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Posts Made By:
Kushfield
Forum:
HL1 Servers (HLDS)
06-27-2019, 22:50
Replies:
3
Issues with Steam
Views:
3,681
Posted By
Kushfield
Re: Issues with Steam
Thanks, it is indeed starting to look increasingly like a bug with either HLDS or the Steam master server. I was hoping not, since they seem to already be quite overwhelmed with issues.
Forum:
HL1 Servers (HLDS)
06-27-2019, 17:07
Replies:
3
Issues with Steam
Views:
3,681
Posted By
Kushfield
Re: Issues with Steam
Thanks to this thread (https://forums.alliedmods.net/showthread.php?t=192365), I found the API for checking which servers are registered with the master server.
According to that, the main IP has 6...
Forum:
HL1 Servers (HLDS)
06-27-2019, 15:18
Replies:
3
Issues with Steam
Views:
3,681
Posted By
Kushfield
Issues with Steam
There's some weird issues with Steam while playing on some of my servers, and the same has also been confirmed by other players. I have now narrowed it down to the IP address, but have no clue what...
Forum:
Scripting Help
01-24-2019, 11:13
Replies:
7
Help se..
Views:
1,272
Posted By
Kushfield
Re: Help se..
http://www.amxmodx.org/api/amxmodx/set_hudmessage
Forum:
Scripting Help
01-14-2019, 10:43
Replies:
8
Solved
weird motd behavior (Reliable channel overflow)
Views:
1,512
Posted By
Kushfield
Re: weird motd behavior (Reliable channel overflow)
It probably works on new game because you're the only guy on the top there, so the MOTD content is shorter. Try reducing the amount of players shown on the top or otherwise simplifying the page. In...
Forum:
Scripting Help
01-14-2019, 10:28
Replies:
12
ACC
Views:
2,132
Posted By
Kushfield
Re: ACC
It always shows 0 because you always pass it 0 (stats array). You would need to keep count of the amount of shots and hits each players makes in addition to kills and headshots. Then divide hit count...
Forum:
Module Coding
01-13-2019, 21:13
Replies:
36
Module: Curl
Views:
33,622
Posted By
Kushfield
Re: Module: Curl
Just to let everyone here know, this module has received some improvements. Most importantly:
Several causes for crashes/freezes have been fixed
SoLoader (+ separate libssl and libcrypto...
Forum:
Scripting Help
11-23-2018, 19:04
Replies:
3
Use command once a day
Views:
1,003
Posted By
Kushfield
Re: Use command once a day
I don't see him comparing last use time with SteamID anywhere.
As far as I can tell, the problem is in your SaveTime function:
public SaveTime(id)
{
new szTime[5]
...
Forum:
Scripting Help
11-18-2018, 06:55
Replies:
7
Solved
Admin base sql edited.
Views:
1,329
Posted By
Kushfield
Re: Admin base sql edited.
Those errors seem to suggest that you have made a typo somewhere in the code, possibly an extra (or missing) closing bracket somewhere. Double-check everything you last changed.
Forum:
Scripting Help
11-18-2018, 06:49
Replies:
13
Problem with "register_touch"
Views:
2,000
Posted By
Kushfield
Re: Problem with "register_touch"
The HLTV event doesn't get called for each player separately, it gets called only once and there is no player ID passed to the function. This means you need to set the whole array to false at once,...
Forum:
Scripting Help
11-18-2018, 05:56
Replies:
7
Solved
Admin base sql edited.
Views:
1,329
Posted By
Kushfield
Re: Admin base sql edited.
I can see 2 problems with the code after a quick look:
Line 244 - You have the access flags and nickname parameter switched up:
AddAdmin(id, auth, nickname, flags, password, type, Comment)
...
Forum:
Scripting Help
11-17-2018, 12:48
Replies:
11
Menu show/hide button on player_spawn
Views:
1,832
Posted By
Kushfield
Re: Menu show/hide button on player_spawn
Again, if you still didn't get it to work with what I explained, please post the code so I can see what exactly you did wrong. What I suggested should work fine for what (I understand) you need.
Forum:
Scripting Help
11-17-2018, 12:42
Replies:
7
Solved
Admin base sql edited.
Views:
1,329
Posted By
Kushfield
Re: Admin base sql edited.
As the error states, your admins table lacks a column called "nickname". I see in your code that in the CREATE TABLE code you do indeed add a column called "nickname", so that probably means your...
Forum:
Scripting Help
11-16-2018, 12:20
Replies:
13
Problem with "register_touch"
Views:
2,000
Posted By
Kushfield
Re: Problem with "register_touch"
new bool:g_bTouchedTree[MAX_PLAYERS + 1];
public client_putinserver(id)
{
g_bTouchedTree[id] = false;
}
public fwd_touch(w_box,other){
if(!g_bTouchedTree[other])
Forum:
Scripting Help
11-16-2018, 10:24
Replies:
13
Problem with "register_touch"
Views:
2,000
Posted By
Kushfield
Re: Problem with "register_touch"
It gets printed only in the center because thats how big you have set the entity size (entity_set_size( iEntity, Float:{ -1.0, -1.0, -1.0 }, Float:{ 1.0, 1.0, 36.0 } ); )
This means the entity size...
Forum:
Scripting Help
11-16-2018, 10:12
Replies:
11
Menu show/hide button on player_spawn
Views:
1,832
Posted By
Kushfield
Re: Menu show/hide button on player_spawn
The suggestion of checking g_bMenuEnabled was so you can achieve this:
I assume you would want to keep showing the menu regardless of the value of g_bMenuEnabled, for that you just need to use...
Forum:
Scripting Help
11-15-2018, 12:41
Replies:
13
Problem with "register_touch"
Views:
2,000
Posted By
Kushfield
Re: Problem with "register_touch"
Try the other possible values for pev_solid until you reach your goal.
http://www.amxmodx.org/api/hlsdk_const#pev-entity-pev-solid-values
I believe SOLID_TRIGGER would still keep it passable but...
Forum:
Scripting Help
11-15-2018, 11:36
Replies:
11
About Link Up the .ini Files to Plugins
Views:
2,069
Posted By
Kushfield
Re: About Link Up the .ini Files to Plugins
There's now a function called AutoExecConfig in AMXX, which should take care of all the logic itself.
http://www.amxmodx.org/api/amxmodx/AutoExecConfig
Forum:
Scripting Help
11-15-2018, 11:29
Replies:
11
Menu show/hide button on player_spawn
Views:
1,832
Posted By
Kushfield
Re: Menu show/hide button on player_spawn
How far did you get and what exactly is the issue now?
It would be beneficial if you can provide the piece of code that you tried so we can see what's wrong with it.
Forum:
Scripting Help
11-15-2018, 11:19
Replies:
13
Problem with "register_touch"
Views:
2,000
Posted By
Kushfield
Re: Problem with "register_touch"
You can't touch entities with SOLID_NOT state - they can be passed as if they didn't exist, it's just a visual object.
Forum:
Scripting Help
10-21-2018, 11:30
Replies:
10
Plugin Bug
Views:
1,556
Posted By
Kushfield
Re: Plugin Bug
Create a global boolean array with 33 (MAX_PLAYERS + 1) cell size. When a player gets a knife, set the array index corresponding to player's index to true. Before displaying the menu to the player,...
Forum:
Scripting Help
10-21-2018, 10:41
Replies:
9
Issue with registering dictionary
Views:
1,427
Posted By
Kushfield
Re: Issue with registering dictionary
LANG_PLAYER should be used only when you're printing out something for all players (using 0 as the id parameter), if you're sending a message to a single player, you should use id instead of...
Forum:
Scripting Help
10-21-2018, 05:40
Replies:
10
Plugin Bug
Views:
1,556
Posted By
Kushfield
Re: Plugin Bug
So you tried to remove the knife menu and now the knife menu doesn't work?
I don't get what the problem is.
Forum:
Scripting Help
10-20-2018, 13:34
Replies:
11
Menu show/hide button on player_spawn
Views:
1,832
Posted By
Kushfield
Re: Menu show/hide button on player_spawn
Check the value of g_bMenuEnabled[id] again, so you know which name is shown for the menu item, and print the text accordingly.
To keep displaying the menu, you would need to use menu_item_setname...
Forum:
Scripting Help
10-20-2018, 08:54
Replies:
5
Rank calculation / sql
Views:
1,107
Posted By
Kushfield
Re: Rank calculation / sql
ORDER BY (wins / cups * players) DESC, wins DESC, cups DESC
First orders all players by (wins / cups * players), then orders groups of players with the same score according to wins, finally orders...
Showing results 1 to 25 of 51
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