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Search: Posts Made By: kbr
Forum: New Plugin Submissions 09-20-2013, 10:10
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

That's your opinion, it's ok to be diferent, don't worry about it.
Forum: New Plugin Submissions 09-18-2013, 21:43
Replies: 834
Views: 331,619
Posted By kbr
Forum: New Plugin Submissions 09-18-2013, 21:06
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

client_print_color(0,print_team_grey,"%s %L",PUG_szHead,LANG_SERVER,"PUG_STARTING",PUG_szStage[PUG_iStage]);
Forum: New Plugin Submissions 09-18-2013, 14:31
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

after doing that:


(439) : error 017: undefined symbol "print_team_grey"
(439) : warning 215: expression has no effect
(439) : warning 215: expression has no effect
(439) : warning 215:...
Forum: New Plugin Submissions 09-17-2013, 22:31
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

Would be cool if you make it look the header "[PUG]" like this one:

http://img35.**************/img35/6504/kpqx.jpg

Btw, Pug restarts when the are 2 players missing. How can i increase it to 4...
Forum: New Plugin Submissions 08-30-2013, 16:04
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

You're right, i'm sorry, i was testing with bots, and they can buy defuses and then drop them.
Forum: New Plugin Submissions 08-30-2013, 13:11
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

Excelent, you're the best. :)

btw, in the pregame, all weapons disappear when you drop them except defusal kit.
Forum: New Plugin Submissions 08-30-2013, 11:03
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

I have no idea how to do it, if you'd do for me, I'd appreciate it.



So if want to test the plugin, do i have to use pug_minplayers 1 in console game everytime?
Forum: New Plugin Submissions 08-30-2013, 10:50
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

I changed pug_minplayers from 10 to 1 en pregame.rc, and look what happened when i went to the server:

"Sorry, that team is full", and I couldn't select a team. Is it a bug?...
Forum: New Plugin Submissions 08-29-2013, 15:00
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

Ok i'll wait. Gob job with this plugin! :)
Forum: New Plugin Submissions 08-29-2013, 14:26
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

It isn't being executed, i mean, i change pug_minplayers from 10 to 1 in pregame.rc and when i start the server it's still "pug_minplayers 10"
Forum: New Plugin Submissions 08-29-2013, 12:46
Replies: 834
Views: 331,619
Posted By kbr
Re: Pug MOD XT (Rewritten)

I have this problem, the server doesn't load any cvars in pregame.rc (example: pug_minplayers 1), so do i have to copy the cvars from pregame.rc to server.cfg? or the server should load them...
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