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Search: Posts Made By: meng
Forum: Scripting 07-26-2011, 00:47
Replies: 8
Views: 2,063
Posted By meng
Re: Player Spawn

Also try adding SetEntityRenderMode (http://docs.sourcemod.net/api/index.php?fastload=show&id=827&) before making your changes. Not sure which you need. RENDER_TRANSADD?
Forum: Scripting 07-20-2011, 14:55
Replies: 7
Views: 1,669
Posted By meng
Re: Logging - number of players

No bumping!!! Bad jarski! Go to your room! Then have a look here (http://forums.alliedmods.net/showthread.php?t=127010). Was made for DoDS but maybe works for TF2? Dunno. And next time you have...
Forum: Plugins 06-10-2011, 16:48
Replies: 273
Views: 196,543
Posted By meng
Re: [CSS] Spawn Tools 7

You should save the configuration and reload the map after any changes. I know its a pain in the arse. The engine only counts your spawns at the beginning of the map. So if you use default removal >...
Forum: Plugins 06-06-2011, 19:22
Replies: 150
Views: 153,514
Posted By meng
Re: Simple Skins

Yep. As long as the paths are the same (excusing "materials"), your good.
Forum: Scripting 05-19-2011, 20:05
Replies: 1
Views: 780
Posted By meng
Re: Help with SourcePawn Scripting.

Hook the event. (http://wiki.alliedmods.net/Events_%28SourceMod_Scripting%29#Hooking_Events)

With this. (http://docs.sourcemod.net/api/index.php?fastload=show&id=732&)
Forum: Plugins 05-13-2011, 19:34
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

Hmm, might be good with cornflakes. For some reason I hesitate to try beer and Total.
Forum: Plugins 05-13-2011, 18:20
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

I suppose. Try changing "flashbang_projectile" to "smokegrenade_projectile" and check for "weapons/smokegrenade/grenade_hit1.wav" in the sounds hook.
Forum: Plugins 05-12-2011, 18:55
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

Its a flashbang in a knife suit. Make sure they collide.
Forum: Plugins 04-27-2011, 21:06
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

Your correct.... :down: .... :?: .... :cry: ...., I'm a lazy drunk, you make it happen!!!!, I have :bacon!: in you!
Forum: Plugins 04-26-2011, 21:24
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

I could, but it would require an extension and wouldn't look and feel like a natural helping of CSS.
Forum: Plugin/Gameplay Ideas and Requests 04-26-2011, 21:09
Replies: 9
Views: 2,991
Posted By meng
Re: [CS:S] Req | MM (Mix Mod)

That's well beyond SM capabilities. You might want to look into Counter Strike Source (http://en.wikipedia.org/wiki/Counter-Strike:_Source).
Forum: Trash 04-26-2011, 20:47
Replies: 1
Views: 1,072
Posted By meng
Re: please delete this thread

You horrid, bloodsucking, waste-of-time! Who do you think you are? This thread will NEVER BE DELETED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :bacon!:
Forum: Plugin/Gameplay Ideas and Requests 04-26-2011, 18:21
Replies: 3
Views: 1,223
Posted By meng
Re: Request 1 terrorist and all CT

Have to block auto-assign. Also, should be using AddCommandListener (http://docs.sourcemod.net/api/index.php?fastload=show&id=949&).
Forum: Scripting 04-20-2011, 19:52
Replies: 3
Views: 1,193
Posted By meng
Re: Need code optimisation, small plugin.

Maybe, also, for sure, why not, add...

(GetClientMenu(client) == MenuSource_None)

to your timer callback?!?!
Forum: Scripting 04-20-2011, 18:20
Replies: 12
Views: 2,651
Posted By meng
Re: Plugin timer

C'MON MAN!

// hurt....
if (GetConVarBool(g_enable) && (g_hTimer == INVALID_HANDLE))
Forum: Scripting 04-20-2011, 18:02
Replies: 12
Views: 2,651
Posted By meng
Re: Plugin timer

Replace the event callback I provided with your own.
HookEvent("round_start", MyCallBackName_roundstart, EventRoundStart, EventHookMode_PostNoCopy);
~~~>HookEvent("round_start",...
Forum: Scripting 04-20-2011, 17:04
Replies: 12
Views: 2,651
Posted By meng
Re: Plugin timer

new Handle:g_hTimer;

public OnPluginStart()
{
HookEvent("round_start", EventRoundStart, EventHookMode_PostNoCopy);
}

public EventRoundStart(Handle:event, const String:name[],...
Forum: Scripting 04-18-2011, 00:00
Replies: 8
Views: 2,023
Posted By meng
Re: write to a .txt file

Unless its a private server, you would end up with massive (unless your server sucks lemur ass) amounts of stat files. You might want to give them a cookie!
Forum: Scripting 04-17-2011, 23:53
Replies: 3
Views: 1,526
Posted By meng
Re: Force player weapon

If you were an ULTRA_SUPER_DUPER_TRYHARD, You might try,
FakeClientCommand(client, "use weapon_flashbang");
Forum: Plugins 04-17-2011, 21:12
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

Ha! Well, you can thank blodia for this post (http://forums.alliedmods.net/showpost.php?p=1043057&postcount=37). I had no idea how I was going to do this until I found that.
Forum: Plugins 04-17-2011, 19:41
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

They way it was, players would end up with victims knives if they killed them with a throwing knife OR a melee knife. Now you can set it so they only get the victims knives if they kill em melee...
Forum: Plugins 04-17-2011, 19:10
Replies: 399
Views: 303,313
Posted By meng
Re: [CSS] Throwing Knives

Updated [ v1.2.2 ]


Added OnPostKnifeKill forward
Added option to enable knife stealing for melee only
Forum: Plugins 04-15-2011, 00:27
Replies: 399
Views: 303,313
Posted By meng
Forum: Scripting 04-14-2011, 22:46
Replies: 4
Views: 2,163
Posted By meng
Re: (css] help i give the defuse kit

public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new clientTeam = GetClientTeam(client);

...
Forum: Plugin/Gameplay Ideas and Requests 04-13-2011, 23:32
Replies: 5
Views: 3,013
Posted By meng
Re: Admin Clan Tag

I thinks it the booze that does it.
Showing results 1 to 25 of 500

 
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