Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 31
Search took 0.00 seconds.
Search: Posts Made By: bayshades
Forum: Scripting 03-17-2023, 10:22
Replies: 2
Views: 782
Posted By bayshades
Re: Help clear my nickname

char sName[128];
GetClientName(client, sName, sizeof(sName));

char* pDropGG = strstr(sName, "drop.gg"); // Find the position of "drop.gg" in sName

if (pDropGG != NULL) {
memmove(pDropGG,...
Forum: Scripting 03-17-2023, 10:19
Replies: 7
Views: 1,126
Posted By bayshades
Re: How to pass a MenuHandler through Natives?

It looks like the error message you are getting indicates that the function prototype for the MenuHandler parameter does not match what is expected by the GetNativeFunction() call. Without knowing...
Forum: Extensions 11-17-2022, 22:59
Replies: 116
Views: 117,554
Posted By bayshades
Re: REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/06/06)

I am facing with same issue. Does anyone found a way to fix it?
Forum: Scripting 11-17-2022, 07:27
Replies: 2
Views: 645
Posted By bayshades
Forum: Scripting 11-17-2022, 03:27
Replies: 2
Views: 645
Posted By bayshades
[CSGO] Timer is not activating while Reload

public Action OnPlayerRunCmd(int client, int &buttons)
{
if (IsPlayerAlive(client))
{
if (buttons & IN_RELOAD)
{
if(bEnable)
{
int iUserID = client;...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 15:37
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

#include <sourcemod>
#include <sdktools> //need for adding files to download table

#include <overlays>


//Compiler Options //Optional, but please keep your code clean!
#pragma semicolon...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 15:24
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

Sorry but its not working. countdown not worked.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 15:21
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

I just compiled your code without any problems but its not worked. !testoverlay still works.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 15:03
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

the last code that i ve sent. i compiled it fine but it didnt work on server.
All I want is show overlays to everyone after 20 seconds when round started.
like a countdown with overlays. each...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 15:03
Replies: 14
Views: 1,506
Posted By bayshades
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 14:58
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

#include <sourcemod>
#include <sdktools> //need for adding files to download table

#include <overlays>


//Compiler Options //Optional, but please keep your code clean!
#pragma semicolon...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 14:56
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

okay i ll try to declare all of users. but can u give me an example?
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 14:39
Replies: 14
Views: 1,506
Posted By bayshades
Re: How to use int args with handle timer function? (I can pay for solution)

#include <sourcemod>
#include <sdktools> //need for adding files to download table

#include <overlays>


//Compiler Options //Optional, but please keep your code clean!
#pragma semicolon...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2020, 14:14
Replies: 14
Views: 1,506
Posted By bayshades
How to use int args with handle timer function? (I can pay for solution)

Okay guys here is my code;

#include <sourcemod>
#include <sdktools> //need for adding files to download table

#include <overlays>


//Compiler Options //Optional, but please keep your...
Forum: Plugins 06-15-2020, 19:15
Replies: 87
Views: 20,710
Posted By bayshades
Re: [CS:GO] Reserved Slots using 'connect' and client limit bypass fix

Nice work. Thanks for the share. Keep it up improving.
Forum: Zombie:Reloaded 04-09-2020, 19:50
Replies: 4
Views: 3,027
Posted By bayshades
Forum: Zombie:Reloaded 04-09-2020, 18:51
Replies: 4
Views: 3,027
Posted By bayshades
Re: [CSGO][ZE - Franc1sco 3.4.1] New Crash Report

0 studiorender.so + 0x24e7c
1 engine.so + 0x17e868
2 engine.so + 0x17f3ba
3 engine.so + 0x17f694
4 engine.so + 0x17f8c4
5 engine.so + 0x17f9f9
6 engine.so + 0x26a4dc
7 engine.so + 0x1af725...
Forum: Zombie:Reloaded 04-09-2020, 15:16
Replies: 4
Views: 3,027
Posted By bayshades
Re: [CSGO][ZE - Franc1sco 3.4.1] New Crash Report

I fixed the first crash but second one is really complicated. Do u have any idea that which plugin cause of crash?
And btw its hostinger's server so i didnt used plugins except hosts own plugins...
Forum: Zombie:Reloaded 04-09-2020, 13:47
Replies: 4
Views: 3,027
Posted By bayshades
[SOLVED][CSGO][ZE - Franc1sco 3.4.1] New Crash Report

Okay so last version of Zombie Reloaded - Franc1sco version 3.4.1 crashes server when RoundEnd
I was turning myself zombie and killing my friend at start of round. I did this 2 or 3 rounds and last...
Forum: Source Servers (SRCDS) 04-09-2020, 06:28
Replies: 1
Views: 1,820
Posted By bayshades
Re: Server Crash linux-gate.so!__kernel_vsyscall + 0x9

I have same problem and Its releated about Debians OS version try change version.
Forum: Source Servers (SRCDS) 04-09-2020, 06:09
Replies: 9
Views: 1,635
Posted By bayshades
Re: When I Change Map Server Freezes and Crashes to default map

0 linux-gate.so!__kernel_vsyscall + 0x9
1 libc-2.26.so!__GI_raise + 0xc2
2 libc-2.26.so!__GI_abort + 0x121
3 libc-2.26.so!__libc_message + 0x20b
4 libc-2.26.so!malloc_printerr + 0x1e...
Forum: Source Servers (SRCDS) 04-09-2020, 06:04
Replies: 9
Views: 1,635
Posted By bayshades
Re: When I Change Map Server Freezes and Crashes to default map

okay i fixed last crash problem but now i have new one https://crash.limetech.org/6cp7ndj4jslj
Forum: Source Servers (SRCDS) 04-09-2020, 05:38
Replies: 9
Views: 1,635
Posted By bayshades
Re: When I Change Map Server Freezes and Crashes to default map

Oh I alreay though that and I removed every sm load or unload lines from my cfg files.
I want to ask you something.
Is this problem can be releated coding type of text files?
I mean configuration...
Forum: Source Servers (SRCDS) 04-08-2020, 23:40
Replies: 9
Views: 1,635
Posted By bayshades
Re: When I Change Map Server Freezes and Crashes to default map

Oh Sorry I couldnt realize that this crash is really complicated and hard one for you. So thats why you dont reply i think.
Forum: Source Servers (SRCDS) 04-07-2020, 19:53
Replies: 9
Views: 1,635
Posted By bayshades
Re: Server Crashing When MapEnd

https://i.ibb.co/Lr82HyT/Screenshot-1.png
Showing results 1 to 25 of 31

 
Forum Jump

All times are GMT -4. The time now is 10:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode