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Search: Posts Made By: hectorz0r
Forum: Trash 09-05-2010, 10:56
Replies: 0
Views: 765
Posted By hectorz0r
Forum: Scripting 08-29-2010, 15:11
Replies: 4
Views: 1,386
Posted By hectorz0r
Re: Troubles with ChangeClientTeam

I dont want them to die, i'm even changing their lifestate so i can change it without forcing them to die and them setting it back. If i'm not wrong, you cant just change TeamNum (bailopan said...
Forum: Scripting 08-29-2010, 14:57
Replies: 4
Views: 1,386
Posted By hectorz0r
Troubles with ChangeClientTeam [NOT SOLVED]

If i'm not mistaken, this native seems to have no effect on hl2mp. Changing the player team through "jointeam" command shouldnt work either, because it has a delay. Any ideas? :|
Forum: Scripting 08-27-2010, 15:48
Replies: 37
Views: 8,628
Posted By hectorz0r
Re: CSWeaponDrop

Thank you.
Forum: Scripting 08-26-2010, 22:43
Replies: 37
Views: 8,628
Posted By hectorz0r
Re: CSWeaponDrop

What about TerminateRound?
Forum: Scripting 08-19-2010, 08:43
Replies: 7
Views: 3,075
Posted By hectorz0r
Re: FCVAR_SERVER_CAN_EXECUTE question.

Won't work. Assuming that on hl2mp you can carry more than one weapon per slot, the GetPlayerWeaponSlot should return the physgun instead of the crowbar if player dont own a crowbar. Is there any way...
Forum: Scripting 08-18-2010, 15:42
Replies: 7
Views: 3,075
Posted By hectorz0r
Re: FCVAR_SERVER_CAN_EXECUTE question.

:nono:

Use isnt a cheat command.
Forum: Scripting 08-18-2010, 14:17
Replies: 7
Views: 3,075
Posted By hectorz0r
FCVAR_SERVER_CAN_EXECUTE question.

Is there any way to get rid of it? Or it's simply blocked and cannot be unlocked?

Ex:
ClientCommand(player, "use weapon_crowbar")

Use seems to be a clientside command, since FakeClientCommand...
Forum: Scripting 08-16-2010, 12:00
Replies: 5
Views: 1,428
Posted By hectorz0r
Re: Cannot think about a desc for this (operators)

Erhm, I through there was a different method, so the ONLY way of doing this is with the following method, right?

get_pcount(bool:this, bool:that, bool:something)
{
new players

for(new...
Forum: Scripting 08-16-2010, 11:28
Replies: 5
Views: 1,428
Posted By hectorz0r
Cannot think about a desc for this (operators)

I'm trying to find an if inside of another if, yea I know it doesnt make any sense, but if you take a look at the exemple you'll get my point.

get_pcount()
{
new players

for(new x =...
Forum: Scripting 08-11-2010, 11:22
Replies: 4
Views: 1,441
Posted By hectorz0r
Re: ChangeTeam question.

Nope. Bailopan stated once that doing what Leonardo suggested wont work.

http://forums.alliedmods.net/showthread.php?t=63506&highlight=switchteam

Gotta try your suggestion.
Forum: Scripting 08-11-2010, 11:10
Replies: 4
Views: 1,441
Posted By hectorz0r
Re: ChangeTeam question.

You're not getting my point. Cstrike has nothing to do with my question (except for the SwitchTeam func - or something like that, I cant really remember the name). I believe this is available on...
Forum: Scripting 08-11-2010, 09:53
Replies: 4
Views: 1,441
Posted By hectorz0r
ChangeTeam question.

Well, CSS has a signature called "SwitchTeam" or something like that which give you the ability to switch client team without getting him killed. I wonder if there is a way to do the same in other...
Forum: Scripting 08-10-2010, 14:33
Replies: 10
Views: 2,751
Posted By hectorz0r
Re: temp light entity

lmao, my bad. i totally forgot about mat_fullbright (not sure if its present in hl2mp, it is in css). I'll just change their screen color a bit with a fade msg and then apply the mat_fullbright....
Forum: Scripting 08-10-2010, 11:00
Replies: 10
Views: 2,751
Posted By hectorz0r
Re: temp light entity

a fake nightvision for hl2dm, lol. few adjusts on the origin pos should fix the problem i guess. gotta try when i get my computer back.
Forum: Scripting 08-09-2010, 23:17
Replies: 10
Views: 2,751
Posted By hectorz0r
Re: temp light entity

another question, m_fRadius does not fill the whole player view (test from a week ago), also higher values doesnt seems to work, is there a way to fill the player screen with the light? doing some...
Forum: Scripting 08-09-2010, 23:14
Replies: 5
Views: 1,118
Posted By hectorz0r
Re: pre death

i'm currently stoping it with sdkhooks, i was just wondering if i could do something else with player_death but since player is already dead nvm.
Forum: Scripting 08-09-2010, 13:44
Replies: 5
Views: 1,118
Posted By hectorz0r
Re: pre death

yes, i'm talking about player_death event (hooked as pre).well, even hooked as pre player is already dead when the event fires?
Forum: Scripting 08-09-2010, 13:29
Replies: 5
Views: 1,118
Posted By hectorz0r
pre death

when exactly pre death occurs? i mean, is the deathmsg still passed and what about player health? im asking cuz i want to make sure if i can/not "revive" the player on pre death like reseting his hp...
Forum: Scripting 08-08-2010, 15:53
Replies: 10
Views: 2,751
Posted By hectorz0r
Re: temp light entity

so te_sendtoclient would do the trick with this code, correct?
Forum: Scripting 08-07-2010, 15:27
Replies: 10
Views: 2,751
Posted By hectorz0r
temp light entity

just wondering if theres a way to create a temp entity that emit light to a certain player only. something similar can be done through amxx with a message using te_dlight. i could create a temp...
Forum: Scripting 08-01-2010, 11:15
Replies: 6
Views: 2,628
Posted By hectorz0r
Re: Loop through all players every second.

3x
stock broadcast_message(Float:pos_x, Float:pos_y, Float:timer, red, green, blue, alpha, channel, const String:message[], any:...)
{
SetHudTextParams(pos_x, pos_y, timer, red, green, blue,...
Forum: Scripting 08-01-2010, 01:34
Replies: 6
Views: 2,628
Posted By hectorz0r
Forum: Scripting 08-01-2010, 00:26
Replies: 6
Views: 2,628
Posted By hectorz0r
Loop through all players every second.

I've seen a lot of plugins sending message to all clients every second, ofcourse you'll need to loop through all players so you can send the message to them. My question is, I'm doing five loops...
Forum: General 07-28-2010, 20:30
Replies: 0
Views: 595
Posted By hectorz0r
Issues with mapcycle

Well, basically players get a menu asking them for voting to the next map before the currently map ends. It's fine but the problem is that on hl2dm round doesnt seems to end, even if you restart the...
Showing results 1 to 25 of 370

 
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