Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 111
Search took 0.01 seconds.
Search: Posts Made By: P1raten
Forum: Trash 02-13-2013, 12:39
Replies: 1
Views: 849
Posted By P1raten
Forum: Scripting Help 02-12-2013, 10:30
Replies: 6
Views: 1,257
Posted By P1raten
Re: Re: How i can Loop my Plugin to no Stop?

I guess that concludes this thread.
Forum: Scripting Help 02-12-2013, 05:38
Replies: 19
Views: 7,616
Posted By P1raten
Re: loop through all players

http://www.amxmodx.org/funcwiki.php?go=func&id=1338
Forum: Unapproved/Old Plugins 02-12-2013, 05:34
Replies: 10
Views: 3,803
Posted By P1raten
Re: CS Chat (Percent) Fix

He did. At least for string.
Forum: Scripting Help 02-09-2013, 17:24
Replies: 12
Views: 2,264
Posted By P1raten
Re: Ham_TakeDamage hitplace check.

Thanks for the reply. My solution has already been applied and it is pretty much identical to yours.

Anyway, thanks.
Forum: Unapproved/Old Plugins 02-09-2013, 10:57
Replies: 19
Views: 4,957
Posted By P1raten
Re: Chat redirect 3.0

I'm not a member on that site.
Forum: Scripting Help 02-08-2013, 19:18
Replies: 12
Views: 2,264
Posted By P1raten
Re: Ham_TakeDamage hitplace check.

That must've been what I read then.
Forum: Scripting Help 02-08-2013, 19:12
Replies: 12
Views: 2,264
Posted By P1raten
Re: Ham_TakeDamage hitplace check.

Best reply I've ever gotten on this forum. +1

Greatly appreciated.
Forum: Scripting Help 02-08-2013, 18:59
Replies: 12
Views: 2,264
Posted By P1raten
Re: Ham_TakeDamage hitplace check.

Oh, alright.

I thought I read somewhere that using fakemeta should be avoided if possible. Due to the long execution times and CPU usage.

EDIT: Thanks for nullifying any of my previous doubts,...
Forum: Scripting Help 02-08-2013, 18:48
Replies: 12
Views: 2,264
Posted By P1raten
Re: Ham_TakeDamage hitplace check.

Been searching ever since my last reply but can't find any indication that you are able to modify damage in client_damage, which - obviously - is what I want to do.

I haven't found any other...
Forum: Trash 02-08-2013, 15:09
Replies: 18
Views: 2,982
Posted By P1raten
Re: Fast High Ping Kick 1.1c

You could just use the deathmsg event and check all the players instead of just the killer and the victim.

Afaik set_task should be avoided if can be.

Obviously there are some situations when...
Forum: Scripting Help 02-08-2013, 14:49
Replies: 12
Views: 2,264
Posted By P1raten
Re: Ham_TakeDamage hitplace check.

Both options would require including fakemeta, correct?

Don't feel like including fakemeta just to call 1 function.


I was thinking about that, but I was unsure if it was only used to fetch...
Forum: Scripting Help 02-08-2013, 14:13
Replies: 12
Views: 2,264
Posted By P1raten
Ham_TakeDamage hitplace check.

Been looking around now for a while but I can't find any way to check where a player has gotten shot using hamsandwich.
Forum: Suggestions / Requests 02-08-2013, 12:48
Replies: 42
Views: 5,739
Posted By P1raten
Forum: Suggestions / Requests 02-08-2013, 12:24
Replies: 42
Views: 5,739
Posted By P1raten
Re: Blockmaker SteamID

Sorry, my terminology sucks.

new const SteamIDs[][] =
{
"STEAMID",
"STEAMID",
"STEAMID",
"STEAMID",
"STEAMID",
"STEAMID"
Forum: Trash 02-08-2013, 11:58
Replies: 18
Views: 2,982
Posted By P1raten
Re: Fast High Ping Kick

Ah, gotcha.

The reason I was suspicious was due to you only using semicolon on some places.

http://puu.sh/1ZlMs
Forum: Suggestions / Requests 02-08-2013, 11:53
Replies: 42
Views: 5,739
Posted By P1raten
Re: Blockmaker SteamID

Click this link:

https://forums.alliedmods.net/report.php?p=1888466

And in the box you write something like:

"Can someone please move this thread to Suggestions/Requests"
Forum: Scripting Help 02-08-2013, 11:51
Replies: 9
Views: 1,571
Posted By P1raten
Re: How to check if map has bombsite?

I'm guessing you forgot to include engine.
Forum: Trash 02-08-2013, 11:47
Replies: 18
Views: 2,982
Posted By P1raten
Re: Fast High Ping Kick

Is it correct that you've copied some code from some other peoples code and put it in this one?
Forum: Suggestions / Requests 02-08-2013, 11:42
Replies: 42
Views: 5,739
Posted By P1raten
Re: Blockmaker SteamID

So ask for the thread to be moved?

EDIT:


Really?

How about defining a constant array with SteamID's defined and switching through them?
Forum: Suggestions / Requests 02-08-2013, 11:36
Replies: 42
Views: 5,739
Posted By P1raten
Re: Blockmaker SteamID

No, if you don't know basic scripting in pawn then I suggest that you either go read some tutorials or go to the Suggestions / Requests (https://forums.alliedmods.net/forumdisplay.php?f=12) section...
Forum: Suggestions / Requests 02-08-2013, 11:32
Replies: 42
Views: 5,739
Posted By P1raten
Re: Blockmaker SteamID

Also, you're doing it wrong.

If you insist on using SteamID then for checking multiple it's better to use a switch statement rather than if statements.
Forum: Suggestions / Requests 02-08-2013, 10:49
Replies: 42
Views: 5,739
Posted By P1raten
Re: Re: Blockmaker SteamID

Finally, someone reasonable.
Forum: Unapproved/Old Plugins 02-08-2013, 10:48
Replies: 19
Views: 4,957
Posted By P1raten
Forum: Scripting Help 02-08-2013, 05:20
Replies: 3
Views: 926
Posted By P1raten
Showing results 1 to 25 of 111

 
Forum Jump

All times are GMT -4. The time now is 14:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode