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Search: Posts Made By: Huntereb
Forum: VSH / Freak Fortress 07-30-2014, 13:07
Replies: 3
Views: 4,938
Posted By Huntereb
[BOSS] Slender Man

SLENDER MAN
http://i.imgur.com/DZluL3m.jpg?1

Abilities:

∙ Rage stuns and blinds players within 600 units
∙ Moves slow, relies on Teleportation for faster players
∙ Fast Rage and...
Forum: VSH / Freak Fortress 07-29-2014, 17:02
Replies: 7
Views: 7,927
Posted By Huntereb
Re: [BOSS] Rage Sniper [V1.1]

Updated his file so it isn't broken when you install him. I can't believe I didn't notice this oversight when I first uploaded him. Anyway, he works fine now, no need to edit his config.
Forum: Plugins 07-29-2014, 16:50
Replies: 12
Views: 18,340
Posted By Huntereb
Re: [TF2] DSP Effects (v1.1 - 03/16/14)

This doesn't seem to work anymore. I can bring up the menu, but when I choose an effect, nothing happens to my voice. Is it just me?
Forum: Plugins 06-17-2014, 22:59
Replies: 137
Views: 87,806
Posted By Huntereb
Re: [TF2] Deathrun v1.2.1

They still do.
Forum: Plugins 05-24-2014, 22:07
Replies: 137
Views: 87,806
Posted By Huntereb
Re: [TF2] Deathrun v1.2.1

http://www.reactiongifs.us/wp-content/uploads/2013/03/cookie_monster_waiting.gif

My peeps want this bad.
Forum: Unapproved Plugins 05-24-2014, 21:53
Replies: 482
Views: 294,457
Posted By Huntereb
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

Recent update broke tf2ware_alpine.
Forum: Plugins 05-18-2014, 14:57
Replies: 137
Views: 87,806
Posted By Huntereb
Re: [TF2] Deathrun v1.2.1

No thanks, FF2 deathrun is a huge fucking hassle.
Forum: Plugins 05-17-2014, 22:52
Replies: 137
Views: 87,806
Posted By Huntereb
Re: [TF2] Deathrun v1.2.1

Not even a hint of interest? I guess I need to remove it from my mod list for a little while then...
Forum: Plugins 05-13-2014, 12:14
Replies: 137
Views: 87,806
Posted By Huntereb
Re: [TF2] Deathrun v1.2.1

Nothing? I'd really like to play Deathrun WITHOUT having to struggle with the horrible punishment that is FF2. It crashes way too often for this plugin to be useful.
Forum: Off-Topic 05-13-2014, 08:21
Replies: 12
Views: 3,642
Posted By Huntereb
Forum: Trash 05-13-2014, 08:20
Replies: 3
Views: 682
Posted By Huntereb
Re: Hello everyone

How's it hanging?
Forum: Plugins 05-11-2014, 16:00
Replies: 137
Views: 87,806
Posted By Huntereb
Re: [TF2] Deathrun v1.2.1

Crashes the server randomly at the end of the round now. It does this on every server I see running this plugin, even mine. I dunno where to get crash logs or anything, I forgot how. A fix would be...
Forum: Plugins 05-03-2014, 20:56
Replies: 475
Views: 263,697
Posted By Huntereb
Re: [TF2] Force Holidays - 1.9.0, Updated 2014-04-02

Any way to disable Halloween pickups in Full Moon mode? I just want to make it so people can use Halloween stuff all the time, nothing else.
Forum: Plugins 04-28-2014, 20:32
Replies: 508
Views: 499,097
Posted By Huntereb
Re: SM File/Folder Downloader and Precacher

Of course, and they download. They just appear as Missing Textures.
Forum: Plugins 04-28-2014, 15:57
Replies: 508
Views: 499,097
Posted By Huntereb
Re: SM File/Folder Downloader and Precacher

All of them, actually. I can upload them if you want.
Forum: Plugins 04-28-2014, 15:50
Replies: 508
Views: 499,097
Posted By Huntereb
Re: SM File/Folder Downloader and Precacher

This doesn't seem to be working with a few materials I have. It was working fine two days ago, but now it's just a missing texture.

Here's my configuration:
//Don't modify or remove the Comment...
Forum: Plugins 04-28-2014, 15:35
Replies: 145
Views: 100,860
Posted By Huntereb
Re: Player Trails

They do for me now for some reason, what could be causing this? They used to work until very recently...
Forum: Unapproved Plugins 04-25-2014, 09:35
Replies: 517
Views: 310,966
Posted By Huntereb
Forum: Unapproved Plugins 04-24-2014, 10:05
Replies: 517
Views: 310,966
Posted By Huntereb
Re: [TF2] Unusual effects 2.14.90 BETA (12/23/2013)

Do Killstreak effects (The one's that come out of the eyes) count as Unusual effects? As in, if they were applied to a hat as an "Effect", would they always appear like Unusual Effects do?
Forum: VSH / Freak Fortress 04-24-2014, 08:28
Replies: 4,384
Views: 1,824,667
Posted By Huntereb
Re: VS Saxton Hale Mode, main thread (current v1.42)

Yeah, that's what I was looking for. Thanks guys! I remember even specifically searching the config file for "Team" and I didn't seem to find anything, oh well.
Forum: VSH / Freak Fortress 04-23-2014, 19:24
Replies: 4,384
Views: 1,824,667
Posted By Huntereb
Re: VS Saxton Hale Mode, main thread (current v1.42)

Hey guys, sorry if this is a stupidly obvious question. Is it possible to force the game to not switch the boss' team every couple rounds? I can't seem to find a setting for this like in FF2.
Forum: VSH / Freak Fortress 04-23-2014, 08:20
Replies: 3,020
Views: 935,828
Posted By Huntereb
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)

Heh, I've gotten used to being alerted of people Quoting and Tagging you on other forums, I didn't notice it.

Looks like I could probably work with something, but only if it works okay with...
Forum: VSH / Freak Fortress 04-23-2014, 00:31
Replies: 3,020
Views: 935,828
Posted By Huntereb
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)

No response? I guess it's still shit, then. Thanks for the help!
Forum: VSH / Freak Fortress 04-20-2014, 15:47
Replies: 3,020
Views: 935,828
Posted By Huntereb
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)

Hey guys, is FF2 still broken and horrible like it used to be a year ago? I might get back into it if it isn't an incredible hassle like before.
Forum: Source Servers (SRCDS) 10-01-2013, 13:16
Replies: 1,188
Views: 290,462
Posted By Huntereb
Re: Pinion Discussion Thread

Why would I do that? Servers with Pinion are cool because I have an advantage over people who connected without the console, so while everyone else is stuck at the spawn, I can just start playing and...
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