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Forum: Module Coding 03-01-2012, 04:29
Replies: 143
Views: 175,967
Posted By ot_207
Re: Module: BMOD - Extended Physics Module

That would be awesome. This is why I requested access to all the functions the bullet engine offers. This will end up being one hell of a module. :mrgreen:
Forum: Module Coding 02-25-2012, 09:01
Replies: 143
Views: 175,967
Posted By ot_207
Re: Module: BMOD - Extended Physics Module

It would be nice to find out because this is critical information.
The bullet engine is great but it would't be that great if it would use too much cpu.
I will also do some tests when I have time...
Forum: Module Coding 02-25-2012, 08:25
Replies: 143
Views: 175,967
Posted By ot_207
Re: Module: BMOD - Extended Physics Module

What pc specs? Maybe we can figure out a way to make this more efficient.
Forum: Module Coding 02-18-2012, 02:27
Replies: 143
Views: 175,967
Posted By ot_207
Re: Module: BMOD - Extended Physics Module

Beautiful. I will make a physics plugin soon :mrgreen:.

Things that I like to request:
1. Module autoloading
2. Some forwards, don't know if the bmod library has something like that.
3. Also I...
Forum: Module Coding 02-16-2012, 05:08
Replies: 143
Views: 175,967
Posted By ot_207
Re: Module: BMOD - Extended Physics Module

The only thing that I would suggest with this module is to make it an interface to all the possible functions of the Bullet physics.

Also it would be a good idea to add get natives.
For example:...
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