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Search: Posts Made By: Kiske
Forum: Scripting Help 08-06-2016, 17:15
Replies: 3
Views: 1,046
Posted By Kiske
Forum: Scripting Help 08-06-2016, 17:14
Replies: 5
Views: 1,743
Posted By Kiske
Forum: Off-Topic 07-19-2015, 23:30
Replies: 10
Views: 2,708
Posted By Kiske
Re: New Tower

You can use code of my own version of this mod if you like, maybe you found something interesting: https://amxmodx-es.com/Thread-Tower-Defense

Is not in english.
Forum: Scripting Help 05-08-2015, 05:24
Replies: 5
Views: 1,195
Posted By Kiske
Re: [help] strlen block problem

Yes, you can, in fact, you should use [5] in this example, and use local variables instead of global.
Forum: Scripting Help 05-08-2015, 02:10
Replies: 5
Views: 1,195
Posted By Kiske
Re: [help] strlen block problem

Lenth_Of_the_string = strlen(TextE)//strlen = to calculate the string of the length
// if i gave input as indraraj (8>6) True then Return nthing and stop execution?
if(Lenth_Of_the_string...
Forum: Scripting Help 05-03-2015, 13:18
Replies: 7
Views: 2,282
Posted By Kiske
Re: Entity angles (yaw)

I think you need to change EV_VEC_angles and EV_VEC_v_angles, both of them.
Forum: Scripting Help 04-12-2015, 11:43
Replies: 4
Views: 1,428
Posted By Kiske
Re: Rainy/snowy effects

Change
set_task(5.0, "task__Sky");
toset_task(0.25, "task__Sky");and try.
Forum: Scripting Help 04-12-2015, 09:17
Replies: 4
Views: 1,068
Posted By Kiske
Re: Players in menu

Skip yourself on loop:

if(tempid == id) {
continue;
}
Forum: Scripting Help 04-11-2015, 21:46
Replies: 5
Views: 1,437
Posted By Kiske
Re: Pm Plugin - need help

You need a loop in that stock to check if the user is admin, like this:
new iUsers[32];
new iCant;
new iId;
new i;

get_players(iUsers, iCant);

for(i = 0; i < iCant; ++i) {
iId = iUsers[i];
Forum: Scripting Help 04-11-2015, 21:35
Replies: 4
Views: 1,428
Posted By Kiske
Re: Rainy/snowy effects

I think the best way is join both plugins (I don't know if 'join' is the appropiate word)

Anyway, you can do the trick with this:
public precache_sky(const skyname[])
{
new bool:found =...
Forum: Scripting Help 04-11-2015, 21:15
Replies: 5
Views: 1,076
Posted By Kiske
Re: [HELP] Compare variables.

You want only for three options, or n options ?

If you only need for three options, use this:
new iWinner_Id;

if(voteday[0] >= voteday[1]) {
if(voteday[0] >= voteday[2]) {
iWinner_Id = 0;...
Forum: Scripting Help 04-08-2015, 12:19
Replies: 21
Views: 3,671
Posted By Kiske
Forum: Scripting Help 04-07-2015, 16:00
Replies: 2
Views: 1,100
Posted By Kiske
Re: [Help] Show Hudmessage to Spectator

Try this

////////////////////////////////////////////////////////////////////////////////////////////// ...
Forum: Off-Topic 03-31-2015, 16:13
Replies: 36
Views: 7,106
Posted By Kiske
Re: Nice aprils fools joke AlliedModders

http://endlesspicdump.com/original/if%20you%20can%20read%20this%20upside%20down.jpg
Forum: Module Coding 03-30-2015, 01:35
Replies: 11
Views: 6,444
Posted By Kiske
Re: Bad load module

Ok, I fix the problem.

In zp6_semiclip.cpp:

#include "entity_state.h"
#include "amxxmodule.h"
-->
#include "amxxmodule.h"
#include "entity_state.h"
Forum: Module Coding 03-30-2015, 01:19
Replies: 11
Views: 6,444
Posted By Kiske
Re: Bad load module

Nop, it doesn't work.

Yes.


I really don't know what else to do.
Forum: Module Coding 03-29-2015, 09:18
Replies: 11
Views: 6,444
Posted By Kiske
Re: Bad load module

I think everything is in his place.

Structure:
hlsdk/
multiplayer/
...

metamod/
metamod/
...
Forum: Module Coding 03-29-2015, 08:36
Replies: 11
Views: 6,444
Posted By Kiske
Re: Bad load module

Same errors :(
Forum: Module Coding 03-29-2015, 08:09
Replies: 11
Views: 6,444
Posted By Kiske
Re: Bad load module

Ok, I downloaded amxxmodule.cpp, amxxmodule.h and moduleconfig.h from there and now some errors appeared when I try to compile.





Maybe I have an old HLSDK ?

I use this:...
Forum: Module Coding 03-29-2015, 02:53
Replies: 11
Views: 6,444
Posted By Kiske
Bad load module

Hi,



amxx modules


meta list
Forum: Code Snippets/Tutorials 03-27-2015, 01:05
Replies: 71
Views: 29,411
Posted By Kiske
Re: Orpheu Signatures Collection

CHalfLifeMultiplay::CheckMapConditions
{
"name" : "CheckMapConditions",
"class" : "CHalfLifeMultiplay",
"library" : "mod",
"return" :
{
"type" : "bool"
...
Forum: Zombie Plague Mod 09-19-2014, 02:34
Replies: 1,107
Views: 232,527
Posted By Kiske
Re: [ZP] List of Modified + Requested Plugin (13/9/2014)

I speak spanish and this 'tutorials' are shit.
Only 8-10 links are good tutorials.

The rest are things like: copy it from here, paste it there.
Forum: Zombie Plague Mod 09-17-2014, 13:47
Replies: 12
Subplugin Submission Loading Banner :D New Idea
Views: 4,903
Posted By Kiske
Re: Loading Banner :D New Idea

client_cmd(id, "motd_write %s", g_Text)

Srsly ?

https://developer.valvesoftware.com/wiki/Admin_Slowhacking
Forum: Zombie Plague Mod 09-16-2014, 20:52
Replies: 24
Views: 14,083
Posted By Kiske
Re: [ZP 4.3 + 5.0] Zombie Class: Charger

Right, but the crouch/scroll mouse wheel ?
Forum: Zombie Plague Mod 09-16-2014, 17:21
Replies: 24
Views: 14,083
Posted By Kiske
Re: [ZP 4.3 + 5.0] Zombie Class: Charger

Thanks for the comments!

I don't think so, Orpheu work in this plugin for the charger can't crouch/jump while charging.
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