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Search: Posts Made By: jameless
Forum: Plugins 07-27-2013, 14:30
Replies: 369
Views: 185,609
Posted By jameless
Re: [ANY] SourceComms (0.9.8 - 30/06/2013)

Fantastic! It's much appreciated.
Forum: Plugins 07-27-2013, 12:36
Replies: 369
Views: 185,609
Posted By jameless
Re: [ANY] SourceComms (0.9.8 - 30/06/2013)

Any decision on my request? https://forums.alliedmods.net/showpost.php?p=1986599&postcount=160
Forum: Plugins 07-22-2013, 15:28
Replies: 369
Views: 185,609
Posted By jameless
Re: [ANY] SourceComms (0.9.7 - 30/03/2013)

I think it's more like sm_mute for voice, sm_gag for chat, sm_silence for both...
Forum: Plugins 07-08-2013, 18:20
Replies: 369
Views: 185,609
Posted By jameless
Re: [ANY] SourceComms (0.9.8 - 30/06/2013)

No, I wouldn't expect it to be written to the db. I would hope it to be a session only mute/gag/silence with lowest priority and an unmute @target of course too. Only reason I am requesting this,...
Forum: Plugins 07-07-2013, 22:00
Replies: 369
Views: 185,609
Posted By jameless
Re: [ANY] SourceComms (0.9.8 - 30/06/2013)

Any chance on editing this to allow you to mute targets such as @blue, @red, @all etc?
Forum: Plugins 01-29-2013, 07:03
Replies: 60
Views: 44,052
Posted By jameless
Re: [TF2] Official SteamRep Checker

Hey there. Thanks for taking a look at the code and offering some fixes. I do appreciate that. However, I am leaving the SR project, and someone should be taking over coding up the plugin in the...
Forum: Plugins 12-27-2012, 19:16
Replies: 60
Views: 44,052
Posted By jameless
Re: [TF2] Official SteamRep Checker

Hey there. Code looks good so far. Only change I might request you make is to change the url to remove the www. In any case I will test it out, if successful, I could make this an official...
Forum: Plugins 11-17-2012, 14:30
Replies: 60
Views: 44,052
Posted By jameless
Re: [TF2] Official SteamRep Checker

UPDATE RELEASE

1.1.5:
Added sr_checkip. (Include IP address of connecting players in query. Set to 0 to disable.)
Will allow for an upcoming feature of checking the IP of a connecting...
Forum: Extensions 11-05-2012, 19:36
Replies: 2,726
Views: 2,766,978
Posted By jameless
Re: SDK Hooks 2.1 - Updated 2011-9-10

The link posted here works for me.

https://forums.alliedmods.net/showthread.php?p=1721652#post1721652
Forum: Plugins 10-14-2012, 18:31
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

You can pick whatever admin flag you want to use. Perhaps I don't understand your question.


I can try to take a look at this when I can find some time. No promises.



Interesting, I am...
Forum: Plugins 08-18-2012, 15:37
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

Well TF2_RegeneratePlayer is a function that's built into SourceMod. It seems like you're having an issue with the install itself. This plugin just happens to use that function. If you use any...
Forum: Plugins 08-18-2012, 13:30
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

What version of sourcemod are you using?
Forum: Plugins 07-30-2012, 20:42
Replies: 104
Views: 58,120
Posted By jameless
Re: [TF2] tHeadshotOnly v1.1.2 (2012.02.05)

Here's the fixed version from what I posted in my previous post. There's a new customkill called TF_CUSTOM_HEADSHOT_DECAPITATION that needed to be checked in Thrawn's code. I added it in and now...
Forum: Plugins 07-29-2012, 23:16
Replies: 104
Views: 58,120
Posted By jameless
Re: [TF2] tHeadshotOnly v1.1.2 (2012.02.05)

Heatmaker didn't have an option in the plugin so I coded it for our server really quickly. I am only posting this here in the case that Thrawn doesn't have the time to get to it. I used the same...
Forum: Plugins 07-24-2012, 21:23
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

Ok if that's the exact file you are using, if you made no modifications to it...

...then "12-24" is the highest config in there. That means once your server has more than 24 players on it, it...
Forum: Plugins 07-23-2012, 22:19
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

:)

I meant post the limits you chose for the plugin based on the number of players etc.
Forum: Plugins 07-23-2012, 22:08
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

Yes it works with server sizes larger than that. Post your limits.
Forum: Plugins 07-23-2012, 21:22
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

You need to make sure the translations file is in the proper folder.



It is working for us with the latest SM. I can tell you that in sm plugins list it has a name that doesn't totally...
Forum: Plugins 07-13-2012, 09:03
Replies: 60
Views: 44,052
Posted By jameless
Re: [TF2] Official SteamRep Checker

Where do you get the error? In rcon/console? Or your logs?
Forum: Plugins 07-13-2012, 06:15
Replies: 60
Views: 44,052
Posted By jameless
Re: [TF2] Official SteamRep Checker

Well both are running on my servers so it should work fine. Do you have any errors in the logs as well? Try running with advertisements running without anything in the cfg for it to advertise and...
Forum: Plugins 06-30-2012, 15:20
Replies: 60
Views: 44,052
Posted By jameless
Re: [TF2] Official SteamRep Checker

I appreciate your kind words. The only reason I didn't code in a menu, and am slightly opposed to it, is that someone can be impersonated. For example, if johnq was someone's in-game name and...
Forum: Plugins 06-28-2012, 19:04
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

It was no trouble at all. Glad to hear it's working for you. I didn't think it was possible to load it 3 times either. lol
Forum: Plugins 06-28-2012, 18:55
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

I know it's called TF2 Class limit as the title, and the file is called MaxClass, but the name in the list is "TF Max Players" You don't see that in the list at all?
Forum: Plugins 06-28-2012, 18:47
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

Interesting...and if you run an sm plugins load MaxClass.smx, what does it say?
Forum: Plugins 06-28-2012, 18:34
Replies: 459
Views: 324,271
Posted By jameless
Re: TF2 Class limit

It appears to be running fine for us. Are you getting any errors?
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