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Search: Posts Made By: _Steven_
Forum: Scripting 02-07-2014, 10:40
Replies: 4
Views: 1,027
Posted By _Steven_
Re: CSS Time Hud

yeah made some test, that exactly what I was looking for

:bacon!::bacon!:
Forum: Scripting 02-07-2014, 10:32
Replies: 4
Views: 1,027
Posted By _Steven_
Re: CSS Time Hud

Thanks =]

e: Works like a charm
Forum: Scripting 02-07-2014, 10:19
Replies: 4
Views: 1,027
Posted By _Steven_
CSS Time Hud

Hello,

Is there anyway to change while round running the time hud?

I mean lets say, 2:02 left, I'd like to change it to 7:12.

http://dedie.nsnf-clan.net/imgshack/files/timecss.png
...
Forum: Scripting 01-15-2014, 20:43
Replies: 0
Views: 506
Posted By _Steven_
Stupid mistake or sourcemod is trolling me?

PrintToServer("Zoom: %d (100 - (%d / (%d-%d) * 100)", (100 - (g_iClientFov[client] / (MAX_ZOOM-MIN_ZOOM) *100)), g_iClientFov[client], MAX_ZOOM,MIN_ZOOM);


And the return

Zoom: 0 (100 - (90 /...
Forum: Scripting 01-12-2014, 06:39
Replies: 4
Views: 944
Posted By _Steven_
Re: Spawn info decal ent

Aw, I was hoping for another way to do.
Well finally, we decided to edit maps, thread can be close

Thanks for info sir
Forum: Scripting 01-11-2014, 06:20
Replies: 4
Views: 944
Posted By _Steven_
Re: Spawn info decal ent

Map Decal is using temp ent... So not good :(
Forum: Scripting 01-10-2014, 19:07
Replies: 4
Views: 944
Posted By _Steven_
Spawn info decal ent

Hello,

I search since hours, but cant figure out how to do.

I'm trying to create decal into map, BUT, I'll need to manage the entities later (Set transmit, or simply kill it) so, shouldnt use...
Forum: Scripting 07-30-2013, 09:42
Replies: 3
Views: 1,001
Posted By _Steven_
Re: CSS Throwing Knives

Global Forwards already exists.
Read full thread.
Forum: Scripting 07-02-2013, 09:43
Replies: 3
Views: 802
Posted By _Steven_
Re: Double boutons detections problem

Lol.
I still dont know why I search to do hard, when its easy

Works like a charm, thanks powerlord :)
Forum: Scripting 07-02-2013, 07:55
Replies: 3
Views: 802
Posted By _Steven_
Double boutons detections problem

fail title, mean buttons.

Hello,

I'm trying to detect properly when someone is pressing a button.
If user press only "left", it works properly


But, if I press down+left
Forum: Scripting 06-08-2013, 18:31
Replies: 8
Views: 2,094
Posted By _Steven_
Forum: Scripting 10-28-2012, 19:48
Replies: 4
Views: 1,420
Posted By _Steven_
Re: GetArrayArray & Strings ?

I know, my problem isnt solved.

I finally dont used adt_array, so this thread is kinda useless.

Instead I used

new String:g_sList[MAX_SONGS][Blind_Data];
Forum: Scripting 10-28-2012, 08:54
Replies: 6
Views: 1,807
Posted By _Steven_
Re: Maybe anyone can share some simple player trails snippet?

Check Panda's script => https://forums.alliedmods.net/showthread.php?p=1691372
Forum: Scripting 10-28-2012, 05:03
Replies: 4
Views: 1,420
Posted By _Steven_
GetArrayArray & Strings ?

E: Rewrote the full code

ty anw
Forum: Plugins 10-16-2012, 04:54
Replies: 6
Views: 6,848
Posted By _Steven_
Re: [CSS] Hostage Mod

+ bad coding style
+ bugged
+

if (hBuffer == INVALID_HANDLE)
{
PrintToChat(client, "INVALID_HANDLE");
}
Forum: Scripting 10-07-2012, 04:54
Replies: 10
Views: 2,081
Posted By _Steven_
Re: [CS:S] Entity Problem

Please, read again the first post.

He's not looking for that.
He never talk about any door



By the way problem solved.
Forum: Scripting 10-03-2012, 15:58
Replies: 3
Views: 1,800
Posted By _Steven_
Re: OnPluginEnd callback "problem"?

OK, I solve my problem.

The problem was due to, in deed (thanks Powerlord) plugins dependencies.
When rp_users is unloaded, rp_metier is flagged as error, so, all forward doesnt works.

To fix...
Forum: Scripting 10-03-2012, 15:46
Replies: 3
Views: 1,800
Posted By _Steven_
Re: OnPluginEnd callback "problem"?

rp_jobs depends only of rp_users iirc, but no problem about them
rp_policeman and rp_seller need rp_jobs for works, that why, if rp_jobs is unload, I want to unload them.

example of jobs...
Forum: Scripting 10-03-2012, 12:23
Replies: 3
Views: 1,800
Posted By _Steven_
OnPluginEnd callback "problem"?

Hello,

I currently working on a roleplay with a "module" system.
All plugins are placed in optional (except rp_main, which is in the main folder)

- rp_main (/plugins/) (load first, and will...
Forum: Unapproved Plugins 10-03-2012, 00:24
Replies: 492
Views: 196,505
Posted By _Steven_
Re: [CSS/HL2DM] Vehicle Mod

Good to know for csgo, but also linux?
and about css, vphysics.so modified for linux still work?

Instant crash for me.

thanks
Forum: Scripting 09-28-2012, 20:40
Replies: 1
Views: 3,119
Posted By _Steven_
Re: Setting Player Model in CS:Go

Check if model exist & Precached.
otherwise, it should works
Forum: Scripting 05-08-2012, 05:12
Replies: 29
Views: 5,596
Posted By _Steven_
Re: [CSS] Error array

Il spam pas...
C'est toi qui fourni pas ce qu'il faut pour qu'il t'aide et t'insiste...
Forum: News 04-15-2012, 22:25
Replies: 62
Views: 46,327
Posted By _Steven_
Forum: Plugins 04-12-2012, 13:52
Replies: 6
Views: 9,325
Posted By _Steven_
Re: [CSS] Autorespawn with countdown

Nice to see people asking plugin for free, and steal author works

proof : http://tutos-serveur.net/showthread.php?380-Auto-Respawn&p=1575&viewfull=1#post1575
Forum: Scripting 03-09-2012, 23:49
Replies: 2
Views: 852
Posted By _Steven_
Re: Regulars Expressions

nop, I already did like that, but my question is :

Is that possible to do it with the regexp?
Thanks anyway =)
Showing results 1 to 25 of 32

 
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