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Posts Made By:
spunko
Forum:
General
06-10-2010, 20:41
Replies:
3
[HELP] L4D2 crashes with sourcemod or it doesnt load
Views:
2,845
Posted By
spunko
Re: [HELP] L4D2 crashes with sourcemod or it doesnt load
Thanx for the repply, i got it to work but some commands aren't working like slap, slay, kick and so..
im going to try your files, i hope it works..
Forum:
General
06-06-2010, 16:38
Replies:
3
[HELP] L4D2 crashes with sourcemod or it doesnt load
Views:
2,845
Posted By
spunko
[HELP] L4D2 crashes with sourcemod or it doesnt load
hey, i have been playin l4f for a while and installed sourcemod successfully and been using it in local server with my firends.
Now I just bought L4D2 and wanted to do the same but it when i...
Forum:
Plugins
05-24-2010, 16:10
Replies:
119
Infinite Ammo
Views:
140,153
Posted By
spunko
Re: Infinite Ammo L4D doesn't work for me
hi, i run a l4d dedicated server, i have installed metamod, sourcemod and this plugin but i can't get it to work.
when i type the cvar sm_iammo_enable 2 it says "Everyone get infinite ammo" or...
Forum:
Approved Plugins
11-06-2007, 15:51
Replies:
26
Knife Healing by Ven
Views:
45,863
Posted By
spunko
Re: Knife Healing by Ven
"no typing /heal" .. no tested yet so maybe has some errors..
Forum:
Approved Plugins
03-15-2007, 18:26
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
yeah.. i cheked and no logs (amxx or cs logs)
this is so weird.. i even deleted all logs and ran the server to see if a new log was created, but nothing happened
Forum:
Approved Plugins
03-14-2007, 21:38
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
didn't work.. still crashes.. damn, it seems i'll never use this plugin
what the hell is wrong??
Forum:
Approved Plugins
03-06-2007, 17:37
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
last amxx, i dl the zip here, so i didnt compile it, i just unziped it and ran my server..
it crashes only when i change to a kz map.. when im in dust or inferno (u know any other map) the server...
Forum:
Approved Plugins
03-04-2007, 11:32
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
i know.. but mine does.. and its weird cuz its the only third plugin runing besides amxx defaults..
i cant find the problem and that sux..
Forum:
Approved Plugins
03-03-2007, 15:28
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
well i think i'll never use this plugin until i find what makes my server crash
Forum:
Approved Plugins
03-01-2007, 19:29
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
is anyone even reading this??
is it supported?
Forum:
Approved Plugins
02-24-2007, 13:48
Replies:
654
KZ Multiplugin
Views:
479,543
Posted By
spunko
Re: KZ Multiplugin
everytime I run a kz_ map my listen server closes.. no log error or messages..
all modules enable, last amxx, and no more plugins, just kz_multi...
does anyone have the same problem?? or used to...
Forum:
Approved Plugins
02-22-2007, 21:17
Replies:
142
Silver Weapons Mod
Views:
123,109
Posted By
spunko
Re: Silver Weapons Mod
No recoil..
I dunno why u want it with no recoil disable.. if you advertise that ur server has the plugin then ppl will know that no one is hacking.. also you have the silver models, so ppl will...
Forum:
Approved Plugins
02-22-2007, 20:47
Replies:
150
Knife Mod - Special Abilities (Updated)
Views:
281,060
Posted By
spunko
Re: Knife Mod
umm.. well you said all guns into one category (rifles for example) BUT like I said, it is only ONE knife, rifles are more than one, how do you make more knifes to fit in a category??.. Have you seen...
Forum:
Approved Plugins
02-19-2007, 11:23
Replies:
142
Silver Weapons Mod
Views:
123,109
Posted By
spunko
Re: Silver Weapons Mod
silver weapons will never appear in your buy menu (where you buy all guns).. this plugin allow you to buy special guns and it has its own menu..
so you always have to type /silvermenu for the...
Forum:
Approved Plugins
02-14-2007, 22:44
Replies:
150
Knife Mod - Special Abilities (Updated)
Views:
281,060
Posted By
spunko
Re: Knife Mod - Special Abilities (Updated)
Plz take a good look at the instructions.. maybe you forgot to activate a module, you need fun and engine.. if you dunno how to install a plugin take a look at my knife healing plugin...
Forum:
Approved Plugins
01-29-2007, 20:34
Replies:
150
Knife Mod - Special Abilities (Updated)
Views:
281,060
Posted By
spunko
Re: Knife Mod - Special Abilities (Updated)
umm well, machete is working, the model and the abilities, maybe when u edited it u messed up some code..
for the errors you have, try Ctrl + i before saving in amxx studio, that will repair...
Forum:
Approved Plugins
12-14-2006, 07:15
Replies:
150
Knife Mod - Special Abilities (Updated)
Views:
281,060
Posted By
spunko
Re: Knife Mod - Special Abilities (Updated)
if ur an admin just typw those commands in console with the new values.. EX:
default
km_highspeed 340
type in console
km_highspeed 600
Forum:
Scripting Help
12-08-2006, 19:36
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
Re: log_kill and frags problems
anyone??
:cry: :cry: :cry: :cry: :cry:
Plz help me.. :)
Forum:
Scripting Help
12-05-2006, 18:05
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
Re: log_kill and frags problems
well i tryerd to use that with my plugin using arguments for cs and it didnt compile..
any ideas of how to fix my code?
Forum:
Scripting Help
12-05-2006, 17:25
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
Re: log_kill and frags problems
going to see if it works.. thanx..
Forum:
Scripting Help
12-05-2006, 00:18
Replies:
9
How can I store data? [Solved]
Views:
2,495
Posted By
spunko
Re: Storing data - Help!!!
hi.. if u want to save and load data you could use this example
#include <amxmodx>
#include <vault>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Owner"
public...
Forum:
Scripting Help
12-04-2006, 23:30
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
Re: log_kill and frags problems
well look at the first post, it isn't with the block DeathMsg.. i did that to see if that helps cuz i saw some codes with that.. but guess what?? it didnt make any difference.. the problem is still...
Forum:
Scripting Help
12-04-2006, 19:40
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
Re: log_kill and frags problems
well i thought that too.. so i did this and the pluing still have the same problem..
stock log_kill(killer, victim, weapon[],headshot) {
set_msg_block(get_user_msgid("DeathMsg"),BLOCK_ONCE)
...
Forum:
Scripting Help
12-03-2006, 23:24
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
Re: log_kill and frags problems
ok.. but what should i put then?
new vfrags = get_user_frags( victim );
set_user_frags( victim, vfrags );
if i do that, i think it wont regioster the kill
Forum:
Scripting Help
12-03-2006, 15:46
Replies:
13
log_kill and frags problems
Views:
3,334
Posted By
spunko
log_kill and frags problems
hi.. the problem with this code is that when you kill someone, it sets the frags to you (1 / 0) but the victim gets (-1 / 1).. so if you kill him again u will have (2 / 0) and the victim (-2 / 2)
...
Showing results 1 to 25 of 196
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