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Search: Posts Made By: CanadaRox
Forum: Plugin/Gameplay Ideas and Requests 07-12-2013, 17:43
Replies: 2
Views: 971
Posted By CanadaRox
Re: [L4D/2] Spawn weapon stack

You can either create a "weapon_<weapon_name>_spawn" (ex: weapon_shotgun_chrome_spawn), or a "weapon_spawn" with a specific weapon id. Then just set the count to a high number. In Versus I believe...
Forum: Extensions 07-06-2013, 19:51
Replies: 1,094
Views: 859,119
Posted By CanadaRox
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Just so anyone who wants to look for sigs to know ProdigySim and myself have been working on the sigs for a bit so make sure you check the commit history...
Forum: Extensions 07-06-2013, 13:13
Replies: 1,094
Views: 859,119
Posted By CanadaRox
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I wasn't aware of any issue with the OnRevived. I didn't test it but I think I may have saved the TakeOverBot one incorrectly because searching for it in IDA is giving me a ton of results. I'll...
Forum: Extensions 07-06-2013, 11:51
Replies: 1,094
Views: 859,119
Posted By CanadaRox
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

/*
* CDirectorScavengeMode::OnBeginRoundSetupTime
* used to reset the setup timer during scavenge mode
*/
...
Forum: Scripting 12-26-2010, 16:30
Replies: 1
Views: 1,010
Posted By CanadaRox
Re: Enabling plugin to work only on the choosen gamemodes (L4D2)

The gamemode is stored in a hidden convar "mp_gamemode". You can hook when that changes, and if it changes to versus (or teamversus, mutation12, etc) you can disable your plugin.
...
Forum: Plugin/Gameplay Ideas and Requests 12-26-2010, 16:22
Replies: 21
Views: 8,887
Posted By CanadaRox
Re: [l4d 2] melee limit enforcer

http://code.google.com/p/confogl/source/browse/src/scripting/modules/WeaponCustomization.sp?r=3f97f90d509d5e2bcd49c3e299dcb465fe7296ba

There is the Source to that module on Confogl. It wouldn't...
Forum: Plugin/Gameplay Ideas and Requests 12-09-2010, 14:31
Replies: 1
Views: 1,171
Posted By CanadaRox
Re: Help plugin Driving L4D2

Make a config file called practice.cfg, then in it add:

sm_cvar sv_cheats 1
sm_cvar god 1
sm_cvar sb_stop 1
sm_cvar sb_all_bot_game 1
director_stop

then just use z_spawn "infected" to spawn...
Forum: Plugins 12-09-2010, 14:21
Replies: 1,412
Views: 1,117,673
Posted By CanadaRox
Re: [L4D(2)] SuperVersus [1.5.4]

Left4Downtown2 only supports 18 slots, you need L4DToolz to get >18
Forum: Scripting 10-29-2010, 19:53
Replies: 19
Views: 6,553
Posted By CanadaRox
Re: [L4D] Signature help

This sounds to me like mp_restartgame 1 isn't working. IIRC the restart scenario from vote only has to do with sm_restartmap. I'd suggest testing sm_cvar mp_restartgame 1 and see if it is actually...
Forum: Plugin/Gameplay Ideas and Requests 10-23-2010, 13:02
Replies: 5
Views: 2,169
Posted By CanadaRox
Re: L4D2 a few plug-ins

#3 bind c "toggle_duck"
(it may be toggle_crouch or _duck, I can't remember for sure)
Forum: Plugin/Gameplay Ideas and Requests 10-15-2010, 14:10
Replies: 2
Views: 1,137
Posted By CanadaRox
Re: [L4d2] Prevent Bot Rescue

sm_cvar director_no_survivor_bots 1

Just saw your other thread. Never heard of that bug before =/
Forum: Plugins 10-11-2010, 22:58
Replies: 407
Views: 320,807
Posted By CanadaRox
Re: [L4D(2)] Ready Up! 0.17.3

I don't think spectators should be allowed to vote since they can vote with one team and start kick votes against players. Also this issue: http://code.google.com/p/confogl/issues/detail?id=100
Forum: Plugin/Gameplay Ideas and Requests 10-10-2010, 23:47
Replies: 1
Views: 928
Posted By CanadaRox
Re: Left4Dead 2-Mod Instructions

You could just put it on your MOTD. A plugin explaining all of your plugins would need to be custom written for your server.
Forum: Plugin/Gameplay Ideas and Requests 10-10-2010, 23:46
Replies: 1
Views: 1,933
Posted By CanadaRox
Re: Left4Dead 2-Spectator Mod

Left4Downtown2 and the ready-up plugin will allow the spectator slots to work, and people to join the spectator team with !spectate.
Forum: Plugin/Gameplay Ideas and Requests 10-04-2010, 15:12
Replies: 6
Views: 2,886
Posted By CanadaRox
Re: [L4D/L4D2] Chat Filter? And another tiny thing!

http://forums.alliedmods.net/showthread.php?p=630204
That may do the job for you. If not, I wrote up something that reads specific things from a key value file that it will block from being said. ...
Forum: Plugin/Gameplay Ideas and Requests 10-04-2010, 09:13
Replies: 10
Views: 6,269
Posted By CanadaRox
Re: [l4d2] Spawn related plugin (Paid work)

I know of at least one "VAC Proof" wall hack that is just custom textures which make walls transparent. This hack isn't hard to find and is completely free so I wouldn't be surprised at all if this...
Forum: Scripting 10-04-2010, 08:59
Replies: 3
Views: 1,582
Posted By CanadaRox
Re: HeadShot Only?

In "SDKHook_OnTakeDamage" I believe the damagetype includes a flag for if it is a headshot or not. Just check that + if they player is the tank to determine if damage is allowed or not.
Forum: Plugins 08-04-2010, 18:15
Replies: 407
Views: 320,807
Posted By CanadaRox
Re: [L4D(2)] Ready Up! 0.17.3

This could lead to problems in casted matches if one of the casters is not ready. Would be awesome if this could be done as a ConVar.
Forum: Plugins 08-02-2010, 16:45
Replies: 9
Views: 16,574
Posted By CanadaRox
Re: [L4D2] SI/Jockey Ride Skeet Blocker

Thats my 4AM logic for you! Making these changes (as well as trying out another suggestion I got).

OP has been updated with this now.
Forum: Plugins 08-02-2010, 11:25
Replies: 9
Views: 16,574
Posted By CanadaRox
[L4D2] SI/Jockey Ride Skeet Blocker

Description
This plugins works by blocking SI to SI damage when the victim is either in the air or is riding a survivor as jockey. This prevents SI from being one-hit-killed in the air (skeeted)...
Forum: Plugins 04-30-2010, 22:34
Replies: 11
Views: 39,273
Posted By CanadaRox
Re: [L4D2] Witch Precache

Derp, I meant c6m1_riverbank. Fixing it now.



Someone told me the audio for the female boomer doesn't work and thats why the female boomers don't spawn. I'm not sure if there is any truth to...
Forum: Plugins 04-29-2010, 19:15
Replies: 11
Views: 39,273
Posted By CanadaRox
[L4D2] Witch Precache

Description:
I was playing on a 10v10 server with an option to buy infected. The map was c6m1_riverbank and I tried to purchase a witch causing the server to crash. I found that what caused the...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2010, 18:16
Replies: 2
Views: 2,199
Posted By CanadaRox
Re: [L4D2 request] Leveled a charge announcement

This should do everything except say what melee weapon they used.

l4d2_levelannounce_enable 1/0 to turn it on/off.

It just prints "survivor_name leveled charger_name!!" when a charger is killed...
Forum: General 04-25-2010, 17:50
Replies: 255
Views: 101,875
Posted By CanadaRox
Re: Quick Update on L4D2 (The Passing)

Valve has messed up the seachkey. If your server is run without one even for a second, the master server will mark is as public. The only way to fix it is to leave it offline until it times out to...
Forum: Plugin/Gameplay Ideas and Requests 04-24-2010, 13:34
Replies: 3
Views: 1,806
Posted By CanadaRox
Showing results 1 to 25 of 42

 
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