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Search: Posts Made By: zXCaptainXz
Forum: Scripting Help 05-07-2023, 13:13
Replies: 1
Views: 444
Posted By zXCaptainXz
Re: how to reorder items in vip extra menu?

You have to change the order of the plugins in plugins-zp50_ammopacks.ini/plugins.ini

Please ask Zombie Plague related questions in the appropriate subforum for better support:...
Forum: Scripting Help 05-02-2023, 01:08
Replies: 5
Views: 882
Posted By zXCaptainXz
Re: cant change the description of the zombies

If I remember correctly, you could change it in amxmodx/data/lang/zombieplague.txt or zombieplague50.txt, just look for that file and search for Health++ and change it to what you need.
I don't...
Forum: Scripting Help 02-09-2023, 13:49
Replies: 3
Views: 643
Posted By zXCaptainXz
Re: message logs without slash

I think he means chat logs, he doesn't want to log player commands (when they type /me /hp etc...)

Add this check

if(message[0]=='/') return
Forum: Scripting Help 02-09-2023, 13:46
Replies: 14
Views: 1,584
Posted By zXCaptainXz
Re: Problem with the & sign

I'm not sure but maybe you need to escape the & with ^,
Try this instead <@^&1029504517319954443>
Forum: Scripting Help 01-28-2023, 11:48
Replies: 6
Views: 862
Posted By zXCaptainXz
Re: deathrun used buttons

Good news, it compiles!
Bad news, sorry I didn't test it...


/* Plugin generated by AMXX-Studio */

#include < amxmodx >
#include < cstrike >
#include < fakemeta >
#include < hamsandwich >
Forum: Scripting Help 12-19-2022, 04:52
Replies: 5
Views: 1,335
Posted By zXCaptainXz
Re: Using chatGPT AI to generate scripts and foundations

Wow... I can't believe the AI wrote all of this, what an age we live in. Even if it's incorrect it's still impressive.

The correct syntax is else if (szTeam[0] == 'C'), because the [0] means the...
Forum: Zombie Plague Mod 12-10-2022, 13:15
Replies: 2
Help / Support zm infection round
Views: 639
Posted By zXCaptainXz
Re: zm infection round

Bumps thread after 2 hours even though no one posted after him, you're not getting an answer
Forum: Zombie Plague Mod 12-02-2022, 13:59
Replies: 8
Views: 926
Posted By zXCaptainXz
Re: Zombie mod extra weapons not working

I can't tell which plugin is causing interference. I suggest you first try disabling plugins.ini (rename it to plugins.in for example) and see if the problem persists. If it does, then it's a a...
Forum: Zombie Plague Mod 12-02-2022, 12:29
Replies: 8
Views: 926
Posted By zXCaptainXz
Re: Zombie mod extra weapons not working

Weird, it's working normally for me. Care posting your plugins.ini and plugins-zp50_ammopacks.ini here?
Forum: Zombie Plague Mod 12-02-2022, 10:06
Replies: 8
Views: 926
Posted By zXCaptainXz
Forum: Scripting Help 11-26-2022, 07:17
Replies: 5
Views: 962
Posted By zXCaptainXz
Re: Family Sharing ( Again )

Check your private messages please
Forum: Scripting Help 11-18-2022, 05:55
Replies: 26
Views: 1,467
Posted By zXCaptainXz
Re: Storing string in cVar

Looks like you didn't hear of compile-time operations. Not all operations are handled at runtime, if the compiler detects code that doesn't need to be computed at runtime, it will automatically do...
Forum: Scripting Help 10-27-2022, 15:45
Replies: 2
Views: 860
Posted By zXCaptainXz
Re: healing entities ?

Is this the part you're struggling with?

/*static Float:LastPrint = 0.0

new iOwner2 = pev(iEnt, DISPENSER_OWNER);
new CsTeam:iOwnerTeam = cs_get_user_team(iOwner2);
...
Forum: Scripting Help 10-26-2022, 13:40
Replies: 7
Views: 762
Posted By zXCaptainXz
Re: How to make entity (nade) push enemies? (not knockback)

When it touches the victim, should the nade?
1- Knock the victim back and explode immediately
2- Knock the victim back, and bounce the opposite direction?
3- Knock the victim back, and travel at...
Forum: Scripting Help 10-25-2022, 17:31
Replies: 7
Views: 1,011
Posted By zXCaptainXz
Re: best way to share an int array among plugins?

This is your main plugin where your global array will be stored, you have a register 2 native functions, one to get the array value for a specific index and another to set the array value for a...
Forum: Scripting Help 10-25-2022, 05:31
Replies: 6
Views: 651
Posted By zXCaptainXz
Re: [AMXX] Run time error 3: stack error

I'm dizzy as well to be perfectly honest, 2 questions:
- When is the error happening exactly?
- How many snowflakes do you have?
Forum: Scripting Help 10-24-2022, 04:29
Replies: 2
Views: 518
Posted By zXCaptainXz
Re: [tf2] attempting to override default projectile speed of syringes

Hey, you're posting in the wrong subforum, this is for AMX Mod X, this is the subforum for sourcemod https://forums.alliedmods.net/forumdisplay.php?f=107

You can surround your code with (remove...
Forum: Scripting Help 10-22-2022, 01:25
Replies: 4
Views: 627
Posted By zXCaptainXz
Re: mp3 and wav format

Set mp3volume and volume cvars to 1 maybe? It could be an issue with your CS. I don't know why you're mixing both wav and mp3, just use one or the other.
Forum: Scripting Help 10-20-2022, 17:14
Replies: 8
Views: 859
Posted By zXCaptainXz
Re: simple way to detect player stuck on spawn?

It's because of the error Natsheh pointed out, it should be &&(pev(player,pev_solid)!=SOLID_NOT)

Anyway, I tried this code and it removed a faulty spawn successfully, give it a shot


#include...
Forum: Scripting Help 10-20-2022, 13:12
Replies: 8
Views: 859
Posted By zXCaptainXz
Re: simple way to detect player stuck on spawn?

The part which I borrowed from that plugin is not complicated at all, it's simply calling TraceHull once and checking for collisions, no loops involved or anything. It is called only once on spawn....
Forum: Scripting Help 10-19-2022, 18:40
Replies: 8
Views: 859
Posted By zXCaptainXz
Re: simple way to detect player stuck on spawn?

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

public plugin_init() {
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}

public...
Forum: Scripting Help 10-06-2022, 16:20
Replies: 4
Views: 743
Posted By zXCaptainXz
Re: Show Damage Plus

public client_connected(id, attacker)
{
set_task(1.0, "ComboControl", attacker, _, _, "b")
}

->

public client_putinserver(id)
{
set_task(1.0, "ComboControl", id, _, _, "b")
Forum: Scripting Help 10-06-2022, 05:58
Replies: 7
Views: 1,206
Posted By zXCaptainXz
Re: get id's id

Record[TopPlayer[1][KILL]][SELFKILL] should return the most killing player's self kills then
Forum: Zombie Plague Mod 09-19-2022, 04:06
Replies: 10
Views: 2,056
Posted By zXCaptainXz
Re: [ZP 5.0.8] How do I make your nemesis have 250 damage?

Did you compile the .sma after editing it?
Forum: Zombie Plague Mod 09-18-2022, 11:04
Replies: 10
Views: 2,056
Posted By zXCaptainXz
Re: [ZP 5.0.8] How do I make your nemesis have 250 damage?

Replace whatever's inside fw_TakeDamage in zp50_class_nemesis.sma with this


// Ham Take Damage Forward
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
//...
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