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Search: Posts Made By: Recon-1
Forum: Plugins 02-17-2014, 03:10
Replies: 227
Views: 152,622
Posted By Recon-1
Re: [L4D2] Explosive Cars v1.0.4

I already know of that, it's the self-damage the car takes once it starts to burn. The later version had a option to adjust how much burn damage did before the car detonates.
Forum: Plugins 02-14-2014, 14:19
Replies: 131
Views: 120,729
Posted By Recon-1
Re: [L4D & L4D2] Intelligent Machine Gun

I don't know if anyone asked but can this be spawned and saved into a map ? I figure I could put some of these in random spots in Finale Maps.
Forum: Plugins 02-14-2014, 14:06
Replies: 58
Views: 52,795
Posted By Recon-1
Re: [L4D & L4D2] Health Vending Machines (1.5) [25-Aug-2013]

This is just what I was looking for to use, exceedingly useful in saferoom spawns when healthpacks are low. However, could it use the same spawn setup as you did with the Jukebox Plugin so that it...
Forum: Plugins 02-14-2014, 13:55
Replies: 100
Views: 90,891
Posted By Recon-1
Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]

Heya Silver. It's been a while since my server went down back in 2012. Now that I have a new one, I figure I'd try this out. It'll be a interesting combination with Explosive Cars.

Along with the...
Forum: Plugins 02-14-2014, 06:40
Replies: 227
Views: 152,622
Posted By Recon-1
Re: [L4D2] Explosive Cars v1.0.4

Darn, so the latest ones cease to work properly ? Can anyone update the 1.0.1e version with the decay of the car's health once it's starting to burn ?

Update - Apparently this version does have...
Forum: Plugins 10-13-2012, 19:39
Replies: 70
Views: 57,958
Posted By Recon-1
Re: [L4D2] Survivor Bot Holdout (1.1) [07-Oct-2012]

Hey Silver I'm field testing this plugin atm. I loaded up the final level to swamp fever "plantation" I looked for a suitable spot to put a holdout survivor and I entered this into the console...
Forum: Plugins 05-05-2012, 01:58
Replies: 42
Views: 41,933
Posted By Recon-1
Re: [L4D2] Lamp (1.0) [28-Feb-2012]

Looks good Silver, glad I could help test it.
Forum: Plugins 04-28-2012, 08:12
Replies: 87
Views: 81,631
Posted By Recon-1
Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]

I'm gonna test this out, btw when it crashes with L4D 1 Survivors does it later trigger their scripted vocal responses ?

- So far so good, Love the feature. Will there be a later options to adjust...
Forum: Plugins 02-04-2012, 11:16
Replies: 131
Views: 120,729
Posted By Recon-1
Re: [L4D & L4D2] Intelligent Machine Gun

Hey Pan, is it possible you can have this gun to be saved into a map ? I had some ideas of trying to use this with a prop mod, could make for some interesting defenses.
Forum: Plugins 12-30-2011, 01:34
Replies: 277
Views: 230,895
Posted By Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Awesome ! Thanks for this Xio.

But will your version feature a bigger category of props ? Honor's one was quite limited and I had to add in a few prop models that he left out. But it was difficult...
Forum: Plugins 12-28-2011, 20:05
Replies: 277
Views: 230,895
Posted By Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Thanks man, this was a great plugin. It's a shame that the original creator was given the boot and this was left without any future use. But hopefully you can restore it to it's former glory. I don't...
Forum: Plugins 11-14-2011, 09:17
Replies: 228
Views: 228,482
Posted By Recon-1
Re: [L4D2] Spawn uncommon Infected

Hey Stryker, I think this will need an update, there are no longer any uncommon spawning in my maps after I patched up my SDK_Hooks to 2.1

EDIT : Nvm, Turned out to be a old Extension file that...
Forum: Plugins 11-14-2011, 08:43
Replies: 227
Views: 152,622
Posted By Recon-1
Re: [L4D2] Explosive Cars v1.0.4

Well it's official. This plugin no longer works with the latest SDK hooks. Thus it now ceases to work at all. Unless some other modder wants to fix this plugin up ?
Forum: Plugins 11-11-2011, 02:35
Replies: 107
Views: 85,308
Posted By Recon-1
Re: [L4D2] Footlocker Spawner (1.1 - 22-May-2011)

Sorry for the wait Silver, I just got my server back in action I'll test it out now.
Forum: Plugins 08-21-2011, 20:16
Replies: 107
Views: 85,308
Posted By Recon-1
Re: [L4D2] Footlocker Spawner (1.1 - 22-May-2011)

Awesome, been waiting for a plugin like this, Thanks Silvers. I don't suppose it's possible to include the 50.cal and Minigun mounted guns to spawned and saved into maps same as the footlocker ? I...
Forum: Plugins 07-26-2011, 14:50
Replies: 185
Views: 178,607
Posted By Recon-1
Re: [L4D & L4D2] MultiTanks (version 1.6)

Don't know if anyone has asked this but can you have the model of the spawned tank differ between the Normal L4D2 tank and the The Sacrifice one that spawns in the Train ?
Forum: Plugins 07-18-2011, 03:53
Replies: 277
Views: 230,895
Posted By Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Alright thanks for that.

Btw, I don't suppose you know how to configure this to spawn (via the prop list menu) usable 50.Cal and Minigun positions ? Cause when someone suggested I put this into...
Forum: Plugins 07-18-2011, 03:45
Replies: 392
Views: 310,500
Posted By Recon-1
Re: [L4D2] Gun Control

Stryker, can the 50.Cal Mounted Gun be tweaked ? As in for it's rate of fire, over-heat and cool-down times ?
Forum: Plugins 07-17-2011, 10:30
Replies: 277
Views: 230,895
Posted By Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

That's good an all but what if I want to use a map for both Campaign and Realism ?
Forum: Plugins 07-10-2011, 08:24
Replies: 277
Views: 230,895
Posted By Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Is there someone who can modify this so that it can spawn objects in realism mode ?
Forum: Plugins 05-16-2011, 05:15
Replies: 594
Views: 216,766
Posted By Recon-1
Re: [L4D2] Standardized Revamp Structure (srsmod)

I could give this a try, but just curious does this mean I can spawn/place additional items around a level which can be saved into a specific map so next time it's loaded, those items will remain or...
Forum: Unapproved Plugins 05-01-2011, 01:22
Replies: 66
Views: 46,990
Posted By Recon-1
Re: [L4D & L4D2] Flare and Light Package (1.0.3) [10-Mar-2011]

I'm not sure if it still exists, but I recall having a odd glitch when I was playing "I hate mountains" campaign. During the 2nd part of the of the campaign the flares were not displaying, instead...
Forum: Plugins 05-01-2011, 00:09
Replies: 227
Views: 152,622
Posted By Recon-1
Re: [L4D2] Explosive Cars v1.0.4

I take a month's break from Alliedmods and I come back to find this. Odd
Forum: Plugins 04-04-2011, 07:15
Replies: 277
Views: 230,895
Posted By Recon-1
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

By the way, in the next update can you have the setup props work in Coop Realism mode ? As they only work when the game is set to normal Campaign mode.
Forum: Plugins 03-20-2011, 01:35
Replies: 500
Views: 459,346
Posted By Recon-1
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

Hey. Could this be updated so that there is an additional menu for certain item spawns ie. Lasersights, ammostacks, miniguns, so that when used, the server remembers the location and position of...
Showing results 1 to 25 of 107

 
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