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Posts Made By:
Whosat
Forum:
Plugins
08-27-2012, 14:46
Replies:
79
[TF2] Building Spawner(V 1.0.3 - 20/11/12)
Views:
63,048
Posted By
Whosat
Re: [TF2] Building Spawner(V 1.0.1)
The Wrangler controls all sentries, but only fires from the one I built using the standard build menu :(
Forum:
Plugins
08-27-2012, 12:47
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
277,097
Posted By
Whosat
Re: [TF2] Advanced Infinite Ammo
It works on my server running Sourcemod 1.4.5-hg3547 , sdkhooks 2.2.0-dev-hg203
Forum:
Plugins
01-12-2011, 12:10
Replies:
436
[L4D(2)] MultiSlots
Views:
379,938
Posted By
Whosat
Re: [L4D(2)] MultiSlots
I seem to be able to spawn bots, however, they disappear after a very short while. Like 10 seconds and they just disappear.
I'm using L4Downtown for L4D2
Forum:
Plugins
01-11-2011, 16:10
Replies:
512
[L4D-L4D2] New custom commands v1.0.9
Views:
397,011
Posted By
Whosat
Re: [L4D-L4D2] New custom commands v1.0.9
Was calling down Inferno (Air Strike)
SV_StartSound: animation/van_inside_debris.wav not precached (0)
Forum:
Plugins
01-11-2011, 15:46
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D(2)] Laser Tag
v0.2
- Optimized code
- Added different bots RGBA (see Convars) (default colour is Turquoise 0/255/75)
- Removed width2
- Fixed laser width cvar changing on-the-fly not working
- Changed...
Forum:
Plugins
01-11-2011, 13:22
Replies:
498
[L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Views:
221,491
Posted By
Whosat
Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)
Hi, is this version confirmed working? I'm sorry I can no longer offer support or continue this plugin. (I don't even have L4D installed on my system)
If it is I'll upload it on the first post.
...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2010, 05:07
Replies:
11
[ASW] AI BOTS
Views:
3,413
Posted By
Whosat
Re: [ASW] AI BOTS
-1 is just the player slot number.
-1 will give you the next available slot.
Forum:
Plugins
06-13-2010, 10:54
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D & L4D2] Laser Tag
Hi, I've looked at your suggestions, will consider them in the next update. Got lots of work to catch up on before I can do this up :)
And currently you can't change cvars on the fly, I'm...
Forum:
Scripting
06-09-2010, 23:19
Replies:
18
Making clients download sounds from server
Views:
9,420
Posted By
Whosat
Re: Making clients download sounds from server
Have you verified that the file was actually downloaded? Go to the folder and look for the file. (If it isn't there, its either your code's fault or L4D's fault. Last I read L4D didn't allow file...
Forum:
Scripting
06-09-2010, 23:17
Replies:
3
[L4D2] Plugin won't compile.
Views:
2,382
Posted By
Whosat
Re: [L4D2] Plugin won't compile.
That SP file compiled fine on my compiler. (sourcemod 1.3.3 hg2972)
Forum:
General
06-09-2010, 23:15
Replies:
8
[L4d2] Other people cant join the server...
Views:
12,328
Posted By
Whosat
Re: [L4d2] Other people cant join the server...
depends on your startup port. Try forwarding 27015 for a start.
Else you can specify which port your server uses using the commandline -hostport 27017 -port 27017
Forum:
Extensions
06-09-2010, 23:13
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
883,765
Posted By
Whosat
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
sv_visiblemaxplayers?
Forum:
Plugins
06-09-2010, 10:11
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D & L4D2] Laser Tag
@ NoPass[BG]: Erm. Grenades have no trails. Wait, do they? :O I didn't add code for grenade trails!
@toto: Myself too! I got bored of waiting though haha you're welcome!
@Fleepster99: Hey I'm a...
Forum:
Plugins
06-08-2010, 22:31
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D & L4D2] Laser Tag
Ah I haven't got a way to make grenade trails and grenade launcher trails. That isn't in this plugin yet but its planned :)
Does anyone know whether grenades are entities which can be tagged on by...
Forum:
General
06-08-2010, 13:39
Replies:
3
[HELP] L4D2 crashes with sourcemod or it doesnt load
Views:
2,860
Posted By
Whosat
Re: [HELP] L4D2 crashes with sourcemod or it doesnt load
I run a listen server too.
Metamod:Source v1.8.1 (http://www.sourcemm.net/downloads/mmsource-1.8.1.tar.gz)
SourceMod v1.3.3 snapshot hg2972...
Forum:
Plugins
06-08-2010, 13:15
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D/2] Laser Tag
lol, yes actually haha but it does nothing more than just draw a laser sprite. No extra damage or any vapourisation.
Oh speaking of which, does anyone if the hl2 vapourisation effect is available...
Forum:
Plugins
06-08-2010, 12:36
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D/2] Laser Tag
Hope it doesn't either! :)
Forum:
Plugins
06-08-2010, 11:14
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
Re: [L4D/2] Laser Tag
Nope, everytime you fire a bullet, it will draw a laser from your gun to the point where the bullet hit something. :)
Forum:
Plugins
06-08-2010, 09:49
Replies:
37
[L4D(2)] Laser Tag
Views:
58,193
Posted By
Whosat
[L4D(2)] Laser Tag
Laser Tag for L4D(2)
Hi guys, I'm back just releasing a small plugin I adapted from somewhere quite a while back then saw another plugin (can't remember the name) which had this, but wasn't quite...
Forum:
Plugins
06-08-2010, 09:27
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
460,090
Posted By
Whosat
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Oh cool sorry didn't see it. Its your modification of this plugin?
Forum:
Plugins
06-08-2010, 09:26
Replies:
163
[L4D & L4D2] Survivor Bot Takeover v0.8
Views:
171,649
Posted By
Whosat
Re: [L4D & L4D2] Survivor Bot Takeover v0.7.1
Hi, I've played through an entire coop expert The Passing with 8 players (4 bots, 4 humans). When we die we can take over those extra bots. No problem. :)
Died quite a couple of times (lol we made...
Forum:
Plugins
06-08-2010, 06:44
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
460,090
Posted By
Whosat
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Could you add the M60?
rifle_m60
Forum:
Plugins
06-06-2010, 06:09
Replies:
225
[L4D1/2] bebop - additional coop players (20+ players possible)
Views:
333,249
Posted By
Whosat
Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Missing two lines in the source file which prevents compilation with logging turned off.
Before line 102 (LogToFile(logfilepath, "PLUGIN_LOAD -> NOTICE: gamemode is COOP. hooking events...");),...
Forum:
Plugins
01-02-2010, 09:26
Replies:
273
[L4D2] Item buying System v1.36
Views:
288,946
Posted By
Whosat
Re: [L4D2] Item buying System v1.351
Exactly like yours:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
Forum:
Plugins
01-01-2010, 21:35
Replies:
273
[L4D2] Item buying System v1.36
Views:
288,946
Posted By
Whosat
Re: [L4D2] Item buying System v1.351
What is your point in putting this loop for (new i; i <= 35; i++) on line 524?
Is it to clear the points at round end for every player?
If so, since you are using a #define PLAYERS, you can use...
Showing results 1 to 25 of 434
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