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Posts Made By:
Benjamuffin
Forum:
Unapproved Plugins
05-01-2013, 18:06
Replies:
353
[ANY] SourceMod DJ (SMDJ)
Views:
172,726
Posted By
Benjamuffin
Re: [ANY] SourceMod DJ (SMDJ)
I'm a huge fan of this.
I've been using it for a while on my server, and not making users download a ton of custom sounds really helps!
My only criticism is the default volume is way too loud....
Forum:
Plugins
01-31-2013, 20:33
Replies:
152
[TF2] Hidden v2.11.6, 2013-2-23
Views:
99,329
Posted By
Benjamuffin
Re: [TF2] Hidden v2.11.0, 2013-1-27
Even if that's the case, their models surely exist somewhere within the files in mdl format.
What's to stop the model being swapped in like other plugins if it's just an mdl?
Is the game doing...
Forum:
Plugins
01-30-2013, 01:52
Replies:
152
[TF2] Hidden v2.11.6, 2013-2-23
Views:
99,329
Posted By
Benjamuffin
Re: [TF2] Hidden v2.11.0, 2013-1-27
Hi there, thanks for keeping the Hidden alive.
I have a suggestion however. Instead of turning the Hidden into a BLU robot,
would it not make more sense to turn them into the Zombie Spy from...
Forum:
Plugins
11-04-2011, 18:25
Replies:
391
[TF2] Be the Horsemann (06/11/2013, v1.4)
Views:
173,827
Posted By
Benjamuffin
Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Oh but of course. It's the very reason I stopped using it on my server.
Though when I mentioned model changer I was referring to your "ModelManager" plugin.
In short, everything he wanted could...
Forum:
Plugins
11-02-2011, 10:52
Replies:
391
[TF2] Be the Horsemann (06/11/2013, v1.4)
Views:
173,827
Posted By
Benjamuffin
Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Isn't all that already covered with the VS Saxton Hale and/or model changer plugins...
Forum:
Plugins
10-28-2011, 04:23
Replies:
391
[TF2] Be the Horsemann (06/11/2013, v1.4)
Views:
173,827
Posted By
Benjamuffin
Re: [TF2] Be the Horsemann (9/18/2011, v1.1)
Ooh goody!
I'll be interested as to how that will play when controlling him.
Forum:
Plugin/Gameplay Ideas and Requests
07-02-2011, 18:28
Replies:
3
[TF2 REQUEST] Custom Announcement Messages
Views:
2,736
Posted By
Benjamuffin
[TF2 REQUEST] Custom Announcement Messages
I have a brief request for two (or one depending on if the feature is added to the single plugin) plugins.
1) A plugin to turn off/disable the announcement messages in TF2 for everytime someone...
Forum:
General
07-01-2011, 21:56
Replies:
60
Steam Update 01/07/2011 (CSS/TF2)
Views:
36,158
Posted By
Benjamuffin
Re: Steam Update 01/07/2011 (CSS/TF2)
Thank you SO much. I spent forever trying to figure out what this was.
Works fine.
Forum:
Plugins
06-14-2011, 02:44
Replies:
2,724
[TF2 Stats] With Web Ranking and Item Logger [v9.1.0]
Views:
1,088,209
Posted By
Benjamuffin
Re: [TF2 Stats] With Web Ranking and Item Logger [v7.8.1/v7.1.5]
Fair enough. I do like that it welcomes people, just not that it displays their location.
I'm quite happy to leave it on "1" for now until you find the time to update. I can be patient.
Thanks...
Forum:
Plugins
06-13-2011, 11:27
Replies:
2,724
[TF2 Stats] With Web Ranking and Item Logger [v9.1.0]
Views:
1,088,209
Posted By
Benjamuffin
Re: [TF2 Stats] With Web Ranking and Item Logger [v7.8.1/v7.1.5]
I did a quick search for "country" and such in this thread, but couldn't find what I was looking for;
Is there any way to disable the country announcement when joining? I, along with others on my...
Forum:
Plugins
06-08-2011, 00:03
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,446
Posted By
Benjamuffin
Re: [ANY] OM Prop Spawn - Updated 25/4/2010
Just started using this plugin again, it's a lot nicer now. A lot of the functions requested are all nice and in there and such. Hurrah!
One thing bugging me that I noticed straight away was the:...
Forum:
Unapproved Plugins
05-11-2011, 21:51
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,468
Posted By
Benjamuffin
Re: [TF2] PropHunt 1.7.12
I meant to reply, thank you so much for that. Works perfectly.
Is there a similar simple fix for end of round props?
Forum:
Unapproved Plugins
05-08-2011, 17:33
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,468
Posted By
Benjamuffin
Re: [TF2] PropHunt 1.7.12
Terribly sorry if this in an issue that we are aware of but, I've had the gamemode running on my server for a little while (a week maybe?) and I noted that the hats and misc items are still visible...
Forum:
Plugins
02-08-2011, 18:03
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,731
Posted By
Benjamuffin
Re: [TF2Items] Give Weapon (v2.61, 01/09/2011)
Oh I know :), I didn't realize what was being asked properly until I scrolled up just now heh.
Forum:
Plugins
02-08-2011, 09:53
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,731
Posted By
Benjamuffin
Re: [TF2Items] Give Weapon (v2.61, 01/09/2011)
Believe it or not, the Heavy fists do indeed have their own model :), it's the reason his hands can bug out and disappear sometimes.
Forum:
TFDodgeball
02-07-2011, 07:58
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,715
Posted By
Benjamuffin
Re: [TF2] TFDodgeball
I would have no idea what would conflict and what wouldn't since I have my server pretty much set up to run certain things and disable certain things on some maps
Forum:
TFDodgeball
02-06-2011, 17:30
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,715
Posted By
Benjamuffin
Re: [TF2] TFDodgeball
My players are still able to switch weapons, shoot at each other and use the fire on the flame thrower to kill one another. Damn :(
Forum:
Plugins
02-05-2011, 02:08
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,731
Posted By
Benjamuffin
Re: [TF2Items] Give Weapon (v2.61, 01/09/2011)
Ouch? Being a fan of your plugins, there's no need to be callous...
Forum:
TFDodgeball
02-04-2011, 11:41
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,715
Posted By
Benjamuffin
Re: [TF2] TFDodgeball
Ah thanks! I'm glad it wasn't me :D
Forum:
Plugins
02-04-2011, 08:09
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,731
Posted By
Benjamuffin
Re: [TF2Items] Give Weapon (v2.61, 01/09/2011)
Fair enough on removing the others that are unaccesible, but as I said, the new items will have crafting recipies. So how does that make them different from unlockable items from the class updates?
...
Forum:
Plugins
02-04-2011, 07:35
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,731
Posted By
Benjamuffin
Re: [TF2Items] Give Weapon (v2.61, 01/09/2011)
The new items have been confirmed to be craftable anyway. I agree the version in this plugin shouldn't have the controversial Genuine tag, but I don't see why it can't be included when items such as;...
Forum:
Plugins
02-04-2011, 07:17
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,731
Posted By
Benjamuffin
Re: [TF2Items] Give Weapon (v2.61, 01/09/2011)
You're probably fully aware, but I look forward to whenever you add the new RIFT items to the list :D!
Forum:
TFDodgeball
02-04-2011, 05:25
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,715
Posted By
Benjamuffin
Re: [TF2] TFDodgeball
Hi, sorry to be a bother. This plugin is set up and running perfectly on my server. With changed rocket rates and such via the given cvars. However players seem to be able to use their shotgun/melee...
Forum:
VSH / Freak Fortress
01-17-2011, 15:08
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,012
Posted By
Benjamuffin
Re: [TF2] VS Saxton Hale Mode
Personally I don't see how releasing more bosses as an extra plugin is practical, it just adds another plugin to a users plugin library and has a whole new release for something that is essentially...
Forum:
VSH / Freak Fortress
01-17-2011, 13:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,012
Posted By
Benjamuffin
Re: [TF2] VS Saxton Hale Mode
Since this literally attaches the boss models as hats, can we get a command to do it at will on other maps for admins?
something like:
sm_saxton <@me/@blue/@red/name>
sm_hhhj...
Showing results 1 to 25 of 49
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