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Search: Posts Made By: JoKeR LauGh
Forum: Scripting Help 01-06-2017, 09:53
Replies: 26
Views: 4,489
Posted By JoKeR LauGh
Re: Ham_Killed skipping frags?

Ahhh, I got it wrong there. My bad.
Forum: Scripting Help 01-06-2017, 07:57
Replies: 26
Views: 4,489
Posted By JoKeR LauGh
Re: Ham_Killed skipping frags?

AFAIK, DeathMsg is the one which will not be called on grenade kill.
Forum: Scripting Help 01-05-2017, 02:45
Replies: 6
Views: 962
Posted By JoKeR LauGh
Re: The menu doesn't update for every player

Dear sir, I have a question. Maybe a bit off-topic.. makes me curious on this
register_menucmd(register_menuid("RandomMenu"), 1023, "MenuHandler"); // Old menu style, has to be registred

is it (...
Forum: Zombie Plague Mod 01-03-2017, 20:20
Replies: 5
Poll: Suggestion / Subplugin Request [Ideas][CSO] Zombie DNA for ZP
Views: 4,426
Posted By JoKeR LauGh
Re: [Ideas][CSO] Zombie DNA for ZP

I wonder how will you do this, is it by get_pcvar_pointer and then decrease the value of the knockback power?
Forum: Scripting Help 01-03-2017, 13:41
Replies: 15
Views: 2,044
Posted By JoKeR LauGh
Re: Messages/Tries/ArrayPush/Screenshake/Ent Exists/nVault Multiple Info/HAM_ | FMRES

It's binary shifting, Bugsy wrote an article on this. As computer don't store data as words so it store data as binary( or numbers).
Here, https://forums.alliedmods.net/showthread.php?t=139916 ....
Forum: Scripting Help 01-03-2017, 13:09
Replies: 4
Views: 1,198
Posted By JoKeR LauGh
Re: Ham_Killed or client_death better?

Ah, I see. Seems Ham do cover even wider function. Thanks for the information, very useful for beginners to understand. Thank you, sir.
Forum: Scripting Help 01-03-2017, 12:39
Replies: 4
Views: 1,198
Posted By JoKeR LauGh
Ham_Killed or client_death better?

Hello, as the title stated. I just wondering why most of the coders use Ham_Killed rather than csx's client_death forward? I am about to use client_death forward but I am afraid it may not be the...
Forum: Zombie Plague Mod 01-03-2017, 12:09
Replies: 3
Views: 1,411
Posted By JoKeR LauGh
Re: zm class

I don't see what he did wrong there.
He surely check if the client is an admin. Could you came with a reasonable argument, buddy?
Forum: Zombie Plague Mod 01-03-2017, 09:54
Replies: 5
Help / Support Lasermine in the air
Views: 1,524
Posted By JoKeR LauGh
Re: Lasermine in the air

I wonder why yokomo didn't figured that out before if that was the main solution to prevent the implantation of tripmine in the mid air. :shock:
Forum: Code Snippets/Tutorials 01-02-2017, 08:30
Replies: 108
Views: 63,055
Posted By JoKeR LauGh
Re: Programming for starters

Thank you, sir. Your explanation indeed really useful and informative. Thank you for your time.
Forum: Code Snippets/Tutorials 01-02-2017, 07:46
Replies: 108
Views: 63,055
Posted By JoKeR LauGh
Re: Programming for starters

http://wiki.c2.com/?GlobalVariablesAreBad

Doing my best, sir.

One more question. In 'Array of Strings' .
//To define an array of strings that you will assign a value to when defining:
new...
Forum: Code Snippets/Tutorials 01-02-2017, 07:26
Replies: 108
Views: 63,055
Posted By JoKeR LauGh
Re: Programming for starters

I read the article. Global do have one serious problem, 'memory allocation issues' but I saw a lot of plugins worked perfectly using global variables some of them even a high-traffic plugin; 'Zombie...
Forum: Code Snippets/Tutorials 01-01-2017, 10:49
Replies: 108
Views: 63,055
Posted By JoKeR LauGh
Re: Programming for starters

Hello, sorry for reviving.
I am totally new to coding and I have actually a couple of silly question..
In Part 1, in the

changeColorLuminosity(anyColor[3],factor)
{
anyColor[0] =...
Forum: Zombie Plague Mod 12-21-2016, 15:35
Replies: 3
Views: 1,197
Posted By JoKeR LauGh
Re: Help please, in mod zombie plague

Kindly post your sma file, please.
Forum: Zombie Plague Mod 12-22-2012, 21:47
Replies: 1,608
Subplugin Submission [ZP] Zombie VIP 1.9.1
Views: 1,078,469
Posted By JoKeR LauGh
Re: [ZP] Zombie VIP 1.7.2

I still remember what aaarnas have said about this. You can't change model because it have been trigger by ZP core plugin.
Forum: Zombie Plague Mod 12-13-2012, 19:43
Replies: 65
Views: 48,367
Posted By JoKeR LauGh
Forum: Zombie Plague Mod 07-20-2012, 18:39
Replies: 10
Help / Support Question ?
Views: 1,997
Posted By JoKeR LauGh
Re: Question ?

post your zp_zombieclasses.ini
Forum: Zombie Plague Mod 07-06-2012, 19:28
Replies: 21
Views: 21,387
Posted By JoKeR LauGh
Re: [ZP 4.3] Extra Item: SL8 - Heat (v1.1 | Fix some test)(Heat Weapon)

BUGS.

1) If you have 2 weapons at the same time and press the SL8 weapon list the SL8 won't appear unless you drop the second weapon.

2) Sound is not working.
Forum: Unapproved/Old Plugins 07-06-2012, 11:06
Replies: 18
Views: 9,169
Posted By JoKeR LauGh
Re: [CS1.6/CZ] Natives Knife Range

I mean like if you press ATTACK1 or ATTACK2 every time you will have the edited range of swing or stab.
Forum: Unapproved/Old Plugins 07-05-2012, 09:08
Replies: 18
Views: 9,169
Posted By JoKeR LauGh
Re: [CS1.6/CZ] Natives Knife Range

@yokomo

How to make the range to be constant when someone is using a knife?
I mean, you no need to say /cmdblabla all the time. Sorry for my scripting level.
Forum: Unapproved/Old Plugins 07-04-2012, 09:51
Replies: 18
Views: 9,169
Posted By JoKeR LauGh
Re: [CS1.6/CZ] Natives Knife Range

Thanks for the natives. This would be fun. ;)
Forum: Zombie Plague Mod 07-03-2012, 10:55
Replies: 21
Views: 21,387
Posted By JoKeR LauGh
Re: [ZP 4.3] Extra Item: SL8 - Heat (Heat Weapon)

If you don't care I want the after zoom and heat effect code for my plugin, Can I?
Forum: Zombie Plague Mod 07-03-2012, 10:48
Replies: 21
Views: 21,387
Posted By JoKeR LauGh
Re: [ZP 4.3] Extra Item: SL8 - Heat (Heat Weapon)

*downloaded*

The video was nice. ;)
Congratulations!
Forum: Scripting Help 06-06-2012, 08:30
Replies: 4
Views: 1,138
Posted By JoKeR LauGh
Re: Hold Button

any button

@jimaway
I know all the button for CS.
Forum: Scripting Help 06-06-2012, 02:52
Replies: 4
Views: 1,138
Posted By JoKeR LauGh
Hold Button

Hello.

I was thinking is there a way when a player hold a button and do an action. But, how to detect if the player is holding or pressing the button for x second?

Thanks.
Showing results 1 to 25 of 500

 
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