Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 31
Search took
0.01
seconds.
Search:
Posts Made By:
timecard
Forum:
Scripting Help
08-12-2023, 15:36
Replies:
1
High resolution timestamp
Views:
399
Posted By
timecard
High resolution timestamp
Wondering if someone could point me in the right direction, is there a way to obtain a high resolution timestamp of an action/event for hl1 amxmodx. Perhaps something that could be correlated with...
Forum:
Suggestions / Requests
07-10-2016, 12:46
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
Maybe my dat file is messed up or I'm missing a setting. Mine is only logging shots when I use your stats editor/viewer.
I had to enable, csstats_rankbots.
Forum:
Suggestions / Requests
07-10-2016, 12:24
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
I'm working on gathering the following information to log it to a file in csv format
The results I'm looking to capture for right now for every frag is: (script doesn't fully reflect this yet)...
Forum:
Suggestions / Requests
07-10-2016, 12:20
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
Am I crazy or does get_user_*stats() not capture bot body hit information? The only output I'm getting is number of shots and no other bodyhit or stats information on death. I've inverted both victim...
Forum:
Suggestions / Requests
07-09-2016, 12:19
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
@Depresie, could you elaborate on what you mean or the scenario?
Forum:
Suggestions / Requests
07-09-2016, 11:52
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
Bugsy, i'll check out your plugin.
Forum:
Approved Plugins
07-09-2016, 09:52
Replies:
23
BenchmarkTool - The tool to benchmark your HL1 Server v0817
Views:
19,073
Posted By
timecard
Re: BenchmarkTool - The tool to benchmark your HL1 Server v0817
Nice, thank you. Checking this out today. :D
Forum:
Suggestions / Requests
07-09-2016, 09:34
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
Agreed, there may need to be logic around the pattern.
I'm looking at building a script to capture this information on a public server to a file likely in csv format, the stats will be output by...
Forum:
Suggestions / Requests
07-09-2016, 09:27
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
I think there are other aspects to the game play we could use to identify aimbot.
Factors worth considering:
-Time between kills (speed)
-Accuracy
-Shots per body part
-Headshots specifically
Forum:
Suggestions / Requests
07-08-2016, 15:17
Replies:
28
New method of detecting aimbot
Views:
3,747
Posted By
timecard
Re: New method of detecting aimbot
Did you ever complete a working model for this? I have some other ideas in this area for detecting aimbot with relatively low false positive detection rate.
Forum:
Scripting Help
07-06-2016, 23:06
Replies:
5
Spectator Queue Manager CS 1.6
Views:
2,303
Posted By
timecard
Re: Spectator Queue Manager CS 1.6
Here's the current version of specmgr, there is room for improvement but seemed to be the simplest way to program a queue in pawn that I could come up with.
Forum:
Scripting Help
07-06-2016, 23:04
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
Re: rebuy on spawn
Nice. I always like learning something new.
Feel free to checkout another script i'm working on :), would appreciate any feedback. (see last post for current version)
...
Forum:
Scripting Help
07-06-2016, 11:18
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
Re: rebuy on spawn
I have attached the current working version of the code, many thanks to everyone including siriusmd99 for the elegance of your code. I really liked the use of the ternary operator :D simple and...
Forum:
Scripting Help
07-06-2016, 09:44
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
Re: rebuy on spawn
I agree no need to call task for every player, will restructure similarly to your code. thx
Forum:
Scripting Help
07-05-2016, 23:19
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
Re: rebuy on spawn
Thanks everyone, a delay after spawn fixed the issue. I'll upload the script in a bit, going to test it on our public server.
I went with
register_event("ResetHUD", "chk_autorebuy", "be")
and...
Forum:
Scripting Help
07-05-2016, 14:17
Replies:
5
Spectator Queue Manager CS 1.6
Views:
2,303
Posted By
timecard
Re: Spectator Queue Manager CS 1.6
The script is working properly now, thank you fysiks. I'll upload a final version for others once I optimize some of the functions so that it uses less cycles.
Forum:
Scripting Help
07-05-2016, 12:32
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
Re: rebuy on spawn
Yeah I agree Napoleon that will probably be the next solution to this problem if no one can explain why it's not working, "rebuy" works when called by the client but not by client_cmd.
I thinking...
Forum:
Scripting Help
07-05-2016, 10:31
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
Re: rebuy on spawn
I believe it's only considered slowhacking without users consent, I have a menu that asks them if they want auto rebuy enabled. The point of the plugin is to make things easier for new players on our...
Forum:
Scripting Help
07-05-2016, 09:56
Replies:
14
rebuy on spawn
Views:
1,583
Posted By
timecard
rebuy on spawn
Is it possible to execute CS internal commands such as rebuy, autobuy, m4a1, ak47 using client_cmd()?
I tried registering the round restart event with
register_event("HLTV", "chk_autorebuy",...
Forum:
Scripting Help
07-05-2016, 09:48
Replies:
5
Spectator Queue Manager CS 1.6
Views:
2,303
Posted By
timecard
Re: Spectator Queue Manager CS 1.6
Thanks for your time and input, it is much appreciated. I'll revisit the code and adjust.
Forum:
Scripting Help
07-04-2016, 21:24
Replies:
5
Spectator Queue Manager CS 1.6
Views:
2,303
Posted By
timecard
Re: Spectator Queue Manager CS 1.6
Anyone?
Forum:
Scripting Help
06-11-2016, 14:21
Replies:
5
Spectator Queue Manager CS 1.6
Views:
2,303
Posted By
timecard
Spectator Queue Manager CS 1.6
I'm uncertain why my code isn't working the way i'd expect and I understand that there already are a few spectator managers but they don't do exactly what I want so I've been learning to use Pawn and...
Forum:
General
11-01-2005, 19:14
Replies:
0
Will pay 10$, who can fix amx_match_delux Huds to Say
Views:
833
Posted By
timecard
Will pay 10$, who can fix amx_match_delux Huds to Say
I will paypal 10$ to someone who can changed most of the HUDs to saytext msg me for further info.
plugin:
amx_match_delux
http://forums.alliedmods.net/showthread.php?t=5231
Forum:
General
11-01-2005, 03:26
Replies:
2
Modifying amx_match_delux to use say instead of printing HUD
Views:
806
Posted By
timecard
wait wait do what can you give example quick...
wait wait do what can you give example quick maybe i'll try it myself.
Forum:
General
11-01-2005, 01:59
Replies:
2
Modifying amx_match_delux to use say instead of printing HUD
Views:
806
Posted By
timecard
Modifying amx_match_delux to use say instead of printing HUD
I was wondering if someone could help me do this because i'm not too sure how i have the .sma but i'm not familiar with the language.
My friends are getting Lag from the HUD when it is on the...
Showing results 1 to 25 of 31
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
08:43
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode