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Search: Posts Made By: DontWannaName
Forum: Plugins 04-28-2014, 23:48
Replies: 79
Views: 35,873
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.5

I no longer support this plugin as I am working at Valve now. If anyone would like to take it over let me know. As far as I know, it is still in working order. The stop feature may not work, but...
Forum: Plugins 11-22-2013, 22:05
Replies: 79
Views: 35,873
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.4

Thats good news.

I have updated the plugin with the FCVAR change.
Forum: Plugins 11-14-2013, 01:45
Replies: 79
Views: 35,873
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.4

Ill update that and fix the stop command.

Per Grooveshark:
"If you are running into issues with the number of requests that you need to make, please fill out the API Request form and let us know...
Forum: Plugins 11-14-2013, 01:28
Replies: 630
Views: 387,861
Posted By DontWannaName
Re: Radio

This just needs to be updated for the new update. It doesnt use http://. Easy fix.
Forum: Plugins 10-25-2013, 02:14
Replies: 399
Views: 135,763
Posted By DontWannaName
Re: Immunity Reserve Slots (2.0.8)

Thanks Ill try it out.
Forum: Plugins 10-23-2013, 18:40
Replies: 399
Views: 135,763
Posted By DontWannaName
Re: Immunity Reserve Slots (2.0.8)

I forget but does this log somewhere when a player is rejected? Id like to see that info, maybe even in a separate log.
Forum: Plugins 10-08-2013, 01:20
Replies: 114
Views: 50,995
Posted By DontWannaName
Re: [TF2] gScramble (Redux)

It appears that stock BalanceTeams(bool:respawn=true) in the auto team balance code fails to check if the player is alive. I would prefer to move players only when they are dead or the next dead...
Forum: Plugins 09-25-2013, 02:16
Replies: 79
Views: 35,873
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.4

Wouldnt be hard to add, but wouldnt an advertisement work better?
Forum: Plugins 09-25-2013, 02:15
Replies: 79
Views: 35,873
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.4

Unfortunately, I think it reloads the player with every song so the volume wouldnt be saved. I also dont think the player has a variable that can be used in the code to change volume.

I think game...
Forum: Unapproved Plugins 09-21-2013, 19:41
Replies: 55
Views: 31,271
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.3

New thread posted, this one can be locked and moved to unsupported.

https://forums.alliedmods.net/showthread.php?t=226704
Forum: Plugins 09-21-2013, 19:39
Replies: 79
Views: 35,873
Posted By DontWannaName
[ANY] Grooveshark 1.2.5

Grooveshark powered by TinySong API

http://i.imgur.com/owl9ySU.png



Description: This plugin allows players to play songs on Grooveshark without leaving the game. It is lightweight and...
Forum: Plugins 09-18-2013, 04:04
Replies: 369
Views: 184,609
Posted By DontWannaName
Re: [ANY] SourceComms (0.9.242 - 01/09/2013)

Firefox. I modified the css a bit but I cant seem to get it right. I forgot to check out browsers.

http://sourcebans.topnotchclan.com/index.php
Forum: Unapproved Plugins 09-18-2013, 04:03
Replies: 55
Views: 31,271
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.3

You could maybe hack this to provide a list of API keys to choose from when playing a sound... But I run it on all of my servers and havent heard of any limits...
Forum: General 09-16-2013, 03:22
Replies: 15
Views: 13,358
Posted By DontWannaName
Re: Latest Metamod doesn't work on listen servers?

Would -dev force insecure? sv_lan 1 is another option.
Forum: Plugins 09-14-2013, 18:10
Replies: 369
Views: 184,609
Posted By DontWannaName
Re: [ANY] SourceComms (0.9.242 - 01/09/2013)

The search box is pushing all of the admin tabs over and I dont like its placement. I cant get the css to work to move it somewhere else or just get rid of it.
Forum: Unapproved Plugins 09-13-2013, 17:42
Replies: 55
Views: 31,271
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.3

I dont mind supporting it. Would a mod approve it though?
Forum: Unapproved Plugins 09-13-2013, 02:46
Replies: 55
Views: 31,271
Posted By DontWannaName
Re: [ANY] Grooveshark 1.2.3

I was able to fix this after doing a bunch of research into how everything works. Attached is the new file. You dont need to do anything but upload the smx.

The grity details... The plugin is now...
Forum: Extensions 09-13-2013, 00:35
Replies: 284
Views: 111,501
Posted By DontWannaName
Re: Team Balance Immunity

What would we need to change in the plugin?

Is it CanBeAutobalanced instead of OnCanBeAutobalanced?
Forum: Extensions 09-07-2013, 12:05
Replies: 284
Views: 111,501
Posted By DontWannaName
Re: Team Balance Immunity

I think the sig for getplayer just needs to be updated for that version to work.
Forum: Plugins 06-20-2013, 01:23
Replies: 399
Views: 135,763
Posted By DontWannaName
Re: Immunity Reserve Slots (2.0.8)

Yeah it would help me know what time/day its occurring and the map. If you can make it happen like once every 5 minutes per client so it doesnt spam, that would be best. So if they try to keep...
Forum: Plugins 06-10-2013, 21:32
Replies: 399
Views: 135,763
Posted By DontWannaName
Re: Immunity Reserve Slots (2.0.8)

Im using connect so it has an error when players try to connect when its full of admins. Is there a way to put that in the logs too?
Forum: Plugins 06-10-2013, 03:09
Replies: 399
Views: 135,763
Posted By DontWannaName
Re: Immunity Reserve Slots (2.0.8)

I have logging in SM logs enabled, but will this log when the server is full of admins? So far all I see are connects and kicks.
Forum: Plugins 05-25-2013, 13:20
Replies: 338
Views: 217,075
Posted By DontWannaName
Re: Admin Sounds 1.2.2

Heres a fix for TF2 and includes that CSGO fix as well. I think its almost the same.
Forum: Plugins 05-18-2013, 22:03
Replies: 549
Views: 183,325
Posted By DontWannaName
Re: [ANY] Report to Forums

can you make it so people cant report themselves, its spamming the forums.
Forum: Plugins 05-01-2013, 02:10
Replies: 399
Views: 135,763
Posted By DontWannaName
Re: Immunity Reserve Slots (2.0.8)

I thought it supported /n or something.
Showing results 1 to 25 of 500

 
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