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Search: Posts Made By: OSWO
Forum: Plugin/Gameplay Ideas and Requests 04-29-2018, 08:54
Replies: 7
Views: 260
Posted By OSWO
Re: [CS:GO] GunMenu with save selected for next spawn

https://github.com/HardcorePark/CTGuns/blob/master/addons/sourcemod/scripting/CTGuns.sp
Forum: Scripting 04-26-2018, 10:44
Replies: 2
Views: 259
Posted By OSWO
Listener in SourcePawm

Hi, I was just wondering if there's a nice and easy method of creating a listen server within sourcepawn for requests outside the server box. Also is there a way to easily create / read json data...
Forum: Plugin/Gameplay Ideas and Requests 04-25-2018, 05:11
Replies: 7
Views: 260
Posted By OSWO
Re: [CS:GO] GunMenu with save selected for next spawn

Have a look at DeathMatch (FFA) plugins, I've seen some servers with exactly what you're looking for.
Forum: Plugin/Gameplay Ideas and Requests 04-25-2018, 05:08
Replies: 11
Views: 888
Posted By OSWO
Re: [CSGO] Link bot replays across servers [$200+]

This will not work if cs:go servers are on multiple different hosts. The phrase for this procedure is called "symbolic link", where all replay folders are symbolically linked to one main one. As...
Forum: Plugin/Gameplay Ideas and Requests 04-24-2018, 10:00
Replies: 3
Views: 254
Posted By OSWO
Re: [CSGO] Prevent weapon pickup by walking over weapons

untested.


#include <sourcemod>
#include <sdkhooks>

public void OnPluginStart() {
for (int i = 0; i <= MaxClients; i++) {
TryWeaponHook(i);
}
Forum: Plugin/Gameplay Ideas and Requests 04-20-2018, 06:38
Replies: 3
Views: 254
Posted By OSWO
Re: [CSGO] Prevent weapon pickup by walking over weapons

Hook the SDK hook event "OnWeaponUse", and check buttons if & IN_USE, if not return Plugin_Handled, otherwise return Plugin_Continue;


You may want to go a step further and raytrace their eyes...
Forum: Plugins 04-18-2018, 17:30
Replies: 12
Views: 7,299
Posted By OSWO
Re: [CS:GO] Aimware Anti-Crash

This was an attempt at fixing "client changes" which was spammed with null data. I see new exploits have popped up (:
Forum: Scripting 04-01-2018, 17:35
Replies: 8
Views: 398
Posted By OSWO
Re: How i can drop weapon and instantly switch to another slot?

With these events I'm pretty sure you cannot have multiple "delayed" methods within a single frame, you might encounter problems. Try to Set the active weapon in a RequestFrame function.
Forum: Plugin/Gameplay Ideas and Requests 03-28-2018, 21:41
Replies: 13
Views: 2,752
Posted By OSWO
Re: how to stop people from disabling motd

Just check their cl_disablehtmlmotd value, if it's 1 make them unable to play the server lol, I know a couple of scummy surf servers that do that (:
Forum: Scripting 03-25-2018, 14:39
Replies: 4
Views: 334
Posted By OSWO
Re: How check if metamod plugin is running

Well you won't have SourceMod running without metamod, so nither will plugins work
Forum: Scripting 03-25-2018, 14:38
Replies: 8
Views: 381
Posted By OSWO
Re: CommandExists crashing server

Is "text" a variable you made inside your listener, or do you pull that from the arguments?
Forum: Plugin/Gameplay Ideas and Requests 03-25-2018, 14:36
Replies: 2
Views: 171
Posted By OSWO
Re: maps stats > the best 3 player the end maps

You need to decide on how you "score" people. Is it the amount of kills they have? Please include a "scoring system" of sorts so we can understand how you'll like to tier and rank people (:
Forum: Snippets and Tutorials 03-24-2018, 22:38
Replies: 39
Views: 4,345
Posted By OSWO
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Why dont you use RequestFrame instead of 0.1 timers (:
Forum: Scripting 03-15-2018, 15:53
Replies: 18
Views: 816
Posted By OSWO
Re: DataPacks and queries leaking?

Still on that high horse I see 8)
Forum: Plugin/Gameplay Ideas and Requests 03-15-2018, 15:17
Replies: 3
Views: 313
Posted By OSWO
Re: [ CSGO ] Revive player

One way I'm thinking of having this possible is having small hitzones whenever someone dies, the "reviver" must be in this zone in-order to revive. Not sure of how to remove the corpse from the world...
Forum: Plugin/Gameplay Ideas and Requests 03-15-2018, 15:08
Replies: 2
Views: 259
Posted By OSWO
Re: CS:GO Help with code please (:

I mean you can already remove the Message in the ConVar `nv_spawnmsg` (:

Here you go, I did exactly as you requested....
Forum: Scripting 03-15-2018, 14:51
Replies: 18
Views: 816
Posted By OSWO
Re: DataPacks and queries leaking?

I don't think it's helpful quoting someones previous statement, and rather showing the actual problem.

When it fails you return; without disposing the DataPack handle.
Forum: Scripting 03-13-2018, 17:57
Replies: 9
Views: 490
Posted By OSWO
Re: What am I doing wrong?

public Action PrintMessage(Handle timer, any data) {
int client = GetClientOfUserId(data);
...
}
Forum: Scripting 03-12-2018, 20:20
Replies: 9
Views: 490
Posted By OSWO
Re: What am I doing wrong?

I suggest you also have a look at the new api, you never know 8
Forum: Scripting 03-06-2018, 16:16
Replies: 17
Views: 1,190
Posted By OSWO
Re: CS:GO - Tagging "Slowing Down When Attacked"

``victim`` and ``client`` these variables don't match :)
Forum: Scripting 03-02-2018, 12:30
Replies: 17
Views: 1,190
Posted By OSWO
Re: CS:GO - Tagging "Slowing Down When Attacked"

https://sm.alliedmods.net/new-api/entity/SetEntPropFloat

https://sm.alliedmods.net/new-api/sdkhooks/SDKHooks_TakeDamage
https://sm.alliedmods.net/new-api/events/HookEvent
Forum: General 03-01-2018, 02:07
Replies: 3
Views: 195
Posted By OSWO
Re: [CS GO] How to print content of a file in the console

Well you should first start look at: https://sm.alliedmods.net/new-api/files/File

You can create a "File" file with the method, OpenFile(...
Forum: Plugins 02-27-2018, 19:52
Replies: 2
Views: 457
Posted By OSWO
Re: [CS:GO / ANY?] AntiCommandSpammer (v1.00.2, 2/27/2018)

Hmph, didn't know this existed, at the core of it, it essentially does the same thing but I'll be moving to a modular system which improves on what ddhoward has already made. Essentially having if...
Forum: Plugin/Gameplay Ideas and Requests 02-27-2018, 19:08
Replies: 3
Views: 855
Posted By OSWO
Re: Battle Royale Plugin

There are already maps designed without any plugins. If you're looking for something professional, have a look at Go 4 The Kill (Kinsi). Don't expect source for that thought haha.
Forum: Plugins 02-27-2018, 18:54
Replies: 2
Views: 457
Posted By OSWO
[CS:GO / ANY?] AntiCommandSpammer (v1.00.2, 2/27/2018)

Description
More "sophisicated" way of blocking certain commands, and with variable time limits for commands, for example you might restrict a player from running sm_top to be limited to once every...
Showing results 1 to 25 of 394

 
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