Raised This Month: $319 Target: $400
 79%   Almost there!

Showing results 1 to 25 of 261
Search took 0.01 seconds.
Search: Posts Made By: vadia111
Forum: Plugins Today, 11:32
Replies: 173
Views: 82,402
Posted By vadia111
Re: [TF2] Building Hats

[SM] Blaming: buildinghats.smx
[SM] Call stack trace:
[0] GetArrayString
[SM] [1] Line 565, /home/forums/content/files/2/4/7/2/4/5/190114.attach::Event_PlayerBuiltObject
Forum: Plugins 10-21-2021, 21:44
Replies: 275
Views: 160,416
Posted By vadia111
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

the menu! zf is not opening by command within the game need fix
Forum: Plugins 10-05-2021, 19:52
Replies: 48
Views: 57,185
Posted By vadia111
Re: [TF2] TF2 Taunts TF2IDB

can you place the new halloween taunts?
Forum: Plugin/Gameplay Ideas and Requests 08-16-2021, 17:45
Replies: 0
Views: 329
Posted By vadia111
help to compile smx this plugin

So i need help compiling this plugin... i tried many times to compile this plugin....i am not experienced programmer when doing this... can someone help me ?

PS: I tried to contact the creator of...
Forum: Plugins 07-07-2021, 22:05
Replies: 275
Views: 160,416
Posted By vadia111
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Is it possible to remove the engineer's build level block?

because my server is mult mods .... and when it leaves the szf map .... the engineer's constructions are still blocked .... they are only...
Forum: Plugins 07-02-2021, 20:54
Replies: 3
Views: 1,870
Posted By vadia111
Re: [TF2] Team Fortress: Global Offensive (v1.4.6, 2021-01-18)

i downloaded the gamemode and tested it recently ..... the gamemode works ...only once in a while the server crashes due to an unknown error ...

When the round starts there is no mistake... the...
Forum: Plugin/Gameplay Ideas and Requests 05-01-2020, 19:57
Replies: 0
Views: 416
Posted By vadia111
spawn sttue

possible creaty plugin to spawn statue in game ?

some....:bacon!:


entity_soldier_statue(544)
Forum: Plugins 04-08-2020, 18:22
Replies: 623
Views: 175,149
Posted By vadia111
Forum: Plugin/Gameplay Ideas and Requests 03-17-2020, 19:30
Replies: 0
Views: 395
Posted By vadia111
help me plugin

need so help this plugin....

Need to remove .....



----> #define DEBUGFLAG_OBJECTIVES 512 // Logging disabling of objectives.


/* Disables any objective-related map entities. */
Forum: Plugin/Gameplay Ideas and Requests 02-09-2020, 11:25
Replies: 3
Views: 560
Posted By vadia111
Re: heavy penetrating bullets skill

yes only in game .... no mvm
Forum: Plugin/Gameplay Ideas and Requests 02-06-2020, 22:50
Replies: 3
Views: 560
Posted By vadia111
heavy penetrating bullets skill

someone can create a plugin = where heavy bullets are penetrating the game? same in mvm ....only
Forum: Plugins 03-17-2018, 19:49
Replies: 72
Views: 45,376
Posted By vadia111
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)

m_iActiveFlames not having value





this a error
Forum: Plugins 03-05-2018, 17:41
Replies: 72
Views: 45,376
Posted By vadia111
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)

not lighting working more.....
Forum: Plugins 03-04-2018, 15:19
Replies: 72
Views: 45,376
Posted By vadia111
Forum: Plugin/Gameplay Ideas and Requests 07-17-2017, 16:41
Replies: 1
Views: 389
Posted By vadia111
tf2 autoload --> sm_reloadccc

Need a plugin that auto-loading -> rcon sm_reloadccc <---- 10 in 10 minutes


Can someone create it for me?
Forum: Plugins 07-13-2017, 08:16
Replies: 87
Views: 25,427
Posted By vadia111
Re: [TF2] Zombies VS Enginners (Muselk)

fix all :) work fine :) no bugs :)
Forum: Plugins 06-28-2017, 09:19
Replies: 87
Views: 25,427
Posted By vadia111
Re: [TF2] Zombies VS Enginners (Muselk)

i am teste !!!! WORK ....but.... 2 jumps medic ....no! :nono:



---------------------------------------x-------------------------------------------
my CVAR i am use ...


// This file was...
Forum: Plugins 06-26-2017, 19:17
Replies: 87
Views: 25,427
Posted By vadia111
Re: [TF2] Zombies VS Enginners (Muselk)

yes !! iIs it possible to put the DAMAGE back on the doctors?

Because this new version the doctors transform the engineers into instant zombies ..... and return that way in this new version + 2...
Forum: Plugin/Gameplay Ideas and Requests 06-20-2017, 15:37
Replies: 7
Views: 1,906
Posted By vadia111
Re: help me plugin to Force open all doors start round

#include <sourcemod>
#include <sdktools>

#pragma semicolon 1

new iEnt;
new const String:EntityList[][] = { "func_door", "func_movinglinear" };

public OnPluginStart()
{
Forum: Plugin/Gameplay Ideas and Requests 06-19-2017, 09:04
Replies: 7
Views: 1,906
Posted By vadia111
help me plugin to Force open all doors start round

Need plugin to --> force open all doors at the start of the round


is possible :) ??
Forum: Plugins 06-02-2017, 10:04
Replies: 141
Views: 32,178
Posted By vadia111
Forum: Plugins 06-02-2017, 08:21
Replies: 141
Views: 32,178
Posted By vadia111
Re: [CS:GO] New Gamemode - Touchdown (1.5 | 2017/5/29)

is possible gamemode in TF2? amazing =D
Forum: Plugin/Gameplay Ideas and Requests 05-20-2017, 11:04
Replies: 1
Views: 519
Posted By vadia111
Tf2 Spells

is possible create plugin when a player dies drop spell ?

exemple:

tf_player_spell_drop_on_death_rate ( 0% / 100% ) And only choose the percentage
Forum: Plugin/Gameplay Ideas and Requests 05-17-2017, 11:38
Replies: 6
Views: 1,120
Posted By vadia111
Forum: Plugins 05-13-2017, 17:59
Replies: 50
Views: 18,641
Posted By vadia111
Re: [TF2] Murder (version 0.2 Beta)

https://uploaddeimagens.com.br/imagens/aaaaaa-jpg--44

https://uploaddeimagens.com.br/imagens/aaaaaa-jpg--44
Showing results 1 to 25 of 261

 
Forum Jump

All times are GMT -4. The time now is 16:28.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode