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Search: Posts Made By: KORD_12.7
Forum: Module Coding 07-19-2018, 09:12
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

Source code link is alive again.
Forum: Module Coding 08-29-2016, 16:19
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

https://forums.alliedmods.net/showpost.php?p=1693431&postcount=2
Forum: Module Coding 07-07-2016, 04:07
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

hasanmerkit, try this version: http://aghl.ru/forum/download/file.php?id=2752
Forum: Module Coding 02-05-2016, 20:38
Replies: 183
Views: 223,344
Posted By KORD_12.7
Forum: Module Coding 11-16-2014, 07:57
Replies: 183
Views: 223,344
Posted By KORD_12.7
Forum: Module Coding 11-15-2014, 20:42
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

Because weaponmod use a lot of hacks and optimized only for default gamedll.
Forum: Module Coding 06-23-2014, 23:48
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

http://aghl.ru/forum/viewtopic.php?f=19&t=18
Forum: Module Coding 06-22-2014, 09:22
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

https://forums.alliedmods.net/showpost.php?p=1693431&postcount=2
Forum: Module Coding 02-25-2014, 11:13
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

Okay. Anything else? :D
Forum: Module Coding 02-25-2014, 10:14
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

NiHiLaNTh, btw, do you have some requests about adding new natives for module (except custom muzzleflashes) ?
Forum: Module Coding 02-20-2014, 21:39
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

NiHiLaNTh, custom muzzleflashes will be at new release, someday.
Forum: Module Coding 02-20-2014, 12:39
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

Post logs from server start.
Forum: Module Coding 10-31-2013, 09:51
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

Btw, do you tried this:

?
Forum: Module Coding 10-31-2013, 00:22
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.8)

And so, you dont know version of yours hlds, hl.dll, amxx and weaponmod, and also dont have any plugin installed? Thats great.
Forum: Module Coding 10-23-2013, 03:56
Replies: 183
Views: 223,344
Posted By KORD_12.7
Forum: Module Coding 02-26-2013, 05:08
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

Bos93, tell server's ip, where we can see this.
Forum: Module Coding 02-25-2013, 05:09
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

Yep, 100 pseudo-weapons based on original CS weapons, that have one ID and problems with hud. But anyway it's possible to block default weapons in CS and replace them by custom weapons (with 31 count...
Forum: Module Coding 01-14-2013, 03:20
Replies: 183
Views: 223,344
Posted By KORD_12.7
Forum: Module Coding 01-10-2013, 20:15
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

Check config section [block]. Also if you use in config section [equipment] to give weapons to players, add there also weapon_crowbar and weapon_9mmhandgun.
Forum: Module Coding 01-08-2013, 20:54
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

Webcompiler from aghl.ru have the same includes like in module's archive. Beams.inc updated on aghl and on this forum. And do you still have crashes?
Forum: Module Coding 01-06-2013, 21:22
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

Btw, are you running listen or deicated server?
Forum: Module Coding 01-06-2013, 11:02
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

Try to copy valve_aghlru.ini and rename it to abc.ini
Forum: Module Coding 01-06-2013, 08:17
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

I don't think that this a good solution. And looks like this a reason of weaponmod crash.
Forum: Module Coding 01-06-2013, 07:58
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

WTF, your mod directory is named "abc"? Because half-life's directory is "valve".
Forum: Module Coding 01-06-2013, 07:43
Replies: 183
Views: 223,344
Posted By KORD_12.7
Re: Module: Half-Life Weapon Mod (v0.7)

I dont know, may be you should try to add:

-game valve +maxplayers 32 +map crossfire

xD
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