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Search: Posts Made By: ddhoward
Forum: Scripting 06-13-2019, 01:14
Replies: 7
Views: 656
Posted By ddhoward
Re: Instruction contained invalid parameter

Please answer the question. What version of the compiler are you using? That is, what version of Sourcemod are you getting the compiler from, and have you made any changes to it?
Forum: Scripting 06-13-2019, 00:37
Replies: 7
Views: 656
Posted By ddhoward
Re: Instruction contained invalid parameter

Are you using an up-to-date compiler?
Forum: Off-Topic 06-09-2019, 20:34
Replies: 32
Views: 2,439
Posted By ddhoward
Forum: Off-Topic 06-09-2019, 20:28
Replies: 32
Views: 2,439
Posted By ddhoward
Re: AlliedModders logo ???

ITT: crying babies
Forum: Off-Topic 05-15-2019, 21:54
Replies: 9
Views: 563
Posted By ddhoward
Re: what is this mod ???

Instead of having people join a random server, why not DESCRIBE what you want to learn more about? Take screenshots, etc.
Forum: General 05-02-2019, 00:44
Replies: 7
Views: 338
Posted By ddhoward
Re: How unload all plugins from folder?

That would unload all plugins, which is not what he wants to do.
Forum: Plugins 03-19-2019, 19:47
Replies: 624
Views: 337,590
Posted By ddhoward
Re: Updater

GoD-Tony has not posted on the forum in 11 months.
Forum: Scripting 03-19-2019, 19:46
Replies: 8
Views: 863
Posted By ddhoward
Re: CharToLower()

It's supposed to also show up in the actual prototype.

What we see:

bool StrEqual(const char[] str1, const char[] str2, bool caseSensitive)

What we should see:
stock bool StrEqual(const...
Forum: Plugin/Gameplay Ideas and Requests 02-13-2019, 03:12
Replies: 2
Views: 439
Posted By ddhoward
Re: Command to change player team

You've posted in the Ideas and Requests subforum. Are you requesting a plugin that does that?
Forum: Scripting 02-12-2019, 02:35
Replies: 9
Views: 1,106
Posted By ddhoward
Re: When are handles closed?

For other readers:

The issue was that ArrayLists, when created with a size greater than 0 or resized (https://sm.alliedmods.net/new-api/adt_array/ArrayList/Resize) to be larger than they were...
Forum: Plugin/Gameplay Ideas and Requests 02-05-2019, 00:55
Replies: 3
Views: 611
Posted By ddhoward
Re: [l4d2]I NEED VİP PLUGİN

https://forums.alliedmods.net/showthread.php?t=314131
https://forums.alliedmods.net/showthread.php?t=314132
https://forums.alliedmods.net/showthread.php?t=314133

Once is enough.
Forum: Plugin/Gameplay Ideas and Requests 02-05-2019, 00:54
Replies: 5
Views: 448
Posted By ddhoward
Re: How To Add Plugin @all @t @ct

Now that the huge security issue has been pointed out, here's the actual solution to the question:

https://sm.alliedmods.net/new-api/commandfilters/ProcessTargetString
Forum: Plugins 12-18-2018, 02:31
Replies: 624
Views: 337,590
Posted By ddhoward
Re: Updater

Please see the previous posts on this.
Forum: Scripting 11-13-2018, 01:10
Replies: 4
Views: 498
Posted By ddhoward
Re: How to apply a vector to a client?

https://sm.alliedmods.net/new-api/sdktools_functions/TeleportEntity
Forum: Scripting 10-21-2018, 15:02
Replies: 11
Views: 432
Posted By ddhoward
Re: How to allow empty statements?

Not really sure what your question is. Neither of those snippets really make any sense?
Forum: Scripting Help 10-18-2018, 01:32
Replies: 22
Views: 872
Posted By ddhoward
Re: [DEBATING LOL] userid...?

That would cause user IDs to be reused if a player joined the server, disconnected, and then rejoined. It defeats the purpose of the userID. We don't want a player's user ID to be unchanged upon...
Forum: Scripting Help 10-17-2018, 22:25
Replies: 22
Views: 872
Posted By ddhoward
Re: userid...?

A Steam ID does not change if the player leaves the server and comes back. A userID does. A user id indexes connections, the steam id indexes accounts. They are completely different. It's not a...
Forum: Source Servers (SRCDS) 10-14-2018, 01:09
Replies: 5
Views: 304
Posted By ddhoward
Re: Sourcemod's RTV doesnt work?!

Because, generally, servers change maps often enough to where a map doesn't last over an hour and a half.
Forum: Source Servers (SRCDS) 10-13-2018, 15:29
Replies: 5
Views: 304
Posted By ddhoward
Re: Sourcemod's RTV doesnt work?!

It's not enough to just move the plugin. You have to change the map or manually load the plugin.

An hour and a half has passed since your post; I'm willing to bet that the problem fixed itself?
Forum: Scripting Help 10-03-2018, 00:49
Replies: 8
Views: 272
Posted By ddhoward
Re: PrintToChat Flooding

Think about what each line is doing. What is the purpose of the ClientCommand line? Why not just delete that line?
Forum: Scripting Help 10-03-2018, 00:43
Replies: 8
Views: 272
Posted By ddhoward
Re: PrintToChat Flooding

Why use anything there? What are you trying to do?
Forum: Scripting Help 10-03-2018, 00:37
Replies: 8
Views: 272
Posted By ddhoward
Re: PrintToChat Flooding

Why are you doing ClientCommand?
Forum: Plugins 10-01-2018, 14:11
Replies: 489
Views: 121,226
Posted By ddhoward
Re: [TF2] Friendly Mode (v. 16.0112)

Everything is broken. I encourage people to not use this plugin until it can be modified into a system of subplugins around a friendly_core plugin. As it is, the plugin is incredibly bloated and...
Forum: General 10-01-2018, 04:17
Replies: 4
Views: 492
Posted By ddhoward
Re: [TF2] Bots with 'STEAM_ID_PENDING'

At no time does any client have "STEAM_ID_STOP_IGNORING_RETVALS" as his/her/its Steam ID.

GetClientAuthId() (https://sm.alliedmods.net/new-api/clients/GetClientAuthId) is the function that...
Forum: Plugins 09-25-2018, 21:31
Replies: 1,379
Views: 476,719
Posted By ddhoward
Re: [Source 2013] Custom Chat Colors

Did you fix the problem that we pointed out?
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