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Posts Made By:
Munch
Forum:
Plugins
12-02-2023, 13:30
Replies:
143
[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Views:
127,936
Posted By
Munch
Re: [L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Is it possible to have only mutant zombies(all Zs are mutants). I thought I saw a version a while back.
Forum:
Plugins
07-24-2020, 20:53
Replies:
311
[L4D2] Fort Spawner (1.4.0.0)
Views:
232,157
Posted By
Munch
Re: [L4D2] Fort Spawner (1.4.0.0)
ReUploaded due to missing zip from my previous posts
Its a few years old now but still works fine. Use with Sourcemod 1.6 and newer
Access using !fs or !fortspawn_menu
If you find any props that...
Forum:
Plugins
06-01-2018, 13:40
Replies:
436
[L4D(2)] MultiSlots
Views:
374,423
Posted By
Munch
Re: [L4D(2)] MultiSlots
Rename your addons folder and install fresh with multislots only and test
Or
Duplicate one of gour other servers and tast....if working simply change the plugins for the server config that was...
Forum:
Plugins
04-30-2018, 08:57
Replies:
345
[L4D2] Super Tanks
Views:
332,570
Posted By
Munch
Re: [L4D2] Super Tanks
The clue is in the log
Install sdktools
Forum:
Plugins
09-26-2016, 17:44
Replies:
80
[L4D2] Tankbuster 2 - Spawn Weapon packs and all weapons, ammo, health items
Views:
134,644
Posted By
Munch
Re: [L4D2] Tankbuster 2 - Spawn Weapon packs and all weapons, ammo, health items
Use the quota system in the cfg
Forum:
Plugins
08-28-2016, 04:50
Replies:
101
[L4D & L4D2] Auto Infected Spawner
Views:
163,708
Posted By
Munch
Re: [L4D & L4D2] Auto Infected Spawner
I have had same issue occasionally however i cant say for sure whether this plugin is the cause. Maybe its a conflict with another plugin.
Forum:
Plugins
08-15-2016, 07:26
Replies:
345
[L4D2] Super Tanks
Views:
332,570
Posted By
Munch
Re: [L4D2] Super Tanks
Use the online compiler (http://www.sourcemod.net/compiler.php)
Forum:
Plugins
07-14-2016, 11:21
Replies:
345
[L4D2] Super Tanks
Views:
332,570
Posted By
Munch
Re: [L4D2] Super Tanks
As Grey has mentioned above look for
st_cobalt_extra_health "0"
st_fire_extra_health "0"
st_ghost_extra_health "0"
and so on...
You may find my cfg easier to read compared to the generated...
Forum:
Plugins
07-11-2016, 16:20
Replies:
101
[L4D & L4D2] Auto Infected Spawner
Views:
163,708
Posted By
Munch
Re: [L4D & L4D2] Auto Infected Spawner
Due to errors in logs as a result of removing a few unused cvarsI've upload this version which I was using up until a few hours ago
Forum:
Plugins
07-11-2016, 12:52
Replies:
101
[L4D & L4D2] Auto Infected Spawner
Views:
163,708
Posted By
Munch
Re: [L4D & L4D2] Auto Infected Spawner
I'm currently using 3 different versions of this plugin
l4d2_autoIS.sp Normal version and probably the version you didn't backup
The following 2 are based on Fuzzone's code. Unfortunately...
Forum:
Plugins
07-01-2016, 17:52
Replies:
67
[L4D2] Flare Gun (2.16) [05-Sep-2023]
Views:
72,435
Posted By
Munch
Re: [L4D2] Flare Gun (2.5) [27-May-2012]
You could always bind a key bind "f" "say !flaregun"
Forum:
Plugins
04-30-2016, 14:54
Replies:
354
[L4D & L4D2] Multiple Equipments
Views:
162,691
Posted By
Munch
Re: [L4D & L4D2] Multiple Equipments
Still getting the clipping. And running out of ammo on one gun disables both primary weapons as on the original plugin by Pan.
I have your plugin on this server...
Forum:
Plugins
04-30-2016, 13:32
Replies:
69
[L4D(2)] Survivor Identity Fix for 5+ Survivors
Views:
75,514
Posted By
Munch
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors
Actually I don't have any issues with the old version except for the issue when you run out of ammo and it wont let you switch to the other primary, a bug that should have obvious to Pan and should...
Forum:
Plugins
04-30-2016, 11:14
Replies:
69
[L4D(2)] Survivor Identity Fix for 5+ Survivors
Views:
75,514
Posted By
Munch
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors
Pans version.
Forum:
Plugins
04-30-2016, 10:58
Replies:
69
[L4D(2)] Survivor Identity Fix for 5+ Survivors
Views:
75,514
Posted By
Munch
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors
Seems this plugin stops the [L4D & L4D2] Multiple Equipments (https://forums.alliedmods.net/showthread.php?t=166580?t=166580) from working.
Forum:
Plugins
04-25-2016, 10:18
Replies:
354
[L4D & L4D2] Multiple Equipments
Views:
162,691
Posted By
Munch
Re: [L4D & L4D2] Multiple Equipments
Given the original does not have the clipping issue then it seems to me the only real issue with the original plugin is when the ammo clip is empty you loose both primary weapons. fix that and the...
Forum:
Plugins
04-22-2016, 06:44
Replies:
10
L4D2 Melee Mutation
Views:
11,399
Posted By
Munch
Re: L4D2 Melee Mutation
// canchienphongto.sp(785) : warning 203: symbol is never used: "IsInfected"
// canchienphongto.sp(785) : warning 203: symbol is never used: "ShowLaser"
Forum:
Plugins
04-12-2016, 08:09
Replies:
101
[L4D & L4D2] Auto Infected Spawner
Views:
163,708
Posted By
Munch
Re: [L4D & L4D2] Auto Infected Spawner
This "sm_cheat z_spawn <special> auto" command is part of the "New Custom Commands (https://forums.alliedmods.net/showthread.php?t=105661)" Plugin and is nothing to do with the Auto Infected Spawner....
Forum:
Plugins
04-10-2016, 15:54
Replies:
269
[L4D & L4D2] Smoker Cloud Damage
Views:
181,684
Posted By
Munch
Re: [L4D & L4D2] Smoker Cloud Damage
Cant say Iv'e noticed if the cloud dissipates as well as it damages with this setting in the cfg
// How long the cloud damage persists
// -
// Default: "17.0"
l4d_cloud_damage_time "10.0"
Forum:
Plugins
03-08-2016, 13:20
Replies:
259
[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!
Views:
193,873
Posted By
Munch
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
l4d_campaign_manager Dont know if its just me but the campaign menu does not appear in the admin menu
Forum:
Plugins
02-26-2016, 03:09
Replies:
64
[L4D(2)] 4+ Survivor AFK Fix (1.2)
Views:
113,972
Posted By
Munch
Re: [L4D(2)] 4+ Survivor AFK Fix (1.2)
I've been using this for ages now, don't have any issues with it and no errors generated
I'm using this version on post 38 (https://forums.alliedmods.net/showpost.php?p=1984920&postcount=38)
You...
Forum:
Plugins
02-17-2016, 14:45
Replies:
225
[L4D1/2] bebop - additional coop players (20+ players possible)
Views:
330,002
Posted By
Munch
Re: [L4D1/2] bebop - additional coop players (20+ players possible)
This plugin is pretty much redundant these days, too many unresolved bugs.
Forum:
Plugins
02-04-2016, 07:37
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
228,290
Posted By
Munch
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Have you tried Fortspawner (https://forums.alliedmods.net/showthread.php?t=129603)
Forum:
Plugins
12-28-2015, 14:57
Replies:
89
Admin logging
Views:
118,766
Posted By
Munch
Re: Admin logging
It would seem this plugin creates log files and logs not just Admin activity but anyone who votes, kicks, slays, changes difficulty or mission or what ever. This leads to numerous log files being...
Forum:
Plugins
12-21-2015, 01:06
Replies:
87
[l4d2] painter!! (version: 2.1)
Views:
72,580
Posted By
Munch
Re: [l4d2] painter!! (version: 2.1)
[SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 107/move_rope)
[SM] Displaying call stack trace for plugin "l4d2 painter.smx":
[SM] [0] Line 309,...
Showing results 1 to 25 of 357
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