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Posts Made By:
_Steven_
Forum:
Scripting
02-07-2014, 10:40
Replies:
4
CSS Time Hud
Views:
1,027
Posted By
_Steven_
Re: CSS Time Hud
yeah made some test, that exactly what I was looking for
:bacon!::bacon!:
Forum:
Scripting
02-07-2014, 10:32
Replies:
4
CSS Time Hud
Views:
1,027
Posted By
_Steven_
Re: CSS Time Hud
Thanks =]
e: Works like a charm
Forum:
Scripting
02-07-2014, 10:19
Replies:
4
CSS Time Hud
Views:
1,027
Posted By
_Steven_
CSS Time Hud
Hello,
Is there anyway to change while round running the time hud?
I mean lets say, 2:02 left, I'd like to change it to 7:12.
http://dedie.nsnf-clan.net/imgshack/files/timecss.png
...
Forum:
Scripting
01-15-2014, 20:43
Replies:
0
Stupid mistake or sourcemod is trolling me?
Views:
506
Posted By
_Steven_
Stupid mistake or sourcemod is trolling me?
PrintToServer("Zoom: %d (100 - (%d / (%d-%d) * 100)", (100 - (g_iClientFov[client] / (MAX_ZOOM-MIN_ZOOM) *100)), g_iClientFov[client], MAX_ZOOM,MIN_ZOOM);
And the return
Zoom: 0 (100 - (90 /...
Forum:
Scripting
01-12-2014, 06:39
Replies:
4
Spawn info decal ent
Views:
944
Posted By
_Steven_
Re: Spawn info decal ent
Aw, I was hoping for another way to do.
Well finally, we decided to edit maps, thread can be close
Thanks for info sir
Forum:
Scripting
01-11-2014, 06:20
Replies:
4
Spawn info decal ent
Views:
944
Posted By
_Steven_
Re: Spawn info decal ent
Map Decal is using temp ent... So not good :(
Forum:
Scripting
01-10-2014, 19:07
Replies:
4
Spawn info decal ent
Views:
944
Posted By
_Steven_
Spawn info decal ent
Hello,
I search since hours, but cant figure out how to do.
I'm trying to create decal into map, BUT, I'll need to manage the entities later (Set transmit, or simply kill it) so, shouldnt use...
Forum:
Scripting
07-30-2013, 09:42
Replies:
3
CSS Throwing Knives
Views:
1,001
Posted By
_Steven_
Re: CSS Throwing Knives
Global Forwards already exists.
Read full thread.
Forum:
Scripting
07-02-2013, 09:43
Replies:
3
Double boutons detections problem
Views:
802
Posted By
_Steven_
Re: Double boutons detections problem
Lol.
I still dont know why I search to do hard, when its easy
Works like a charm, thanks powerlord :)
Forum:
Scripting
07-02-2013, 07:55
Replies:
3
Double boutons detections problem
Views:
802
Posted By
_Steven_
Double boutons detections problem
fail title, mean buttons.
Hello,
I'm trying to detect properly when someone is pressing a button.
If user press only "left", it works properly
But, if I press down+left
Forum:
Scripting
06-08-2013, 18:31
Replies:
8
[CS:S] Problem, CS_RespawnPlayer in Event PlayerSpawn
Views:
2,094
Posted By
_Steven_
Re: [CS:S] Problem, CS_RespawnPlayer in Event PlayerSpawn
GENIUS!
Quoted coz no need edit!
Forum:
Scripting
10-28-2012, 19:48
Replies:
4
GetArrayArray & Strings ?
Views:
1,420
Posted By
_Steven_
Re: GetArrayArray & Strings ?
I know, my problem isnt solved.
I finally dont used adt_array, so this thread is kinda useless.
Instead I used
new String:g_sList[MAX_SONGS][Blind_Data];
Forum:
Scripting
10-28-2012, 08:54
Replies:
6
Maybe anyone can share some simple player trails snippet?
Views:
1,807
Posted By
_Steven_
Re: Maybe anyone can share some simple player trails snippet?
Check Panda's script => https://forums.alliedmods.net/showthread.php?p=1691372
Forum:
Scripting
10-28-2012, 05:03
Replies:
4
GetArrayArray & Strings ?
Views:
1,420
Posted By
_Steven_
GetArrayArray & Strings ?
E: Rewrote the full code
ty anw
Forum:
Plugins
10-16-2012, 04:54
Replies:
6
[CSS] Hostage Mod
Views:
6,848
Posted By
_Steven_
Re: [CSS] Hostage Mod
+ bad coding style
+ bugged
+
if (hBuffer == INVALID_HANDLE)
{
PrintToChat(client, "INVALID_HANDLE");
}
Forum:
Scripting
10-07-2012, 04:54
Replies:
10
[CS:S] Entity Problem
Views:
2,081
Posted By
_Steven_
Re: [CS:S] Entity Problem
Please, read again the first post.
He's not looking for that.
He never talk about any door
By the way problem solved.
Forum:
Scripting
10-03-2012, 15:58
Replies:
3
OnPluginEnd callback "problem"?
Views:
1,800
Posted By
_Steven_
Re: OnPluginEnd callback "problem"?
OK, I solve my problem.
The problem was due to, in deed (thanks Powerlord) plugins dependencies.
When rp_users is unloaded, rp_metier is flagged as error, so, all forward doesnt works.
To fix...
Forum:
Scripting
10-03-2012, 15:46
Replies:
3
OnPluginEnd callback "problem"?
Views:
1,800
Posted By
_Steven_
Re: OnPluginEnd callback "problem"?
rp_jobs depends only of rp_users iirc, but no problem about them
rp_policeman and rp_seller need rp_jobs for works, that why, if rp_jobs is unload, I want to unload them.
example of jobs...
Forum:
Scripting
10-03-2012, 12:23
Replies:
3
OnPluginEnd callback "problem"?
Views:
1,800
Posted By
_Steven_
OnPluginEnd callback "problem"?
Hello,
I currently working on a roleplay with a "module" system.
All plugins are placed in optional (except rp_main, which is in the main folder)
- rp_main (/plugins/) (load first, and will...
Forum:
Unapproved Plugins
10-03-2012, 00:24
Replies:
492
[CSS/HL2DM] Vehicle Mod
Views:
196,505
Posted By
_Steven_
Re: [CSS/HL2DM] Vehicle Mod
Good to know for csgo, but also linux?
and about css, vphysics.so modified for linux still work?
Instant crash for me.
thanks
Forum:
Scripting
09-28-2012, 20:40
Replies:
1
Setting Player Model in CS:Go
Views:
3,119
Posted By
_Steven_
Re: Setting Player Model in CS:Go
Check if model exist & Precached.
otherwise, it should works
Forum:
Scripting
05-08-2012, 05:12
Replies:
29
[CSS] Error array
Views:
5,596
Posted By
_Steven_
Re: [CSS] Error array
Il spam pas...
C'est toi qui fourni pas ce qu'il faut pour qu'il t'aide et t'insiste...
Forum:
News
04-15-2012, 22:25
Replies:
62
SourceMod 1.4.2 Released
Views:
46,327
Posted By
_Steven_
Re: SourceMod 1.4.2 Released
Thanks
Forum:
Plugins
04-12-2012, 13:52
Replies:
6
[CSS] Autorespawn with countdown
Views:
9,325
Posted By
_Steven_
Re: [CSS] Autorespawn with countdown
Nice to see people asking plugin for free, and steal author works
proof : http://tutos-serveur.net/showthread.php?380-Auto-Respawn&p=1575&viewfull=1#post1575
Forum:
Scripting
03-09-2012, 23:49
Replies:
2
Regulars Expressions
Views:
852
Posted By
_Steven_
Re: Regulars Expressions
nop, I already did like that, but my question is :
Is that possible to do it with the regexp?
Thanks anyway =)
Showing results 1 to 25 of 32
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