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Search: Posts Made By: Scuzzy
Forum: Scripting 12-22-2013, 16:30
Replies: 2
Views: 807
Posted By Scuzzy
Re: L4D2 Common Infected / Horde Counting

Very cool, is there a way to detect when these specific entities are loaded?

Edit: found OnEntityCreated, thanks!
Forum: Scripting 12-22-2013, 14:11
Replies: 2
Views: 807
Posted By Scuzzy
L4D2 Common Infected / Horde Counting

I've been looking high and low for a way to count the number of common infected in l4d2, preferably as they spawn. Does anyone know of a way/plugin/event that'll do this? (or point me in the right...
Forum: Trash 12-22-2013, 14:09
Replies: 0
Views: 471
Posted By Scuzzy
Forum: Unapproved Plugins 04-24-2011, 07:17
Replies: 1,199
Views: 730,096
Posted By Scuzzy
Re: [TF2] PropHunt 1.7.12

For others I figured this out, the map was loaded was not a PH map and the code just tells the plugin to unload, no special message though to clue you in. :)
Forum: Unapproved Plugins 04-22-2011, 19:40
Replies: 1,199
Views: 730,096
Posted By Scuzzy
Re: [TF2] PropHunt 1.7.12

I've loaded this up but when it loads in sourcemod the console says:

[SM] Loaded plugin prophunt.smx successfully.
[SM] Plugin PropHunt unloadedsuccessfully.
[SM] Plugin prophunt.smx is not...
Forum: General 04-15-2011, 04:06
Replies: 223
Views: 66,095
Posted By Scuzzy
Re: Todays TF2 update = MM:S / SM broken

We're getting the following with mm v1.85 on windows:

http://www.oldtimersclan.org/post_img/crash201104015.JPG

download link for 1.8.6-hg760.tar.gz? can't find it on mm page...
Forum: Scripting 01-09-2011, 14:51
Replies: 9
Views: 2,762
Posted By Scuzzy
Re: TF2 Getting weapon's attributes?

On the same topic, is it possible to read a Weapon (or any item for that matter) custom_name or custom_desc that is set by a name tag, etc? Not change them, but just read them.

Scuzzy
Forum: Scripting 01-05-2010, 13:33
Replies: 15
Views: 3,732
Posted By Scuzzy
Forum: Scripting 12-26-2009, 07:30
Replies: 15
Views: 3,732
Posted By Scuzzy
Re: Detecting "Your server is out of date" message

No idea how to do that... that's why I was looking for a SourceMod catch. If I can catch it in a plugin, I can make a "specific" message that our external system can watch for and for an...
Forum: Scripting 12-22-2009, 10:38
Replies: 15
Views: 3,732
Posted By Scuzzy
Re: Detecting "Your server is out of date" message

No ideas? :) Is this something that metamod may be more suited to do? Are these messages that either of them can intercept?
Forum: Scripting 12-20-2009, 06:39
Replies: 15
Views: 3,732
Posted By Scuzzy
Detecting "Your server is out of date" message

Is there anyway for SourceMod to detect when steam tells a server that it's out of date? It isn't broadcast as part of a UDP message when using log message... looking to automate an update trigger....
Forum: General 11-02-2009, 21:09
Replies: 118
Views: 26,195
Posted By Scuzzy
Re: SourceBB - Coming Soon!

Took us years to write and perfect our SourceMod integration with Vbulletin... be very interested to see a phpBB version though. We already require steam-ids from our servers in order to register,...
Forum: General 11-02-2009, 20:57
Replies: 3
Views: 1,262
Posted By Scuzzy
Re: Changing Game Description on Server List?

Did the SetGameDescription ever become a native? If not, is there a very simple MM plugin that can take a parm to do this?

Scuzzy
Forum: Scripting 10-29-2009, 13:48
Replies: 7
Views: 3,550
Posted By Scuzzy
Re: How can i get the server ip address?

Our machine uses multiple IP addresses, but you can tell the server which IP/Port it should be in the launching of the scrds process:


c:\gameservers\server#6\srcds6.exe -console -game Hidden...
Forum: Scripting 10-28-2009, 09:10
Replies: 4
Views: 2,686
Posted By Scuzzy
Re: Line of Sight

If everyone's done with the flu tonight I'll be playing with this. Thank you very much for your help. :)

Scuzzy
Forum: Scripting 10-26-2009, 21:37
Replies: 11
Views: 3,344
Posted By Scuzzy
Re: Check if player is on (above) another players head

for (new i = 1; i <= g_iMaxClients; i++)
{
new Float:fPlayerLocation[3] = {0.0, 0.0, 0.0};
GetClientAbsOrigin (i, fPlayerLocation);
}


fPlayerLocation[0] would be X,...
Forum: Scripting 10-26-2009, 20:05
Replies: 6
Views: 2,001
Posted By Scuzzy
Re: entity index issue

Post all your code.
Forum: Scripting 10-26-2009, 18:46
Replies: 4
Views: 2,686
Posted By Scuzzy
Line of Sight

Is there a way to determine if, from a point of coordinates (x, y, z) a player is within the line of site of those coordinates?

Scuzzy
Forum: General 10-22-2009, 15:14
Replies: 2
Views: 725
Posted By Scuzzy
Forum: General 10-22-2009, 15:07
Replies: 2
Views: 725
Posted By Scuzzy
bugzilla...

I'm unable to login to bugzilla, is that linked to my password here? If so, I need assistance in fixing that...

Scuzzy
Forum: Scripting 10-22-2009, 10:54
Replies: 5
Views: 3,366
Posted By Scuzzy
Re: break_prop event, EventHookMode_Pre, preventing prop damage by team

Guess there is a third option, that this is something the FF dev team would provide SourceMod? Any ideas from the galley?

Scuzzy
Forum: Scripting 10-21-2009, 16:54
Replies: 2
Views: 1,272
Posted By Scuzzy
Re: Spawning Tank in l4d

You can probably find the answer in the code of this plugin.

http://forums.alliedmods.net/showthread.php?p=883963

Scuzzy
Forum: Scripting 10-21-2009, 16:50
Replies: 4
Views: 1,084
Posted By Scuzzy
Re: Timer Return Problem

Edit: I was was way off base: http://wiki.alliedmods.net/Timers_(SourceMod_Scripting)
Forum: Scripting 10-21-2009, 13:50
Replies: 11
Views: 8,127
Posted By Scuzzy
Re: Spawning an entity

I'd really like to see this code after you get it to work completely. :)
Forum: Scripting 10-21-2009, 13:48
Replies: 1
Views: 927
Posted By Scuzzy
Re: Question on repeating timer continue/checks vs checks

I think it's a matter of code readability actually.

Some people like to:


If (this == that)
{
if (anotherthing==somethingelse)
{
if...
Showing results 1 to 25 of 168

 
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