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Posts Made By:
bakugo
Forum:
Plugins
05-14-2022, 15:22
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
I currently do not plan to add any more reverts.
See above. Keep in mind that the goal of this plugin was to bring back weapons that became significantly less fun over the years, not just...
Forum:
Plugins
12-29-2021, 09:13
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Currently there's no way to force-enable items, only force-disable. I might add this in the future.
Forum:
Plugins
12-27-2021, 18:42
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
What do you mean? The ones showing up as disabled correspond with the ones you set to 0.
Forum:
Plugins
12-18-2021, 14:40
Replies:
17
[TF2] Projectile Collision Fix
Views:
4,015
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
Where does it still happen? The stairs in turbine are a func_brush but none of the projectiles have issues there anymore.
Forum:
Plugins
12-18-2021, 00:46
Replies:
17
[TF2] Projectile Collision Fix
Views:
4,015
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
Seems like they fixed all the cases I told them about. I don't think there are any more left.
Forum:
Plugins
12-03-2021, 07:56
Replies:
17
[TF2] Projectile Collision Fix
Views:
4,015
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
They fixed it for func_lod but not for prop_dynamic, func_brush, etc
Still happens on badwater last, turbine middle, probably more.
I think it was fixed everywhere for other projectiles but I'm...
Forum:
Plugins
07-04-2021, 18:47
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts
Update your sourcemod and any plugins you have that use gamedata txts (including this one).
Forum:
Plugins
04-18-2021, 15:44
Replies:
17
[TF2] Projectile Collision Fix
Views:
4,015
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
Could you go into more detail about this? Arrows work fine for me on tr_walkway_fix. As far as I know, they are not affected by this issue.
Forum:
Plugins
04-17-2021, 23:28
Replies:
17
[TF2] Projectile Collision Fix
Views:
4,015
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
How so? It runs one trace per frame for every eligible projectile that is colliding with something (which generally only happens once unless that projectile passes through one of the bugged bounding...
Forum:
Plugins
11-21-2020, 10:24
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts
Can't reproduce, do you have a crashlog?
Forum:
Plugins
10-18-2020, 08:06
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts
Fixed
Forum:
Plugins
10-08-2020, 03:52
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
Re: [TF2] Weapon Reverts
Fixed.
Forum:
Plugins
09-09-2020, 13:08
Replies:
29
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Views:
10,332
Posted By
bakugo
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)
TF2 Weapon Reverts
This plugin reverts many fun weapons that have been nerfed over the years back to their pre-nerf states. Over 40 weapons are reverted in this plugin, a full list can be read...
Forum:
Extensions
08-01-2020, 16:27
Replies:
880
DHooks (Dynamic Hooks - Dev Preview)
Views:
568,391
Posted By
bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)
That makes sense, thanks.
Forum:
Extensions
07-31-2020, 06:20
Replies:
880
DHooks (Dynamic Hooks - Dev Preview)
Views:
568,391
Posted By
bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)
Is it normal that multiple plugins can't detour the same function at the same time? Is there any way around this?
Forum:
Plugin/Gameplay Ideas and Requests
07-27-2020, 17:07
Replies:
2
[TF2] How to activate b.a.s.e jumper multiple times?
Views:
579
Posted By
bakugo
Re: [TF2] How to activate b.a.s.e jumper multiple times?
sm_cvar tf_parachute_deploy_toggle_allowed 1
Forum:
Plugins
06-20-2020, 20:47
Replies:
17
[TF2] Projectile Collision Fix
Views:
4,015
Posted By
bakugo
[TF2] Projectile Collision Fix
⠀
21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.
This plugin fixes some weapon projectiles...
Forum:
Plugins
05-10-2020, 19:09
Replies:
3
[ANY?] Timescale Windows Fix
Views:
3,034
Posted By
bakugo
[ANY?] Timescale Windows Fix
This plugin allows host_timescale changes to work on Windows servers without having to turn on sv_cheats. This has always worked fine on Linux servers, but there is some extra engine code that only...
Forum:
Plugins
04-25-2020, 15:01
Replies:
2
[TF2] Heavy Health Exploit Fix
Views:
1,509
Posted By
bakugo
[TF2] Heavy Health Exploit Fix
Simple plugin to fix a recently discovered game-breaking bug that allows heavies to gain very large amounts of health by abusing health-draining weapons. Any player who performs the exploit will be...
Forum:
Plugins
03-02-2020, 15:30
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
224,179
Posted By
bakugo
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07
tfh_normalhealth is broken, there's a GetConVarBool in there that should be GetConVarInt instead.
Can't believe this went unnoticed for so long...
Forum:
Plugins
02-11-2020, 17:51
Replies:
2
[TF2] Sentry Exploit Fix (2/8/2020)
Views:
1,512
Posted By
bakugo
Re: [TF2] Sentry Exploit Fix (2/8/2020)
This method is way, WAY overkill. Maybe that's what you were going for, in which case good job, but still.
It's way easier to just hook TakeDamage or TraceAttack and do a raytrace between the...
Forum:
Plugins
01-12-2020, 12:30
Replies:
5
[TF2] Anti-Invis Wrench Exploit
Views:
2,412
Posted By
bakugo
Re: [TF2] Anti-Invis Wrench Exploit
There's a much better way to fix this, you can actually detect when the exploit is active by periodically checking a netprop (m_fEffects & EF_NODRAW). I do not believe this netprop value is used on...
Forum:
News
03-14-2016, 11:44
Replies:
39
Recent CS:GO "GSLT" bans and SourceMod
Views:
67,286
Posted By
bakugo
Re: Recent CS:GO "GSLT" bans and SourceMod
I updated sourcemod today and found a problem with this option: even with "FollowCSGOServerGuidelines" set to "no", sourcemod still blocks giving disallowed items (weapon_knife_*). Skin netprops work...
Forum:
Source Servers (SRCDS)
01-28-2016, 17:32
Replies:
18
Getting a complete list of banned plugins and tags
Views:
2,740
Posted By
bakugo
Re: Getting a complete list of banned plugins and tags
Do you have any idea what you're talking about or what overwatch is?
Forum:
Source Servers (SRCDS)
01-28-2016, 16:05
Replies:
18
Getting a complete list of banned plugins and tags
Views:
2,740
Posted By
bakugo
Re: Getting a complete list of banned plugins and tags
Also, if they're not using commands to detect the plugins, they are using some method to directly detect when a fake item is given to a player. My plugin had no tags and wasn't public so I really...
Showing results 1 to 25 of 37
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