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Search: Posts Made By: Drak
Forum: Unapproved/Old Plugins 07-31-2016, 19:20
Replies: 15
Views: 8,733
Posted By Drak
Re: AttachView (0.3a) - Look through other players eyes

Updated plugin to work with the latest AMXX version, fixed a few bugs. And added a few features!
Forum: Unapproved/Old Plugins 06-07-2011, 20:36
Replies: 15
Views: 8,733
Posted By Drak
Forum: Unapproved/Old Plugins 06-06-2011, 14:38
Replies: 15
Views: 8,733
Posted By Drak
Re: AttachView - Look through other players eyes

I added this. You can now hear the sounds emitted near the player you are viewing. :bacon!:
Forum: Unapproved/Old Plugins 04-20-2011, 15:37
Replies: 15
Views: 8,733
Posted By Drak
AttachView (1.0) - Look through other players eyes

This plugin allows you to see out other players "eye's". Similar to spectating. But you can be alive and do it as well.


Commands:
tjd_view_attach <target> - attaches the camera to a player...
Forum: Scripting Help 12-21-2010, 16:42
Replies: 1
Views: 776
Posted By Drak
Re: Attach Sprites to a Model

Bumping olldddd topic. I had this figured out long time ago, but now I lost the code.
I know I figured it out by looking at this piece of code: (From the HLSDK)


inline void SetAttachment(...
Forum: Approved Plugins 12-17-2010, 22:39
Replies: 10
Views: 12,694
Posted By Drak
Re: Saving Origins 1.0 (Drak)

Updated version:
Added "amx_coordinateteleport" - Allows you to teleport back to saved locations.
Fixed up a few things
Forum: Scripting Help 12-16-2010, 20:56
Replies: 5
Views: 1,231
Posted By Drak
Re: Entity size doesn't work

The custom flashlight. How are you doing it? Because it's a model entity. It will have issues receiving light. Unlike brush based entity's.
Forum: Scripting Help 12-08-2010, 18:06
Replies: 3
Views: 946
Posted By Drak
Re: [REQ] Ally/friend monster (monstermod) v3.0.0.7

I guess give them cookies. I'd stop attacking kids after getting cookies.
I think there's a flag you can set. (IE: FL_FAKECLIENT etc) maybe FL_FROZEN.
If that doesn't work. I would stop the...
Forum: Scripting Help 12-05-2010, 23:45
Replies: 15
Views: 2,358
Posted By Drak
Forum: Scripting Help 12-05-2010, 22:28
Replies: 15
Views: 2,358
Posted By Drak
Re: Replace specific characters in a string?

That's what I tried, I can't even get to the "copying" part.

new Arg[64]
read_args(Arg,63);

server_print("Arg: %s",Arg);

new NewArg[64]
copy(Arg,63,Arg[6]);
Forum: Scripting Help 12-05-2010, 22:05
Replies: 15
Views: 2,358
Posted By Drak
Replace specific characters in a string?

Example:

new MyString[] = "My very long sentence"


If i wanted was was above, to be randomized, and to look like this:

new MyString[] = "My very long sentence"
// do something
Forum: Scripting Help 12-05-2010, 08:28
Replies: 7
Views: 1,450
Posted By Drak
Re: Checking where "+use" is used.

The resource usage is minimal. Your best bet would be "PreThink" because you have to register "Ham_Use" on every entity you wish to be checked. While prethink, you can check if there facing any...
Forum: Scripting Help 12-04-2010, 22:20
Replies: 7
Views: 1,450
Posted By Drak
Re: Checking where "+use" is used.

You want your code to be executed, when the "+use" key doesn't activate ANYTHING?
What fysiks said, you can hook "Ham_Use" or a similar name, check if the hooked function was called. Another (much...
Forum: Scripting Help 11-28-2010, 20:49
Replies: 3
Views: 1,020
Posted By Drak
Re: Check when a user is "inside" a trigger_* entity?

I was using that before, but I wanted something abit more precise.
Forum: Scripting Help 11-28-2010, 19:51
Replies: 3
Views: 1,020
Posted By Drak
Check when a user is "inside" a trigger_* entity?

I have a bunch of "trigger_once" entity's around my map.
I would like to check when a user is "inside" one of these triggers.

I can easily check when they "touched" it. But how will I know when...
Forum: Off-Topic 11-15-2010, 22:03
Replies: 19
Views: 3,569
Posted By Drak
Re: AMXx Studio lags when...

Use pawn studio. It's the "improved" AMXX Studio. It also fixes this issue.
Forum: Scripting Help 10-30-2010, 22:03
Replies: 15
Views: 2,823
Posted By Drak
Re: [help] sockets_hz

Don't bump so soon. And this LISTENS on a single ip (the host) and will accept any data sent to it, aslong as it's sent properly.
Forum: Scripting Help 10-05-2010, 19:59
Replies: 16
Views: 2,501
Posted By Drak
Re: C4 drop

That's not the way to get help.
Forum: Scripting Help 09-26-2010, 10:03
Replies: 4
Views: 826
Posted By Drak
Comparing 3D Array

I'm sure this is alot simpler then how I'm thinking of it. But I have:

new const g_Symbols[][1] =
{
'A',
'B',
'C',
'D',
'E'
}
Forum: Unapproved/Old Plugins 09-19-2010, 16:22
Replies: 5
Views: 3,203
Posted By Drak
Game Name Changer (Orpheu Style!)

It's well known that the forward "FM_GetGameDescription" seems to cause problems/crashes. Well, with Orpheu not anymore. A *very* quick and tiny plugin.
Put these two CVars into your amxx.cfg /...
Forum: Scripting Help 09-15-2010, 00:46
Replies: 1
Views: 824
Posted By Drak
Updating Size Box / Mins & Max's

I create a basic entity, like so.

CreatEnt(const Model[],const Float:Angles[3],const Float:Origin[3])
{
new Ent = create_entity("info_target");
if(!Ent)
return
...
Forum: HL1 Servers (HLDS) 09-12-2010, 00:05
Replies: 125
Views: 144,704
Posted By Drak
Re: Need help determining your rates? Look Here

I only skimmed over this thread. But server side, fps_max does nothing. And your sys_ticrate should never be higher than 400 (even 200). That's retarted, I don't care if you're running NASA hardware,...
Forum: Off-Topic 09-11-2010, 23:32
Replies: 19
Views: 4,337
Posted By Drak
Re: About good friends and jailbreak_ball

God damn. What is going on.
Forum: Scripting Help 09-10-2010, 23:55
Replies: 0
Views: 609
Posted By Drak
Help with a TraceLine

I'm trying todo a trace line, from the player, to where the weapon is aiming. I understand I can use "get_user_orgin" with mode 3. But I wanna handle the trace. So I wanna do my own.
Here's what I...
Forum: Module Coding 09-10-2010, 01:00
Replies: 18
Views: 7,216
Posted By Drak
Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]

REALLY QUICK. Is this 100% true? Or maybe I read it wrong. I thought, everything runs of like a "stack" so, when it's compressing (not in a separate thread) it would lock up everything (the game) and...
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