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Posts Made By:
Accelerator
Forum:
Plugins
10-02-2021, 01:00
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,537
Posted By
Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.60) [29-Sep-2021]
ACT_* ANIMATION VALUES
Maybe you should take this to a separate optionally connected #include? The way it is done now makes it difficult to browse the available natives and forwards and, in my...
Forum:
Plugins
02-27-2020, 00:28
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,537
Posted By
Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.1) [27-Feb-2020]
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
if (!buttons)
return Plugin_Continue;
if (!IsClientInGame(client) || IsFakeClient(client)...
Forum:
Plugins
02-25-2020, 03:40
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,537
Posted By
Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.0) [24-Feb-2020]
Very well! Great replacement left 4 downtown!
But the creation of natives and forwards is better to transfer to the function AskPluginLoad2. otherwise we get something like this:
L 02/25/2020 -...
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