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Search: Posts Made By: Accelerator
Forum: Plugins 10-02-2021, 01:00
Replies: 1,106
Views: 435,537
Posted By Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.60) [29-Sep-2021]

ACT_* ANIMATION VALUES
Maybe you should take this to a separate optionally connected #include? The way it is done now makes it difficult to browse the available natives and forwards and, in my...
Forum: Plugins 02-27-2020, 00:28
Replies: 1,106
Views: 435,537
Posted By Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.1) [27-Feb-2020]

public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
if (!buttons)
return Plugin_Continue;

if (!IsClientInGame(client) || IsFakeClient(client)...
Forum: Plugins 02-25-2020, 03:40
Replies: 1,106
Views: 435,537
Posted By Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.0) [24-Feb-2020]

Very well! Great replacement left 4 downtown!

But the creation of natives and forwards is better to transfer to the function AskPluginLoad2. otherwise we get something like this:
L 02/25/2020 -...
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