Raised This Month: $318 Target: $400
 79%   Almost there!

Showing results 1 to 25 of 37
Search took 0.00 seconds.
Search: Posts Made By: bakugo
Forum: Plugins 05-14-2022, 15:22
Replies: 29
Views: 10,332
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)

I currently do not plan to add any more reverts.



See above. Keep in mind that the goal of this plugin was to bring back weapons that became significantly less fun over the years, not just...
Forum: Plugins 12-29-2021, 09:13
Replies: 29
Views: 10,332
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)

Currently there's no way to force-enable items, only force-disable. I might add this in the future.
Forum: Plugins 12-27-2021, 18:42
Replies: 29
Views: 10,332
Posted By bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)

What do you mean? The ones showing up as disabled correspond with the ones you set to 0.
Forum: Plugins 12-18-2021, 14:40
Replies: 17
Views: 4,015
Posted By bakugo
Re: [TF2] Projectile Collision Fix

Where does it still happen? The stairs in turbine are a func_brush but none of the projectiles have issues there anymore.
Forum: Plugins 12-18-2021, 00:46
Replies: 17
Views: 4,015
Posted By bakugo
Re: [TF2] Projectile Collision Fix

Seems like they fixed all the cases I told them about. I don't think there are any more left.
Forum: Plugins 12-03-2021, 07:56
Replies: 17
Views: 4,015
Posted By bakugo
Re: [TF2] Projectile Collision Fix

They fixed it for func_lod but not for prop_dynamic, func_brush, etc
Still happens on badwater last, turbine middle, probably more.

I think it was fixed everywhere for other projectiles but I'm...
Forum: Plugins 07-04-2021, 18:47
Replies: 29
Views: 10,332
Posted By bakugo
Re: [TF2] Weapon Reverts

Update your sourcemod and any plugins you have that use gamedata txts (including this one).
Forum: Plugins 04-18-2021, 15:44
Replies: 17
Views: 4,015
Posted By bakugo
Re: [TF2] Projectile Collision Fix

Could you go into more detail about this? Arrows work fine for me on tr_walkway_fix. As far as I know, they are not affected by this issue.
Forum: Plugins 04-17-2021, 23:28
Replies: 17
Views: 4,015
Posted By bakugo
Re: [TF2] Projectile Collision Fix

How so? It runs one trace per frame for every eligible projectile that is colliding with something (which generally only happens once unless that projectile passes through one of the bugged bounding...
Forum: Plugins 11-21-2020, 10:24
Replies: 29
Views: 10,332
Posted By bakugo
Re: [TF2] Weapon Reverts

Can't reproduce, do you have a crashlog?
Forum: Plugins 10-18-2020, 08:06
Replies: 29
Views: 10,332
Posted By bakugo
Forum: Plugins 10-08-2020, 03:52
Replies: 29
Views: 10,332
Posted By bakugo
Forum: Plugins 09-09-2020, 13:08
Replies: 29
Views: 10,332
Posted By bakugo
[TF2] Weapon Reverts (v1.2.0, 2021-11-19)

TF2 Weapon Reverts

This plugin reverts many fun weapons that have been nerfed over the years back to their pre-nerf states. Over 40 weapons are reverted in this plugin, a full list can be read...
Forum: Extensions 08-01-2020, 16:27
Replies: 880
Views: 568,391
Posted By bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)

That makes sense, thanks.
Forum: Extensions 07-31-2020, 06:20
Replies: 880
Views: 568,391
Posted By bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)

Is it normal that multiple plugins can't detour the same function at the same time? Is there any way around this?
Forum: Plugin/Gameplay Ideas and Requests 07-27-2020, 17:07
Replies: 2
Views: 579
Posted By bakugo
Re: [TF2] How to activate b.a.s.e jumper multiple times?

sm_cvar tf_parachute_deploy_toggle_allowed 1
Forum: Plugins 06-20-2020, 20:47
Replies: 17
Views: 4,015
Posted By bakugo
[TF2] Projectile Collision Fix


21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.


This plugin fixes some weapon projectiles...
Forum: Plugins 05-10-2020, 19:09
Replies: 3
Views: 3,034
Posted By bakugo
[ANY?] Timescale Windows Fix

This plugin allows host_timescale changes to work on Windows servers without having to turn on sv_cheats. This has always worked fine on Linux servers, but there is some extra engine code that only...
Forum: Plugins 04-25-2020, 15:01
Replies: 2
Views: 1,509
Posted By bakugo
[TF2] Heavy Health Exploit Fix

Simple plugin to fix a recently discovered game-breaking bug that allows heavies to gain very large amounts of health by abusing health-draining weapons. Any player who performs the exploit will be...
Forum: Plugins 03-02-2020, 15:30
Replies: 475
Views: 224,179
Posted By bakugo
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07

tfh_normalhealth is broken, there's a GetConVarBool in there that should be GetConVarInt instead.

Can't believe this went unnoticed for so long...
Forum: Plugins 02-11-2020, 17:51
Replies: 2
Views: 1,512
Posted By bakugo
Re: [TF2] Sentry Exploit Fix (2/8/2020)

This method is way, WAY overkill. Maybe that's what you were going for, in which case good job, but still.

It's way easier to just hook TakeDamage or TraceAttack and do a raytrace between the...
Forum: Plugins 01-12-2020, 12:30
Replies: 5
Views: 2,412
Posted By bakugo
Re: [TF2] Anti-Invis Wrench Exploit

There's a much better way to fix this, you can actually detect when the exploit is active by periodically checking a netprop (m_fEffects & EF_NODRAW). I do not believe this netprop value is used on...
Forum: News 03-14-2016, 11:44
Replies: 39
Views: 67,286
Posted By bakugo
Re: Recent CS:GO "GSLT" bans and SourceMod

I updated sourcemod today and found a problem with this option: even with "FollowCSGOServerGuidelines" set to "no", sourcemod still blocks giving disallowed items (weapon_knife_*). Skin netprops work...
Forum: Source Servers (SRCDS) 01-28-2016, 17:32
Replies: 18
Views: 2,740
Posted By bakugo
Re: Getting a complete list of banned plugins and tags

Do you have any idea what you're talking about or what overwatch is?
Forum: Source Servers (SRCDS) 01-28-2016, 16:05
Replies: 18
Views: 2,740
Posted By bakugo
Re: Getting a complete list of banned plugins and tags

Also, if they're not using commands to detect the plugins, they are using some method to directly detect when a fake item is given to a player. My plugin had no tags and wasn't public so I really...
Showing results 1 to 25 of 37

 
Forum Jump

All times are GMT -4. The time now is 06:49.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode