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Search: Posts Made By: Red Flame
Forum: Plugins 09-21-2022, 11:23
Replies: 1,135
Views: 444,473
Posted By Red Flame
Forum: Plugins 09-17-2022, 12:44
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.114) [01-Sep-2022]

Thank you for your reply but, as I mentioned before, seems like something wrong with L4D_StopReviveAction().
According to the log, we send client index from Event_PlayerHurt()...
Forum: Plugins 09-16-2022, 11:59
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.114) [01-Sep-2022]

Hello, recently I've got this
L 09/16/2022 - 13:31:30: SourceMod error session started
L 09/16/2022 - 13:31:30: Info (map "l4d2_bts06_school") (file...
Forum: Plugins 04-15-2022, 02:03
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]

Yeah, sure, I'm glad to help in testing.
Forum: Plugins 04-13-2022, 19:51
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]

Hello, after recent two updates servers started to crash (https://crash.limetech.org/4jyjp6rcpd65) because of the plugin...
Forum: Plugins 03-25-2022, 11:09
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.91) [24-Mar-2022]

L4D_OnSpawnSpecial_Post forward has the same issue, bot index is valid when AI director blocks SI spawn.
The main problem is How to get proper SIs limit value to compare with current spawned/dead...
Forum: Plugins 03-24-2022, 23:45
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.91) [24-Mar-2022]

Hello, thank you for your advice but I use L4D_OnSpawnSpecial forward to modify or prevent zombieClass spawning.
Here are some notes from testing L4D_OnSpawnSpecial_Post forward. I used...
Forum: Plugins 03-24-2022, 14:48
Replies: 1,135
Views: 444,473
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.91) [24-Mar-2022]

Hello, there is a problem with L4D_OnSpawnSpecial forward.
It seems like L4D_OnSpawnSpecial forward can fire even if game prevented special infected spawn because of SI limits (dead SI counts too)....
Showing results 1 to 8 of 8

 
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