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Search: Posts Made By: Requiesta
Forum: Scripting 03-19-2018, 08:49
Replies: 2
Views: 822
Posted By Requiesta
Re: [TF2] Dropping Weapons at Specific Points

:shock:
Maaaaaybe....
:oops:
Forum: Scripting 03-18-2018, 20:07
Replies: 2
Views: 822
Posted By Requiesta
[TF2] Dropping Weapons at Specific Points

I made a map littered with info_point entities (about 32) which marked places for tf_dropped_weapons to spawn for a new game mode I'm designing. Below is the code I'm using for it.

// Weapon Setup...
Forum: General 01-21-2018, 22:49
Replies: 0
Views: 777
Posted By Requiesta
[TF2] Minimum Players

I've been digging into this for a while but is there a way I can set tf2 arena to not begin until a certain number of players have joined the server? I thought there was a cvar for this but I can't...
Forum: Scripting 05-06-2017, 18:08
Replies: 1
Views: 1,080
Posted By Requiesta
[TF2] Switch Players from Spectator

As part of a mod I'm designing I have the players switched to spectator for a time, then I move some of them to team red and some to team blue after a short setup time.

The switching to spectator...
Forum: Snippets and Tutorials 04-23-2017, 00:28
Replies: 4
Views: 2,275
Posted By Requiesta
Re: [TF2] Prevent Sentry Placement

What I ended up doing for the mod is both. I kill the entity on creation and block the command listener. Doing either alone seemed to create small windows for players to place sentries, somehow....
Forum: Scripting 04-23-2017, 00:26
Replies: 4
Views: 1,131
Posted By Requiesta
Re: [TF2] Block Round Start

Thanks for the advice!

Also your signature is evil and so are you.
Forum: Scripting 04-22-2017, 21:42
Replies: 4
Views: 1,131
Posted By Requiesta
[TF2] Block Round Start

I have a mod I'm designing where I want to wait for a certain number of players before I start the round. The current way I'm trying to do this is to return Plugin_Handled on the teamplay_round_start...
Forum: Snippets and Tutorials 04-16-2017, 12:55
Replies: 4
Views: 2,275
Posted By Requiesta
[TF2] Prevent Sentry Placement

I've looked at a lot of different threads and tutorials on this site and others on how to block sentries from being placed. If someone else posted this, please delete this one :oops: but I couldn't...
Forum: Scripting 07-28-2016, 15:42
Replies: 6
Views: 1,517
Posted By Requiesta
Re: [TF2] [HELP NEEDED] Attaching cone to player's head

If I remember correctly, valve flexed their powers some time ago to attack a select, small number of servers who were abusing attachments. Now whenever you attach a model to a player you end up...
Forum: Scripting 05-28-2016, 11:20
Replies: 6
Views: 804
Posted By Requiesta
Re: Problem with else

ForceChangeLevel is a nextmap native. You need to #include <nextmap> in your plugin for it to work I believe.
Forum: Scripting 05-28-2016, 11:17
Replies: 23
Views: 5,759
Posted By Requiesta
Re: TF2 - Replacing weapons

Taken from The Hidden:



This is what people had to do before tf2items, you may now worship Asherkin.
Forum: Scripting 05-28-2016, 11:15
Replies: 9
Views: 3,821
Posted By Requiesta
Switch/Case or If/Else

At what point (as in number of arguments) is it more efficient coding-wise to use a switch/case setup rather than an if/else setup?
Forum: Scripting 05-26-2016, 14:47
Replies: 4
Views: 1,465
Posted By Requiesta
Re: Invalid Array Index

Which one specifically is line 206?
Forum: Scripting 05-18-2016, 11:00
Replies: 3
Views: 869
Posted By Requiesta
Re: question about button detections

I believe there are a few buttons that don't transmit server-side but I have no idea what they are and if I did I wouldn't tell anyone :P
Forum: Scripting 05-18-2016, 10:55
Replies: 14
Views: 1,772
Posted By Requiesta
Re: Help with a code

Take the code given and replace view_as<int>(TFTeam_Red) with _:TFTeam_Red and try that.
Forum: Scripting 05-18-2016, 10:54
Replies: 7
Views: 1,173
Posted By Requiesta
Re: [TF2] Weapon attributes being ignored

Oh it does as long as you alter the weapon inside the OnGiveNamedItem forward. The ammo is kept on the client rather than on the weapon so I'm guessing it's a failsafe somewhere inside the source...
Forum: Scripting 05-14-2016, 19:59
Replies: 10
Views: 1,980
Posted By Requiesta
Re: Giveway plugin -> draw

What's on line 48?
Forum: Scripting 05-14-2016, 19:28
Replies: 14
Views: 5,857
Posted By Requiesta
Re: [TF2] Invisible Attachment

I've always been curious if you could parent an attachment to an invisible object then parent the invisible object to the attachment point.
Forum: Plugins 02-19-2016, 13:20
Replies: 180
Views: 137,217
Posted By Requiesta
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Am I the only one experiencing weirdness with the panic attack? The plugin treats it as if its a primary weapon for the pyro, soldier, and heavy and a secondary weapon for the engineer.

Nevermind,...
Forum: Plugins 01-25-2016, 09:56
Replies: 50
Views: 38,277
Posted By Requiesta
Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]

This code still relies partly on the original zombie fortress code (which is a bit archaic). If a weapon isn't specifically added along with data into the include files then the code won't recognize...
Forum: Plugin/Gameplay Ideas and Requests 07-25-2015, 15:41
Replies: 5
Views: 926
Posted By Requiesta
Re: [TF2] Trying to make the client to be forced to use weapon slot number 2.

First, get the melee weapon on the player:

new iWeapon = GetPlayerWeaponSlot(iClient, 2);


Then force the player to switch to it:

EquipPlayerWeapon(iClient, iWeapon);

Obviously throw in...
Forum: General 07-10-2015, 15:00
Replies: 2
Views: 487
Posted By Requiesta
Re: Map grouping in nominate?

I believe Ultimate MapChooser has this functionality.
Forum: General 06-16-2015, 13:57
Replies: 2
Views: 902
Posted By Requiesta
Re: [TF2] Workshop Maps and sm_nextmap

Haven't seen that thread yet but I have seen all the info in it scattered around other forums and websites :P
Forum: General 06-16-2015, 02:54
Replies: 2
Views: 902
Posted By Requiesta
[TF2] Workshop Maps and sm_nextmap

So I wrote up a very simple plugin designed to test out how sourcemod was handling the new map workshop. I call it the workshop companion for no particular reason, but that's not the problem. Here's...
Forum: Extensions 04-30-2015, 11:32
Replies: 846
Views: 581,368
Posted By Requiesta
Re: [ANY] SteamWorks

I did that and I'm still getting the "The specified module could not be found." error
Showing results 1 to 25 of 176

 
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