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Search: Posts Made By: DJEarthQuake
Forum: Scripting Help Today, 00:53
Replies: 1
Views: 85
Posted By DJEarthQuake
Re: How to fix the bug that makes any weapon to influence the damage done by the jetp

Attempts to fix the exploit. Untested.

#include engine_stocks

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
if ( is_valid_player( attacker ) && get_user_weapon(attacker) ==...
Forum: Scripting Help 10-26-2021, 15:21
Replies: 5
Views: 249
Posted By DJEarthQuake
Re: Conditions Problem

Looked again. It's not there. Unable to do what it did to him. At what point is he changing teams? When I changed teams the messages did not show both due to that reason. I will go along with your...
Forum: Scripting Help 10-26-2021, 09:03
Replies: 7
Views: 255
Posted By DJEarthQuake
Re: Exclude ladders from Entity Map Control

Mappers have their reasons. Can go into the bsp with nano or edit.com <---that's not a WWW. Notepad is liable to toast the BSP. There are programs like entity info...
Forum: HL1 Servers (HLDS) 10-26-2021, 08:31
Replies: 10
Views: 352
Posted By DJEarthQuake
Re: Cant connect to my cs 1.6 server

This sort of thing happens all the time. Don't beat yourself up over it. Besides root what else to help other passersby?
Forum: Scripting Help 10-25-2021, 09:10
Replies: 5
Views: 249
Posted By DJEarthQuake
Re: Conditions Problem

The issue was temporarily duplicatable for me.
Forum: Suggestions / Requests 10-25-2021, 06:51
Replies: 9
Views: 302
Posted By DJEarthQuake
Re: [HELP] Amxx

Search for that plugin on the list.
Forum: Off-Topic 10-25-2021, 06:49
Replies: 3,238
Views: 603,105
Posted By DJEarthQuake
Forum: HL1 Servers (HLDS) 10-25-2021, 06:26
Replies: 10
Views: 352
Posted By DJEarthQuake
Re: Cant connect to my cs 1.6 server

Are you reading what you post?
dlopen failed trying to load:
/root/.steam/sdk32/steamclient.so
with error:
/root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or...
Forum: Suggestions / Requests 10-25-2021, 05:53
Replies: 9
Views: 302
Posted By DJEarthQuake
Re: [HELP] Amxx

Absolutely.

"amx_say" "i" ; adminchat.amxx
"amx_chat" "i" ; adminchat.amxx
"amx_psay" "i" ; adminchat.amxx
"amx_tsay" "i" ; adminchat.amxx
"amx_csay" "i" ; adminchat.amxx
Forum: Suggestions / Requests 10-24-2021, 18:44
Replies: 9
Views: 302
Posted By DJEarthQuake
Re: [HELP] Amxx

Glad I could be of service. Wish I knew about cmdaccess.ini years ago. A great thing about that file is if it gets corrupt. Erase it, and it regenerates a clean copy.
Forum: Scripting Help 10-24-2021, 18:38
Replies: 7
Views: 241
Posted By DJEarthQuake
Re: prevent using admin command after x seconds passed

Crossed my mind. Hardly something mission-critical enough to hard code. Hard-coding is not the best way. An off switch is nice. Anytime he wanted to change it 10 sec or whatever have to edit the SMA...
Forum: Suggestions / Requests 10-24-2021, 15:05
Replies: 9
Views: 302
Posted By DJEarthQuake
Re: [HELP] Amxx

If you meant particular level admins-only; most plugins have that already. Your question has been asked a lot.

AMX Mod X 1.8.0 Changes (https://wiki.alliedmods.net/AMX_Mod_X_1.8.0_Changes)
You...
Forum: Scripting Help 10-24-2021, 14:10
Replies: 7
Views: 255
Posted By DJEarthQuake
Re: Exclude ladders from Entity Map Control

Try adding func_wall. De_inferno utilizes it a lot.
Forum: Scripting Help 10-24-2021, 12:28
Replies: 7
Views: 255
Posted By DJEarthQuake
Re: Exclude ladders from Entity Map Control

You're welcome. Add to the list, as needed.
Forum: Scripting Help 10-24-2021, 12:25
Replies: 7
Views: 241
Posted By DJEarthQuake
Re: prevent using admin command after x seconds passed

Could base it off the mp_freezetime CVAR to help future-proof it.

new bool:roundfreeze

public round_end()
roundfreeze = true

public round_start()
roundfreeze = false
Forum: Suggestions / Requests 10-24-2021, 08:02
Replies: 3
Views: 235
Posted By DJEarthQuake
Re: Zombie plague jetpack Request

Could try posting on a site with modelers like Gamebana also.
Forum: Scripting Help 10-24-2021, 07:22
Replies: 7
Views: 255
Posted By DJEarthQuake
Re: Exclude ladders from Entity Map Control

new const skipp[][] = {
"info_player_deathmatch",
"info_player_start",
"BCM_ServerFrame",
"BCM_Hud",
"func_illusionary",
"func_ladder",
"func_wall"
};
Forum: Scripting Help 10-23-2021, 08:43
Replies: 13
Views: 435
Posted By DJEarthQuake
Re: Block MSG_ALL SVC_TEMPENTITY for a player

Can't do that with broadcast. Try it. Crash.
Forum: Scripting Help 10-23-2021, 08:33
Replies: 13
Views: 435
Posted By DJEarthQuake
Re: Block MSG_ALL SVC_TEMPENTITY for a player

Use set_msg_block if unable to rewrite the source. Remember to use MSG_ONE/MSG_ONE_UNRELIABLE for 'specified clients'. What broadcast?
Forum: Suggestions / Requests 10-11-2021, 20:10
Replies: 4
Views: 408
Posted By DJEarthQuake
Re: Adding CVAR to disable/enable this plugin

Vote fps check would be more fun though. Let the mob decide.
Forum: Scripting Help 10-10-2021, 11:23
Replies: 10
Views: 561
Posted By DJEarthQuake
Re: Entity not wanting to get spawned

#include <colotchat> ?
Post the rog.inc in your OP please.
Forum: Suggestions / Requests 10-09-2021, 17:27
Replies: 12
Views: 654
Posted By DJEarthQuake
Re: [Request] Block Usp Damage

Unsure why it wasn't reflecting then but it is today. Probably because bots were present. Got it more isolated. The #define method was making 5 more ents. Thank you.
Forum: Suggestions / Requests 10-08-2021, 19:29
Replies: 12
Views: 654
Posted By DJEarthQuake
Re: [Request] Block Usp Damage

Ran an ENT counter. Either method, macro or variable yields same number of ents.
Forum: General 10-08-2021, 18:29
Replies: 17
Views: 917
Posted By DJEarthQuake
Re: Day of Defeat 1.3 Issues

The first one, Class works fine for me. My config shows DoD 1.2. It's updated. Should be 1.3 then I guess.
version : 48/1.1.2.6/Stdio 8684 secure (30)
The other, never heard of it, but Luds have...
Forum: Suggestions / Requests 10-08-2021, 15:13
Replies: 12
Views: 654
Posted By DJEarthQuake
Re: [Request] Block Usp Damage

Static won't even compile! lol I was in the wrong directory from force of habit. I meant new const instead of static. Macros do chump a bit but few maps use this ent and only custom ones at that. So...
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