is "info" value used anywhere or ignored like a comment?
Forum:
Module Coding
03-07-2010, 07:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.2
how do i use set_return and get_return ? i have to specify return type somewhere in function defenition?
Forum:
Module Coding
02-26-2010, 15:36
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.2
no hud is transmitted in 1 byte anyway
Forum:
Module Coding
02-21-2010, 18:20
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.2
contributing *_*
netadr_t.h
#include <structData.h>
typedef enum
{
NA_UNUSED,
Forum:
Module Coding
02-21-2010, 15:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.2
could you add client_t and netadr_t to structures plz? ^^
cuz you can only use hardcoded structure types from Orpheu module =\
+ i can't compile Orpheu now, gives too much errors and missing...
Forum:
Module Coding
02-20-2010, 05:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.2
delete .dll module file and see if all works ^_^
Forum:
Module Coding
02-12-2010, 13:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
ok so returning to my prev question, maybe add such functions into ham?) as you said it would be better (layer) and easier for scripting (easy to code)
so only problem is editing ham source?
...
Forum:
Module Coding
02-12-2010, 12:37
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
i'm not really sure about the difference and "out-of-the-box" thing + easy coding is not the priority ^_^ priority is performance and things you can get, you work with orph for a long time so can you...
Forum:
Module Coding
02-12-2010, 12:04
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
908,958
Posted By
Owyn
Re: Module: Orpheu2.1 (Plugin to change server slots in the end of the thread)
what about hamsandwich? doesn't it work with just offsets for stuff like this but in there everything is already defined, maybe you find stuff here and add it to hamsandwich?) or mb reverse add all...
Showing results 1 to 20 of 20
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
15:01
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode