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Search: Posts Made By: omgiafs
Forum: Plugins 02-12-2009, 04:08
Replies: 38
Views: 41,053
Posted By omgiafs
Re: TF2 Endround sound

I don't know how standart sound supressed, may be "play" and "teamplay_round_end" uses one CHANNEL_AUTO soundchannel.
But trust me, it works :) .
If !trust(omgiafs){
install_plugin;...
Forum: Plugins 02-11-2009, 11:16
Replies: 38
Views: 41,053
Posted By omgiafs
Re: TF2 Endround sound

You can do with this plugin anything you want, this plugin was written because Say Sounds Hybrid can't realize this feature(play at round_end with supressing standart sound) and because this feature...
Forum: Plugins 02-11-2009, 01:42
Replies: 38
Views: 41,053
Posted By omgiafs
TF2 Endround sound

TF2 Endround sound

This very simple plugin plays random sound from set of sounds at teamplay_round_win event. This plugin harvest sound files, download files to client and send command "play...
Forum: Plugins 02-09-2009, 20:56
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

Teamplay_broadcast_audio event changing not the only way to play sound, but it may be more correct.

I realize playing custom sound at teamplay_round_win by sending to clients command "play...
Forum: Plugins 02-08-2009, 22:16
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

About events with pre-defined sounds, like teamplay_round_win.

My noobish brain talks me that need to use AmbientSHook or NormalSHook instead of HookEvent. All we need is to modify one parameter...
Forum: Plugins 02-02-2009, 09:48
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

I found method to play sound at teamplay_round_end :). In this plugin -
http://forums.alliedmods.net/showthread.php?p=694273

Just hook teamplay_round_win and play sound for every real player.
...
Forum: Plugins 02-01-2009, 10:22
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

Can anybody help me with endround sounds? I want to realize custom endround sounds like on TF2 server 77.50.0.12:27015.
On this server at round_end playing custom sounds.

How to realize it? I try...
Forum: Plugins 01-29-2009, 04:02
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

All possible with plugins. But plugins need to be wrutten by somebody :) .
Try to find more about SourceMod scripting, Source engine game events, game-specific events... It's no so terrible (first...
Forum: Plugins 01-27-2009, 23:28
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

Maybe problem in syntax ?
"file" "hedu_sounds/pumpgun.mp3"

Don't use notepad or simple text editor. Use text editor with syntax highlight, like Notepad++
Forum: Plugins 01-25-2009, 21:13
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.1.0)

Good day.
I'm with stupid question.
gH0sTy, why you don't include content of this small gametype.inc into plugin source file? :)
Forum: Plugin/Gameplay Ideas and Requests 12-31-2008, 09:53
Replies: 1
Views: 900
Posted By omgiafs
[ALL MODS]Sounds on any event you want

Could you modify SaySounds or make new plugin with options to play sound which selected randomly from list of sounds for this event ?

All events MUST be soundable :).

Sorry my bad English, i...
Forum: Others 12-31-2008, 09:28
Replies: 545
Views: 1,888,927
Posted By omgiafs
Re: [RU] Kto Zdes?

Народ, здорово. Не подскажете плагин для звуков, я его на каком-то серваке видел. Суть такая - при каком-нить эвенте (round_end) проигрывается звук, но не просто звук, а рандомный из набора. Все...
Forum: Plugins 12-31-2008, 09:15
Replies: 1,312
Views: 812,319
Posted By omgiafs
Re: Say Sounds (including Hybrid Edition) (3.0.6)

Same question. And how to play random sound (sound random from list) on event ?

For example, when round_end, server playing misc/re1.mp3;
next round_end server will play misc/re21.mp3 etc....
Forum: Plugins 12-16-2008, 05:23
Replies: 102
Views: 71,884
Posted By omgiafs
Re: Message Suppression

Can you add to this plugin an option to supress server messages about changing some server variables?
For example, <Server cvar "sv_alltalk" changed to 0>.

Because with AlltalkManager plugin...
Forum: Unapproved Plugins 08-31-2008, 21:17
Replies: 849
Views: 526,131
Posted By omgiafs
Re: Custom Votes v0.5.5 (8/25)

About delay after voting complete.
There is no delay needed for voteban and votekick, for example. But it needs for votemap, or some other votes.

So i think that delay after voting complete must...
Forum: Unapproved Plugins 08-22-2008, 10:15
Replies: 849
Views: 526,131
Posted By omgiafs
Re: Custom Votes v0.5.4 (7/31)

Little question - how to make a delay after end of vote ?

Because after successful votemap winning map immediately changes, so users can't see nothing about the voting results. How make delay...
Forum: General 07-30-2008, 01:49
Replies: 6
Views: 1,499
Posted By omgiafs
Re: Server crashing when player dies

Depends of map :)
For expample, TF2 server, 1 player on server (me), map
cp_orange_cross.
I suicide, and server crashes.

If map triggers coded poor (i think it deathcam trigger's problem on...
Forum: Plugins 07-29-2008, 03:19
Replies: 181
Views: 143,118
Posted By omgiafs
Re: REGEX Word Filter

Good day.

How long to wait for updated version of this great plugin ?
Current version gets error on running. Compile successfully with 1.1.0.2427.


We want working version for [SM] 1.0.3 :)
Forum: Plugins 07-27-2008, 22:52
Replies: 153
Views: 93,984
Posted By omgiafs
Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)

Good day for you!

FLOOR_MASTER (http://forums.alliedmods.net/member.php?u=36026), could you public source of

http://forums.2fort2furious.com/dmr.php
and, preferably, ...
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