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Search: Posts Made By: KoMiKoZa
Forum: Plugins 03-16-2024, 08:57
Replies: 20
Views: 10,236
Posted By KoMiKoZa
Re: [L4D2]Skip Tank Taunt

Oh yeah, I meant the plugin in the OP. Thanks though. :oops:
Forum: Extensions 03-15-2024, 13:32
Replies: 48
Views: 19,045
Posted By KoMiKoZa
Forum: Plugins 03-15-2024, 13:04
Replies: 20
Views: 10,236
Posted By KoMiKoZa
Re: [L4D2]Skip Tank Taunt

Would anyone mind posting an earlier compiled version? When trying to compile it now in Spider with the latest Left4Dhooks, I get this:
Forum: Unapproved Plugins 09-11-2023, 13:29
Replies: 115
Views: 43,008
Posted By KoMiKoZa
Re: [L4D2] Survivor Bot AI Improver

Got it working, thanks. I just didn't see any mention of Vscript being the prerequisite for your version in the post (only the L4Dhooks update), I think that's something that deserves to be...
Forum: Unapproved Plugins 09-06-2023, 18:42
Replies: 115
Views: 43,008
Posted By KoMiKoZa
Re: [L4D2] Survivor Bot AI Improver

Am I missing something here? This is with an already compiled .smx.

I reckon FortyTwo's Vscript (https://github.com/FortyTwoFortyTwo/VScript) plugin is a prerequisite then?
Forum: Extensions 07-24-2023, 18:20
Replies: 115
Views: 45,566
Posted By KoMiKoZa
Re: [TF2 & L4D & L4D2] Actions

Oof. I thought this was for L4D1 because of its name, hence why I asked for the L4D2 version. Yeah, that works alright, thanks! :bee:
Forum: Extensions 07-23-2023, 19:40
Replies: 115
Views: 45,566
Posted By KoMiKoZa
Re: [TF2 & L4D & L4D2] Actions

I see, thanks. Well, I'd be glad if anyone could post the compiled version here.

Renting a server, don't think the support is going to bother with that, but might be worth a try asking. Myself, I...
Forum: Extensions 07-19-2023, 17:09
Replies: 115
Views: 45,566
Posted By KoMiKoZa
Re: [TF2 & L4D & L4D2] Actions

Installed the freshest version and got this in the logs:


UPD: Ok, I see a similar post back there, could you please post a l4d2 version of that?
Forum: Plugins 06-18-2023, 10:35
Replies: 11
Views: 7,380
Posted By KoMiKoZa
Re: [L4D1 & L4D2] Replace Cars Into Car Alarms [v1.0.4 | 22-January-2021]

When the map starts for the first time, all cars will be replaced with car alarms. No exceptions. If the map gets restarted (all survivors dead for example), the plugin starts functioning correctly...
Forum: Unapproved Plugins 06-18-2023, 10:27
Replies: 115
Views: 43,008
Posted By KoMiKoZa
Re: [L4D2] Survivor Bot AI Improver

L 06/18/2023 - 15:14:13: [SM] Blaming: l4d2_sb_ai_improver.smx
L 06/18/2023 - 15:14:13: [SM] Call stack trace:
L 06/18/2023 - 15:14:13: [SM] [0] __action_setlistener
L 06/18/2023 - 15:14:13:...
Forum: Plugins 03-30-2023, 15:42
Replies: 24
Views: 13,584
Posted By KoMiKoZa
Re: [L4D2] Hunter Roll Anim

SourcePawn Compiler 1.10
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

plugin.sp(76) : error 017: undefined symbol "L4D2_GetPlayerZombieClass"

1 Error....
Forum: Plugin/Gameplay Ideas and Requests 03-27-2023, 03:30
Replies: 230
Views: 90,644
Posted By KoMiKoZa
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Just popping in to show a token of appreciation for your work, TypicalType and LN5005. Thanks a lot for sharing, neat stuff! :bee:
Forum: Plugins 10-23-2022, 08:30
Replies: 14
Views: 4,646
Posted By KoMiKoZa
Re: [L4D] Halloween Jumpscare (v0.0.6, 2022-10-19)

I can confirm this works in L4D2 but doesn't obey cvars from my understanding. Neat stuff either way, thanks!

Also, what could make this more interesting is if it wasn't just the Witch, but all...
Forum: Plugins 06-03-2022, 13:10
Replies: 927
Views: 646,957
Posted By KoMiKoZa
Re: Connect Announce

I can confirm this:
L 06/03/2022 - 18:06:57: [SM] Exception reported: Invalid client index 10304
L 06/03/2022 - 18:06:57: [SM] Blaming: cannounce.smx
L 06/03/2022 - 18:06:57: [SM] Call stack...
Forum: Plugins 12-12-2021, 10:19
Replies: 96
Views: 97,787
Posted By KoMiKoZa
Re: [L4D2] Weapon Drop

Could somebody update the versions with the Shift+%KEY% binds as well? That would be neat.
Forum: Plugins 08-09-2021, 17:16
Replies: 11
Views: 5,393
Posted By KoMiKoZa
Re: [L4D1 & L4D2] Prevent Survivor Action On Damage [v1.0.0 | 08-August-2021]

SM 1.10 / Linux.

The reviving survivor got hit by a common, and the incapped person (that was being revived) got stuck in the getting up animation, it kept looping.

Hitting the incapped person...
Forum: Plugins 08-09-2021, 05:12
Replies: 11
Views: 5,393
Posted By KoMiKoZa
Forum: Plugins 08-05-2021, 05:45
Replies: 48
Views: 30,563
Posted By KoMiKoZa
Re: [L4D2] Boss Spawn

Found this in the logs. Linux + SM 1.10.
Forum: Plugins 07-28-2021, 17:41
Replies: 58
Views: 25,595
Posted By KoMiKoZa
Re: [L4D2] Navigation Loot Spawner

I believe you've linked the wrong plugin?
Forum: Plugins 07-28-2021, 17:38
Replies: 13
Views: 6,776
Posted By KoMiKoZa
Forum: Plugin/Gameplay Ideas and Requests 07-26-2021, 06:29
Replies: 230
Views: 90,644
Posted By KoMiKoZa
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

I've just come finding out about this and am quite fascinated. Wouldn't have imagined that stripper could be used for this kind of event stuff.

Huge thanks to ProAxel and others who've shared...
Forum: Plugins 07-23-2021, 13:47
Replies: 14
Views: 11,562
Posted By KoMiKoZa
Re: [L4D2] SG-552 Tickrate Fix

Same with Linux:
L 07/23/2021 - 18:45:47: [SM] Exception reported: Failed to locate signature for
'CTerrorGun::ShouldUnzoom' (mempatch 'zoom')
L 07/23/2021 - 18:45:47: [SM] Blaming:...
Forum: Snippets and Tutorials 07-23-2021, 13:00
Replies: 15
Views: 19,432
Posted By KoMiKoZa
Re: [L4D2] HUD Server Logo

Thanks for the reply.

I was actually thinking about using your addon instead since there's nothing that interferes with the .nut gamemode files on my server.

How would one go about tracking...
Forum: Snippets and Tutorials 07-21-2021, 14:41
Replies: 15
Views: 19,432
Posted By KoMiKoZa
Re: [L4D2] HUD Server Logo

The method indeed still works as described by zaviier and Marttt.

I was actually wondering if anyone could tell me how possible it is to make a "Rounds restarted:" counter? Is there a variable...
Forum: Plugins 07-21-2021, 10:07
Replies: 35
Views: 44,287
Posted By KoMiKoZa
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

Well, even with the latest files the 'no scratch' part of the plugin doesn't work for me even though the cvars are read now.

Can anybody check if it works for them without issues? Just shove...
Showing results 1 to 25 of 148

 
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