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Posts Made By:
Dragokas
Forum:
Plugins
08-05-2023, 07:30
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.134) [10-Jul-2023]
Please, fix:
stock bool L4D2_SetEntityGlow(int entity, L4D2GlowType type, int range, int minRange, colorOverride[3], bool flashing)
missing "int" type of colorOverride argument.
Also,...
Forum:
Plugins
07-17-2023, 15:47
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.134) [10-Jul-2023]
Just a note:
In L4D1, when applied to L4D2Direct_DoAnimationEvent, the PlayerAnimEvent_t named animations are almost completely doesn't match to its meaning what we actually see in game when...
Forum:
Plugins
06-25-2022, 07:32
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.108) [20-Jun-2022]
With BasicPawn you can instantly find reference of function, located in includes. The matter of habit, of course.
It's always hard to change toolset. Knowing by myself, for me it's much easy to work...
Forum:
Plugins
04-10-2022, 13:40
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.95) [10-Apr-2022]
Very cool! Thanks.
Forum:
Plugins
11-29-2021, 13:48
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.80) [24-Nov-2021]
+1. I can help with batch-scripts uploader.
Forum:
Plugins
11-17-2021, 17:50
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.74) [16-Nov-2021]
The latest sm 1.11.
That happens due to stricter check of array declaration. See:
https://github.com/alliedmodders/sourcepawn/issues/702...
Forum:
Plugins
11-15-2021, 14:09
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.73) [15-Nov-2021]
Magic! All we need for comfortable coding.
Forum:
Plugins
08-14-2021, 14:17
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.51) [10-Aug-2021]
Use it as is.
L4D_LobbyUnreserve();
FindConVar("z_difficulty").SetString("hard");
Forum:
Plugins
08-14-2021, 06:43
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.51) [10-Aug-2021]
Beatles, that possibly related to lobby reservation, which finally can be unreserved in L4D1 thanks to Silvers work via L4D_LobbyUnreserve() native.
When you do that, z_difficulty should work...
Forum:
Plugins
08-10-2021, 13:11
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.51) [10-Aug-2021]
Thanks a much!
Forum:
Plugins
07-06-2021, 15:48
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.45) [04-Jul-2021]
https://forums.alliedmods.net/showpost.php?p=2729883&postcount=16
Also, most spawn options with API available with SM Respawn Improved (https://forums.alliedmods.net/showthread.php?t=323220).
Forum:
Plugins
04-15-2021, 10:31
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.35) [10-Apr-2021]
Hi, Silvers!
Can you please update the signatures with the following verified ones:
"Games"
{
"left4dead"
{
"Signatures"
{
Forum:
Plugins
04-09-2021, 13:05
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.34) [23-Mar-2021]
Silvers, I think he means the text displayed in the error stack.
Must be:
I worked with those recently. It was a bit of madness for novice.
Forum:
Plugins
03-05-2021, 10:08
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.33a) [04-Mar-2021]
I used the event for that kind, but blocking the stumbling is a very good opportunity. Nicely done!
Forum:
Plugins
02-16-2021, 06:20
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.30) [15-Feb-2021]
FortyTwo suggestion to try ValveCall_GameRules is crashed there, and his contribution to SM broke that function.
That was a @Rostu trick in my fix.
Forum:
Plugins
12-15-2020, 16:24
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
It's not a question for this topic.
As I already told, create a separate topic for your case.
Forum:
Plugins
12-15-2020, 15:38
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Dunno. I also see those the first time.
Comparing to my own logs, 2 lines, you mentioned, seems to be some "default" problem of this game. Not identical, but very similar.
As I already told try...
Forum:
Plugins
12-15-2020, 14:39
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Left4Dhooks logs seems OK. It is unlikely related to him.
You have:
used it. They, potentially, could cause your issue.
When you disable Left4Dhooks, you also fully or partially disable them....
Forum:
Plugins
12-15-2020, 12:19
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
If that's easy to reproduce the problem, you can use halving, by removing half of the plugins -> test -> repeat again and find which plugin that uses left4dhooks cause it.
If you don't exactly...
Forum:
Plugins
12-14-2020, 16:09
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
When you disable left4dhooks, it should be some error in logs,
because there is some plugin uses it. What is a plugin name?
It cannot crash by himself. It (almost) doesn't do anything on its own....
Forum:
Plugins
12-14-2020, 14:46
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
If you have crash report and error logs, maybe.
Forum:
Plugins
12-08-2020, 18:03
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
/*
* CDirector::ForceNextStage(CDirector *this)
*/
"ForceNextStage"
{
"library" "server"
"linux" "@_ZN9CDirector14ForceNextStageEv"...
Forum:
Plugins
12-03-2020, 12:46
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
@Mystik Spiral,
/*
* CDirector::ForceNextStage(CDirector *this)
*/
"ForceNextStage"
{
"library" "server"
"linux" "@_ZN9CDirector14ForceNextStageEv"...
Forum:
Plugins
10-10-2020, 15:46
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.28) [09-Oct-2020]
I'm using it, but not a lot since many functions are new for me.
As about lobby unreserve, I tried to make a solution without success until you finally find a way and included it in your plugin....
Forum:
Plugins
08-27-2020, 08:34
Replies:
1,101
[L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]
Views:
431,340
Posted By
Dragokas
Re: [L4D & L4D2] Left 4 DHooks Direct (1.18) [20-Aug-2020]
Pelee, Why it should auto un-reserve?
It is just a set of functions/forwards, not doing anything themselves without separate plugin that is using them.
Showing results 1 to 25 of 31
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