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Search: Posts Made By: Jmar
Forum: VSH / Freak Fortress 04-30-2017, 21:12
Replies: 2
Views: 1,173
Posted By Jmar
Forum: VSH / Freak Fortress 04-30-2017, 06:04
Replies: 2
Views: 1,173
Posted By Jmar
Any rage ability to enable aimbot and also an ability to reveal players?

is there any ability to enable aimbot for a few seconds and another ability to reveal players?
Forum: VSH / Freak Fortress 04-30-2017, 02:22
Replies: 48
Views: 31,644
Posted By Jmar
Re: [VSH/FF2] [Plugin] Bots (1.1)

is there anyway to make the bots stop constantly looking up?


btw this is a awesome plugin
Forum: Source Servers (SRCDS) 10-22-2015, 22:09
Replies: 6
Views: 1,767
Posted By Jmar
Re: Slender Fortress

on the way bottom remove the weeping angels part than paste in the bosses under the } and tha nwhen ur done with ur bosses add back in the weeping angel boss than ur good

)the reason to remove the...
Forum: VSH / Freak Fortress 09-07-2015, 12:52
Replies: 10
Views: 1,793
Posted By Jmar
Re: Gtav Model Rig Help Plz

oh i see what u mean thx
Forum: VSH / Freak Fortress 08-28-2015, 23:38
Replies: 3
Views: 3,856
Posted By Jmar
Forum: VSH / Freak Fortress 08-23-2015, 16:20
Replies: 10
Views: 1,793
Posted By Jmar
Re: Gtav Model Rig Help Plz

ok and also is it just the head i have to assign or is it diff body parts too?
Forum: VSH / Freak Fortress 08-23-2015, 12:14
Replies: 10
Views: 1,793
Posted By Jmar
Re: Gtav Model Rig Help Plz

// Created by Crowbar 0.24.0.0

$modelname "freak_fortress_2/townley/michael.mdl"

$model "spy" "michael_blender.smd" {

eyeball "eye_right" "bip_head" -1.137032 78.352464 1.565762 "eyeball_r"...
Forum: VSH / Freak Fortress 08-22-2015, 15:55
Replies: 10
Views: 1,793
Posted By Jmar
Re: Gtav Model Rig Help Plz

and



yes i have been using this but still it gives the same problem
Forum: VSH / Freak Fortress 08-22-2015, 15:30
Replies: 10
Views: 1,793
Posted By Jmar
Gtav Model Rig Help Plz

I Have Been Trying For 3 nights to rig the michael model for spy but everytime he deforms i even used the spy bones and merged them with the michael model and hes weight mapped already i was close...
Forum: VSH / Freak Fortress 08-17-2015, 22:25
Replies: 3
Views: 3,856
Posted By Jmar
Re: Jmars Bosses For Freak Fortress 2

I Fixed The Gtav Image And Statue Image But Imgur Only Lets Me Upload 1 Image Per Hour

I Also Added Some Information For The Bosses
Forum: VSH / Freak Fortress 08-17-2015, 21:52
Replies: 3
Views: 3,856
Posted By Jmar
Jmars Bosses For Freak Fortress 2 [New Boss Nightmare spy]

Hey Guys I Have Made Other Bosses


1.

Grand Theft Auto V Boss Pack

http://i.imgur.com/iulkvfM.jpg?1

Michael gets Ubered For A Few Seconds and gets a smg
Forum: VSH / Freak Fortress 08-03-2015, 18:02
Replies: 12
Views: 4,654
Posted By Jmar
Re: Michael De Santa/Michael Townley Boss

i have the bones right

http://imgur.com/M3ce8n9

but still it deforms i also tried animations for diff classes

image link if it fails loading : http://imgur.com/M3ce8n9
Forum: VSH / Freak Fortress 08-03-2015, 12:42
Replies: 12
Views: 4,654
Posted By Jmar
Re: Michael De Santa/Michael Townley Boss

i have tried to use it but whenever im done making the skeleton into a tf2 skeleton it deforms the model when using animations like melee_idle and the rest of the animations
Forum: VSH / Freak Fortress 08-03-2015, 00:16
Replies: 0
Views: 640
Posted By Jmar
tf2 animations deforming models (blender)

nvm turns out u just have to make valve biped skeletons in xs
Forum: VSH / Freak Fortress 08-02-2015, 19:29
Replies: 12
Views: 4,654
Posted By Jmar
Re: Michael De Santa/Michael Townley Boss

I have fixed the textures so the new textures can be found here

replace the old textures with these textures

http://www.mediafire.com/download/jf290f68d4nes33/michaeltexturesfixed.zip
Forum: VSH / Freak Fortress 08-02-2015, 06:32
Replies: 12
Views: 4,654
Posted By Jmar
Michael De Santa/Michael Townley Boss

http://i.imgur.com/4fUEFAR.png

Details:

No Super Jump

on rage uber for 2.7 seconds

gives an smg that gives the bleed effect
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