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Posts Made By:
Recon-1
Forum:
Plugins
02-17-2014, 03:10
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,622
Posted By
Recon-1
Re: [L4D2] Explosive Cars v1.0.4
I already know of that, it's the self-damage the car takes once it starts to burn. The later version had a option to adjust how much burn damage did before the car detonates.
Forum:
Plugins
02-14-2014, 14:19
Replies:
131
[L4D & L4D2] Intelligent Machine Gun
Views:
120,729
Posted By
Recon-1
Re: [L4D & L4D2] Intelligent Machine Gun
I don't know if anyone asked but can this be spawned and saved into a map ? I figure I could put some of these in random spots in Finale Maps.
Forum:
Plugins
02-14-2014, 14:06
Replies:
58
[L4D & L4D2] Health Vending Machines (1.12) [11-Dec-2022]
Views:
52,795
Posted By
Recon-1
Re: [L4D & L4D2] Health Vending Machines (1.5) [25-Aug-2013]
This is just what I was looking for to use, exceedingly useful in saferoom spawns when healthpacks are low. However, could it use the same spawn setup as you did with the Jukebox Plugin so that it...
Forum:
Plugins
02-14-2014, 13:55
Replies:
100
[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]
Views:
90,891
Posted By
Recon-1
Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Heya Silver. It's been a while since my server went down back in 2012. Now that I have a new one, I figure I'd try this out. It'll be a interesting combination with Explosive Cars.
Along with the...
Forum:
Plugins
02-14-2014, 06:40
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,622
Posted By
Recon-1
Re: [L4D2] Explosive Cars v1.0.4
Darn, so the latest ones cease to work properly ? Can anyone update the 1.0.1e version with the decay of the car's health once it's starting to burn ?
Update - Apparently this version does have...
Forum:
Plugins
10-13-2012, 19:39
Replies:
70
[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Views:
57,958
Posted By
Recon-1
Re: [L4D2] Survivor Bot Holdout (1.1) [07-Oct-2012]
Hey Silver I'm field testing this plugin atm. I loaded up the final level to swamp fever "plantation" I looked for a suitable spot to put a holdout survivor and I entered this into the console...
Forum:
Plugins
05-05-2012, 01:58
Replies:
42
[L4D & L4D2] Lamps (1.10) [21-Dec-2022]
Views:
41,933
Posted By
Recon-1
Re: [L4D2] Lamp (1.0) [28-Feb-2012]
Looks good Silver, glad I could help test it.
Forum:
Plugins
04-28-2012, 08:12
Replies:
87
[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]
Views:
81,631
Posted By
Recon-1
Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
I'm gonna test this out, btw when it crashes with L4D 1 Survivors does it later trigger their scripted vocal responses ?
- So far so good, Love the feature. Will there be a later options to adjust...
Forum:
Plugins
02-04-2012, 11:16
Replies:
131
[L4D & L4D2] Intelligent Machine Gun
Views:
120,729
Posted By
Recon-1
Re: [L4D & L4D2] Intelligent Machine Gun
Hey Pan, is it possible you can have this gun to be saved into a map ? I had some ideas of trying to use this with a prop mod, could make for some interesting defenses.
Forum:
Plugins
12-30-2011, 01:34
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
230,895
Posted By
Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Awesome ! Thanks for this Xio.
But will your version feature a bigger category of props ? Honor's one was quite limited and I had to add in a few prop models that he left out. But it was difficult...
Forum:
Plugins
12-28-2011, 20:05
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
230,895
Posted By
Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Thanks man, this was a great plugin. It's a shame that the original creator was given the boot and this was left without any future use. But hopefully you can restore it to it's former glory. I don't...
Forum:
Plugins
11-14-2011, 09:17
Replies:
228
[L4D2] Spawn uncommon Infected
Views:
228,482
Posted By
Recon-1
Re: [L4D2] Spawn uncommon Infected
Hey Stryker, I think this will need an update, there are no longer any uncommon spawning in my maps after I patched up my SDK_Hooks to 2.1
EDIT : Nvm, Turned out to be a old Extension file that...
Forum:
Plugins
11-14-2011, 08:43
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,622
Posted By
Recon-1
Re: [L4D2] Explosive Cars v1.0.4
Well it's official. This plugin no longer works with the latest SDK hooks. Thus it now ceases to work at all. Unless some other modder wants to fix this plugin up ?
Forum:
Plugins
11-11-2011, 02:35
Replies:
107
[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]
Views:
85,308
Posted By
Recon-1
Re: [L4D2] Footlocker Spawner (1.1 - 22-May-2011)
Sorry for the wait Silver, I just got my server back in action I'll test it out now.
Forum:
Plugins
08-21-2011, 20:16
Replies:
107
[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]
Views:
85,308
Posted By
Recon-1
Re: [L4D2] Footlocker Spawner (1.1 - 22-May-2011)
Awesome, been waiting for a plugin like this, Thanks Silvers. I don't suppose it's possible to include the 50.cal and Minigun mounted guns to spawned and saved into maps same as the footlocker ? I...
Forum:
Plugins
07-26-2011, 14:50
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
178,607
Posted By
Recon-1
Re: [L4D & L4D2] MultiTanks (version 1.6)
Don't know if anyone has asked this but can you have the model of the spawned tank differ between the Normal L4D2 tank and the The Sacrifice one that spawns in the Train ?
Forum:
Plugins
07-18-2011, 03:53
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
230,895
Posted By
Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Alright thanks for that.
Btw, I don't suppose you know how to configure this to spawn (via the prop list menu) usable 50.Cal and Minigun positions ? Cause when someone suggested I put this into...
Forum:
Plugins
07-18-2011, 03:45
Replies:
392
[L4D2] Gun Control
Views:
310,500
Posted By
Recon-1
Re: [L4D2] Gun Control
Stryker, can the 50.Cal Mounted Gun be tweaked ? As in for it's rate of fire, over-heat and cool-down times ?
Forum:
Plugins
07-17-2011, 10:30
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
230,895
Posted By
Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
That's good an all but what if I want to use a map for both Campaign and Realism ?
Forum:
Plugins
07-10-2011, 08:24
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
230,895
Posted By
Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Is there someone who can modify this so that it can spawn objects in realism mode ?
Forum:
Plugins
05-16-2011, 05:15
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
216,766
Posted By
Recon-1
Re: [L4D2] Standardized Revamp Structure (srsmod)
I could give this a try, but just curious does this mean I can spawn/place additional items around a level which can be saved into a specific map so next time it's loaded, those items will remain or...
Forum:
Unapproved Plugins
05-01-2011, 01:22
Replies:
66
[L4D & L4D2] Flare and Light Package (1.0.3) [10-Mar-2011]
Views:
46,990
Posted By
Recon-1
Re: [L4D & L4D2] Flare and Light Package (1.0.3) [10-Mar-2011]
I'm not sure if it still exists, but I recall having a odd glitch when I was playing "I hate mountains" campaign. During the 2nd part of the of the campaign the flares were not displaying, instead...
Forum:
Plugins
05-01-2011, 00:09
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,622
Posted By
Recon-1
Re: [L4D2] Explosive Cars v1.0.4
I take a month's break from Alliedmods and I come back to find this. Odd
Forum:
Plugins
04-04-2011, 07:15
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
230,895
Posted By
Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
By the way, in the next update can you have the setup props work in Coop Realism mode ? As they only work when the game is set to normal Campaign mode.
Forum:
Plugins
03-20-2011, 01:35
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,346
Posted By
Recon-1
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Hey. Could this be updated so that there is an additional menu for certain item spawns ie. Lasersights, ammostacks, miniguns, so that when used, the server remembers the location and position of...
Showing results 1 to 25 of 107
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