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Search: Posts Made By: didoWEE
Forum: Unapproved/Old Plugins 02-17-2021, 02:15
Replies: 24
Views: 11,273
Posted By didoWEE
Re: Pro Become V.I.P. [re1.0.4]

maybe i should dig and give you all the 2006-2007-2008 plugins that are still "approved" while they have new versions developed?


nahh, im not posting a single line of code for this community...
Forum: Unapproved/Old Plugins 02-08-2021, 14:00
Replies: 24
Views: 11,273
Posted By didoWEE
Re: Pro Become V.I.P. [re1.0.4]

the other plugin was released 2 years after mine. if mine was reviewed on time, it would have been approved, or it would have been improved and then approved. in such case, the new plugin would have...
Forum: Unapproved/Old Plugins 01-16-2021, 07:30
Replies: 24
Views: 11,273
Posted By didoWEE
Re: Pro Become V.I.P. [re1.0.4]

nice joke, mate :) no wonders why the community died :) took you 4 years to take action, without even reviewing it ahahaha
Forum: New Plugin Submissions 05-27-2020, 10:28
Replies: 40
Views: 10,913
Posted By didoWEE
Re: No lag nightvision

Are you mad, mate?
Can you please go and learn how Compilers work?
Forum: New Plugin Submissions 10-24-2017, 13:24
Replies: 9
Views: 5,663
Posted By didoWEE
Re: Bazooka Wars (DM) /stable version/ [Gameplay]

Updated!
version 2.1.0
- Optimization
- Radar blocked
- Added cvar for respawn time
Forum: Trash 06-17-2017, 04:39
Replies: 3
Views: 1,496
Posted By didoWEE
Re: Bot Blocker

I hope it gets approved man
really nice unicorn models on this mod and you can fly with the secret command "trash"
Forum: New Plugin Submissions 06-14-2017, 04:49
Replies: 9
Views: 5,663
Posted By didoWEE
Re: Bazooka Wars (DM)

Uploaded in the first post! ty
Forum: Approved Plugins 12-11-2016, 09:34
Replies: 16
Views: 19,300
Posted By didoWEE
Re: [HL] RPG-7

https://forums.alliedmods.net/showthread.php?p=2411960
this is some old bazooka mod for CS1.6 I've made
Forum: Off-Topic 12-04-2016, 14:13
Replies: 4
Views: 1,157
Posted By didoWEE
Re: mathematical functions

bro, this is just the theory and I already know it
I need to know where we use this stuff and these specific functions in real life
Forum: Off-Topic 12-04-2016, 13:29
Replies: 4
Views: 1,157
Posted By didoWEE
Re: mathematical functions

So, I can relate 2^x to computers memory
Other ideas?
Forum: Off-Topic 12-01-2016, 06:12
Replies: 4
Views: 1,157
Posted By didoWEE
mathematical functions

Is there anyone with idea about what I can do with these 4 math functions
2^x * sin(x)
lnx * sin(x)
lnx * cos(x)
lnx * tan(x)
Any real-life usage is what I need :)
Forum: Scripting Help 09-19-2016, 06:01
Replies: 5
Views: 1,401
Posted By didoWEE
Forum: Scripting Help 09-08-2016, 18:16
Replies: 5
Views: 1,059
Posted By didoWEE
Re: vector_to_angle

Ty so much
Forum: Scripting Help 09-08-2016, 16:32
Replies: 5
Views: 1,059
Posted By didoWEE
Re: vector_to_angle

This is probably what I wanted, ty!

Are you certain it's the same as the original in amxx (this is rehlds)?
Forum: Scripting Help 09-08-2016, 15:13
Replies: 5
Views: 1,059
Posted By didoWEE
vector_to_angle

Source code to the function (vector_to_angle) in the link below
https://github.com/alliedmodders/amxmodx/blob/master/amxmodx/vector.cpp

What is VEC_TO_ANGLES?
Where do I find it?
Forum: Scripting Help 07-26-2016, 06:22
Replies: 0
Views: 410
Posted By didoWEE
Auto Aim Heads

I'm trying to make a plugin that forces players to aim the heads of the enemies
Code is not optimised or something - it's just a test if the basics work
Problems occuring: Traceline not always...
Forum: New Plugin Submissions 04-24-2016, 11:39
Replies: 9
Views: 5,663
Posted By didoWEE
Re: Bazooka Wars (DM)

debug the plugin
give me error logs
also tell me which is the map you are playing on
can you give me a demo on what you are doing before the crash or is the crash occuring on server start
Forum: Unapproved/Old Plugins 04-22-2016, 15:43
Replies: 24
Views: 11,273
Posted By didoWEE
Re: Pro Become V.I.P. [re1.0.4]

Updated!
Version re1.0.4!
- Fixed potential bug/log error
- Optimised chat message
Forum: New Plugin Submissions 04-21-2016, 13:01
Replies: 9
Views: 5,663
Posted By didoWEE
Re: Bazooka Wars (DM)

No need in my opinion as it is supposed to be main Mod
Forum: Unapproved/Old Plugins 04-21-2016, 12:02
Replies: 24
Views: 11,273
Posted By didoWEE
Re: Pro Become V.I.P. [re1.0.2]

I'll stick to my code
Your will still make 4 checks


in is_real_player(id)
we havereturn ((is_user_bot(id) || is_user_hltv(id)) ? false : true); So we will get errors in console/logs if player...
Forum: Unapproved/Old Plugins 04-20-2016, 08:53
Replies: 24
Views: 11,273
Posted By didoWEE
Re: Pro Become V.I.P. [re1.0.2]

Functionality is not the same!

My way
if(!is_user_connected(killer))
return HAM_IGNORED; // if true - function stops --> 1 if
if(killer == victim)
return HAM_IGNORED; // if true -...
Forum: New Plugin Submissions 04-17-2016, 13:21
Replies: 9
Views: 5,663
Posted By didoWEE
Bazooka Wars (DM) /stable version/ [Gameplay]

Bazooka Wars
Deathmatch
by didoWEE


Version: 2.1.0 stable

DESCRIPTION
This MOD completely changes the gameplay as every player has only bazooka as weapon.
Teams do nоt matter! You fight...
Forum: Approved Plugins 04-11-2016, 08:23
Replies: 20
Views: 21,300
Posted By didoWEE
Re: Death Note

Let the insulting begin!


*****
Forum: Scripting Help 04-10-2016, 13:54
Replies: 25
Views: 4,016
Posted By didoWEE
Forum: Scripting Help 04-10-2016, 11:42
Replies: 25
Views: 4,016
Posted By didoWEE
Re: CL_FlushEntityPacket when >=120 entities' info is sent to player

try
set_pev(iID_Ent2, pev_flags, (pev(iID_Ent2, pev_flags) | FL_ALWAYSTHINK)
->
set_pev(iID_Ent2, pev_flags, (pev(iID_Ent2, pev_flags) | FL_CUSTOMENTITY)

bring back register_think() and use...
Showing results 1 to 25 of 198

 
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