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Showing results 1 to 25 of 178
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Posts Made By:
lingzhidiyu
Forum:
General
05-29-2017, 11:24
Replies:
3
[CS:GO] Cutllinkedlist overflow! (exhausted memory allocator) - Every day
Views:
5,012
Posted By
lingzhidiyu
Re: [CS:GO] Cutllinkedlist overflow! (exhausted memory allocator) - Every day
Disable trail.
Forum:
Scripting
04-13-2016, 21:11
Replies:
5
Problem with CountDown
Views:
838
Posted By
lingzhidiyu
Re: Problem with CountDown
AddFileToDownloadsTable("sound/hns/one.mp3");
Forum:
Scripting
03-15-2016, 05:56
Replies:
5
Array sizes not matching in enum char
Views:
1,426
Posted By
lingzhidiyu
Re: Array sizes not matching in enum char
Format(g_client[client][Radio_Url], MAX_RADIO, "");
Forum:
Scripting
03-07-2016, 00:55
Replies:
10
[CS GO] Respawn a Team except alive clients
Views:
1,387
Posted By
lingzhidiyu
Re: [CS GO] Respawn a Team except alive clients
char ev_weapon[32];
Forum:
Scripting
02-29-2016, 13:24
Replies:
2
[CS:GO] Some questions
Views:
680
Posted By
lingzhidiyu
Re: [CS:GO] Some questions
1.
if (SQL_FetchRow(hndl)) {
UserMoney[client] = SQL_FetchInt(hndl, 0);
}
Forum:
Scripting
02-29-2016, 13:09
Replies:
12
[CS:GO] Getting team name
Views:
5,430
Posted By
lingzhidiyu
Re: [CS:GO] Getting team name
public void OnPluginStart() {
RegConsoleCmd("sm_ptm", Command_PrintTeamName, "This is a command", ADMFLAG_ROOT);
}
public Action Command_PrintTeamName(int client, int args) {
int...
Forum:
Scripting
02-20-2016, 05:03
Replies:
7
Weapon_Reload
Views:
2,771
Posted By
lingzhidiyu
Re: Weapon_Reload
SDKHook_Reload called when player press R.
public void OnEntityCreated(int entity, const char[] classname) {
SDKHookEx(entity, SDKHook_SpawnPost, SpawnPost);
}
public void SpawnPost(int...
Forum:
Scripting
02-17-2016, 08:36
Replies:
2
What is PreThink?
Views:
2,303
Posted By
lingzhidiyu
Re: What is PreThink?
Call every frame?
Before?
PreThink
PreThinkPost
After?
PostThink
PostThinkPost
Forum:
Scripting
02-04-2016, 20:09
Replies:
7
Delete models from map and save it ( code here )
Views:
1,684
Posted By
lingzhidiyu
Re: Delete models from map and save it ( code here )
most of the model in map is prop_static, you cant kill them.
Forum:
Scripting
01-19-2016, 23:47
Replies:
5
[CS:GO] Hide Knife Worldmodel
Views:
3,752
Posted By
lingzhidiyu
Re: [CS:GO] Hide Knife Worldmodel
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn) {
SDKUnhook(client, SDKHook_PostThinkPost, OnPostThinkPost);
int knife =...
Forum:
Scripting
01-19-2016, 22:55
Replies:
15
Detect if client is walking
Views:
1,951
Posted By
lingzhidiyu
Re: Detect if client is walking
public void OnPluginStart() {
if (!HookEventEx("player_spawn", OnPlayerSpawn, EventHookMode_Post)) {
SetFailState("");
}
if (!HookEventEx("player_death", OnPlayerDeath, EventHookMode_Post))...
Forum:
Scripting
01-14-2016, 19:33
Replies:
5
How to use methodmap ????
Views:
1,310
Posted By
lingzhidiyu
How to use methodmap ????
methodmap Player
{
property int Health {
public set(int amount) {
SetEntityHealth(this.Index, amount);
}
public get() {
return...
Forum:
Plugin/Gameplay Ideas and Requests
01-11-2016, 08:01
Replies:
4
[PAY REQ] ZE map hud time
Views:
1,249
Posted By
lingzhidiyu
Re: [PAY REQ] ZE map hud time
hi zipcore. can you share it?
Forum:
Plugin/Gameplay Ideas and Requests
01-02-2016, 00:22
Replies:
2
[CSGO] Position Checker
Views:
3,534
Posted By
lingzhidiyu
Re: [CSGO] Position Checker
https://forums.alliedmods.net/showthread.php?p=2023591
Forum:
Scripting
12-20-2015, 07:34
Replies:
14
[CS:GO] Last player of a team ?
Views:
2,764
Posted By
lingzhidiyu
Re: [CS:GO] Last player of a team ?
public OnPluginStart()
{
HookEvent("player_death", EventPlayerDeath);
}
public EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
int lastClient, clientCount;
...
Forum:
Plugins
12-16-2015, 07:36
Replies:
5
[CS:GO] MapChooser/Nominate with CustomVoteName
Views:
22,347
Posted By
lingzhidiyu
[CS:GO] MapChooser/Nominate with CustomVoteName
Warning: This is a modification version mapchooser!!! Please disable mapchooser first!!!
If you want use nominate, same as mapchooser, dont need copy MapVoteName.txt again!!!
Move...
Forum:
Plugins
12-10-2015, 07:09
Replies:
1
[CS:GO] Bomb beacon
Views:
4,358
Posted By
lingzhidiyu
[CS:GO] Bomb beacon
bomb_beacon_radius 600.0 Set beacon radius
bomb_beacon_lifetime 1.0 Set beacon lifetime
bomb_beacon_width 10.0 Set beacon...
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2015, 10:55
Replies:
3
Last plugin I need for my Furien server
Views:
722
Posted By
lingzhidiyu
Re: Last plugin I need for my Furien server
public void OnClientPutInServer(int client) {
SDKHook(client, SDKHook_WeaponEquip, OnWeaponCanUse);
}
public Action OnWeaponCanUse(int client, int weapon) {
char name[32];
if...
Forum:
Plugin/Gameplay Ideas and Requests
12-08-2015, 12:11
Replies:
10
[CS:GO] Furien Bomb Plant
Views:
1,513
Posted By
lingzhidiyu
Re: [CS:GO] Furien Bomb Plant
https://forums.alliedmods.net/showthread.php?t=275771
Forum:
Plugins
12-08-2015, 12:10
Replies:
0
[CS:GO] C4 Plant Time
Views:
7,530
Posted By
lingzhidiyu
[CS:GO] C4 Plant Time
Cvar:c4_timeleft = "How much timeleft allow player plant bomb"
Disable plant c4 until reached timeleft.
v1.0 First version
v1.1 Fixed new round player can plant bomb.
Forum:
Plugin/Gameplay Ideas and Requests
12-08-2015, 11:14
Replies:
10
[CS:GO] Furien Bomb Plant
Views:
1,513
Posted By
lingzhidiyu
Re: [CS:GO] Furien Bomb Plant
whitch netprop? m_flNextPrimaryAttack does't work.
fixed player can press e planting bomb.
#define LAST_C4_TIME 60
float g_flNextC4PlantTime;
public void OnPluginStart() {
Forum:
Scripting
12-08-2015, 10:29
Replies:
23
[CS:GO] Spectator List
Views:
10,026
Posted By
lingzhidiyu
Re: [CS:GO] Spectator List
// If client is not spec someone m_hObserverTarget will return -1?
if (SpecMode != SPECMODE_FIRSTPERSON && SpecMode != SPECMODE_3RDPERSON)
continue;
...
Forum:
Scripting
12-08-2015, 09:51
Replies:
27
What is wrong with this ?
Views:
3,384
Posted By
lingzhidiyu
Re: What is wrong with this ?
if (!IsPlayerAlive(client)) return Plugin_Continue;
if (GetClientTeam(client) != CS_TEAM_T) return Plugin_Continue;
static float vecVelocity[3];
GetEntPropVector(client, Prop_Data,...
Forum:
Plugin/Gameplay Ideas and Requests
12-08-2015, 09:27
Replies:
10
[CS:GO] Furien Bomb Plant
Views:
1,513
Posted By
lingzhidiyu
Re: [CS:GO] Furien Bomb Plant
fixed
Forum:
General
12-08-2015, 04:19
Replies:
9
[CS:GO]One tap / one shot / single shot plugin
Views:
5,444
Posted By
lingzhidiyu
Re: [CS:GO]One tap / one shot / single shot plugin
Post to Plugin/Gameplay Ideas and Requests.
I will code for you.
Showing results 1 to 25 of 178
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