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Search: Posts Made By: epicwindow
Forum: VSH / Freak Fortress 08-11-2019, 11:35
Replies: 5
Views: 2,150
Posted By epicwindow
Re: Server Crashs Constantly..

its actually Invoker::Invoke,my bad,you should see the name of the plugin function which caused the crash,if there isnt any then thats all i got

it should look sth like this...
Forum: VSH / Freak Fortress 08-09-2019, 16:17
Replies: 5
Views: 2,150
Posted By epicwindow
Re: Server Crashs Constantly..

Update to SourceMod 1.10.0.6431 or later for improved SourcePawn stack traces.
This crash is from a server running a version of SourceMod that does not fully support SourcePawn stack walking and the...
Forum: VSH / Freak Fortress 07-20-2019, 04:12
Replies: 1
Views: 1,682
Posted By epicwindow
Re: EW's rage ideas and roast corner

lol i forgot default fork gives boss rage if only scouts are alive gotta adjust it later
Forum: VSH / Freak Fortress 07-19-2019, 19:46
Replies: 1
Views: 1,682
Posted By epicwindow
EW's rage ideas and roast corner

so i suddenly felt like doing something and here i am dropping some ideas and not doing the actual bosses for the following reasons:

1.dont wanna edit existing bosses and then repost it even thr...
Forum: VSH / Freak Fortress 07-19-2019, 19:07
Replies: 1
Views: 1,429
Posted By epicwindow
Re: [Question]Random Boss Pack always go to the first

public int Handler_VoteCharset(Handle menu, MenuAction action, int param1, int param2)
{
if(action==MenuAction_VoteEnd)
{
FF2CharSet=param1 ? param1-1 : validCharsets[GetRandomInt(1,...
Forum: VSH / Freak Fortress 07-08-2019, 19:09
Replies: 4
Views: 1,603
Posted By epicwindow
Re: Freak Fortress 2 1.11.0 suggestions

copy everything good from unoffical fork?
Forum: VSH / Freak Fortress 07-05-2019, 19:47
Replies: 12
Views: 5,341
Posted By epicwindow
Re: [TOOL] New Freak Fortress 2 Boss Editor

i still think manual editing is faster once you get experience(tbh its easily readable by anyone)plus with all those custom plugins out there dont think you can adapt to all of them unless you are...
Forum: VSH / Freak Fortress 03-14-2019, 16:43
Replies: 6
Views: 668
Posted By epicwindow
Re: is there anyway to make boss' projectile undeflectable?

i appreciate your help but tbh i dont know sourcemod coding at all,maybe i will just go and make people unable to play pyro to that boss
Forum: VSH / Freak Fortress 03-14-2019, 11:41
Replies: 6
Views: 668
Posted By epicwindow
Re: is there anyway to make boss' projectile undeflectable?

i force the boss to get homing rtd and made it flies at medic speed
Forum: VSH / Freak Fortress 03-13-2019, 19:20
Replies: 6
Views: 668
Posted By epicwindow
Re: is there anyway to make boss' projectile undeflectable?

yes i tried it with arrow but its no use
Forum: VSH / Freak Fortress 03-12-2019, 17:14
Replies: 6
Views: 668
Posted By epicwindow
is there anyway to make boss' projectile undeflectable?

i tried the attribute for energy weapons but well i think it really only works for energy weps,theres attribute 280 for swapping projectile type but i need it to be huntsman for penetration
Forum: VSH / Freak Fortress 02-28-2019, 10:55
Replies: 11
Views: 5,145
Posted By epicwindow
Re: Yet Another Content Thread

probably could replace the "Links to All Content Threads(Last Updated: 16/08/22)" thread on top if any mods still look at this forum
Forum: VSH / Freak Fortress 02-09-2019, 15:53
Replies: 94
Views: 12,051
Posted By epicwindow
Re: Unofficial Freak Fortress | 1.17.6

got it,any chance that ff2_bow_dmg could be changed to headshot only?since there are many other ways of snipers getting crits(e.g amp,taunt crit)
Forum: VSH / Freak Fortress 02-09-2019, 13:28
Replies: 94
Views: 12,051
Posted By epicwindow
Re: Unofficial Freak Fortress | 1.17.6

do you accpet donations?:thonk:
Forum: VSH / Freak Fortress 02-09-2019, 13:23
Replies: 94
Views: 12,051
Posted By epicwindow
Re: Unofficial Freak Fortress | 1.17.6

much appreciated unoffical update,hope it works on my server(even thr it means i gotta edit it again for my custom stuff)
Forum: VSH / Freak Fortress 08-22-2018, 14:39
Replies: 21
Views: 4,887
Posted By epicwindow
Re: Nameless' Bosses(Edit, Remake for now)

wow the miku model looks great ecks dee
Forum: VSH / Freak Fortress 08-09-2018, 16:18
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

hm sorry man didnt expect that to happen and thats not sth i can solve,you gotta wait for pros like m7 to fix that,my method is just to create a new native in freak_fortress2.sp that redirects...
Forum: VSH / Freak Fortress 08-07-2018, 16:02
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

just replace every FF2_GetBossMax in sarysamod9 and replace it with FF2_GetBossMaxHealth and recomplie it
Forum: Plugins 08-03-2018, 18:15
Replies: 15
Views: 3,502
Posted By epicwindow
Re: [TF2] Thermal Thruster Crash Fix

wow thanks a lot man,so does it works on bread bite now as well?
Forum: VSH / Freak Fortress 07-24-2018, 17:47
Replies: 13
Views: 3,815
Posted By epicwindow
Re: [Boss] SCP-173 (My version)

hello,could you post the ff2_scp173 source?i could really use it to try to fix the errors
Forum: VSH / Freak Fortress 07-20-2018, 04:13
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

theres a temp fix that gets the plugin going but i am not sure if it is the right fix,but gotta ask sarysa what the native is actually for
Forum: VSH / Freak Fortress 07-19-2018, 17:10
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

"Oh yeah, I also left out the audio due to the copyright minefield surrounding that. I never ran a server in part due to not wanting to take on that liability, heh."
Forum: VSH / Freak Fortress 07-19-2018, 17:09
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

[SM] Plugin freaks/ff2_sarysamods6.ff2 failed to load: Native "FF2_GetBossMax" was not found.
[SM] Plugin freaks/ff2_sarysamods9.ff2 failed to load: Native "FF2_GetBossMax" was not found.
...
Forum: VSH / Freak Fortress 07-19-2018, 15:47
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

theres so much abilities so i am working on a "summerize"/list of abilities of all these rages

2hours passed(start from 1:47am):
progress: 3 bosses done
Forum: VSH / Freak Fortress 07-19-2018, 11:29
Replies: 33
Views: 6,647
Posted By epicwindow
Re: Releasing all my private rages/bosses to the public.

so its okay that we use the rage abilities in other bosses we make,but we cant change the name of the rage and pretend we made the rage right?

and oh u wanna give vspr a shout out?
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