Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Page 1 of 8
1
2
3
>
Last
»
Showing results 1 to 25 of 176
Search took
0.01
seconds.
Search:
Posts Made By:
Requiesta
Forum:
Scripting
03-19-2018, 08:49
Replies:
2
[TF2] Dropping Weapons at Specific Points
Views:
822
Posted By
Requiesta
Re: [TF2] Dropping Weapons at Specific Points
:shock:
Maaaaaybe....
:oops:
Forum:
Scripting
03-18-2018, 20:07
Replies:
2
[TF2] Dropping Weapons at Specific Points
Views:
822
Posted By
Requiesta
[TF2] Dropping Weapons at Specific Points
I made a map littered with info_point entities (about 32) which marked places for tf_dropped_weapons to spawn for a new game mode I'm designing. Below is the code I'm using for it.
// Weapon Setup...
Forum:
General
01-21-2018, 22:49
Replies:
0
[TF2] Minimum Players
Views:
777
Posted By
Requiesta
[TF2] Minimum Players
I've been digging into this for a while but is there a way I can set tf2 arena to not begin until a certain number of players have joined the server? I thought there was a cvar for this but I can't...
Forum:
Scripting
05-06-2017, 18:08
Replies:
1
[TF2] Switch Players from Spectator
Views:
1,080
Posted By
Requiesta
[TF2] Switch Players from Spectator
As part of a mod I'm designing I have the players switched to spectator for a time, then I move some of them to team red and some to team blue after a short setup time.
The switching to spectator...
Forum:
Snippets and Tutorials
04-23-2017, 00:28
Replies:
4
[TF2] Prevent Sentry Placement
Views:
2,275
Posted By
Requiesta
Re: [TF2] Prevent Sentry Placement
What I ended up doing for the mod is both. I kill the entity on creation and block the command listener. Doing either alone seemed to create small windows for players to place sentries, somehow....
Forum:
Scripting
04-23-2017, 00:26
Replies:
4
[TF2] Block Round Start
Views:
1,131
Posted By
Requiesta
Re: [TF2] Block Round Start
Thanks for the advice!
Also your signature is evil and so are you.
Forum:
Scripting
04-22-2017, 21:42
Replies:
4
[TF2] Block Round Start
Views:
1,131
Posted By
Requiesta
[TF2] Block Round Start
I have a mod I'm designing where I want to wait for a certain number of players before I start the round. The current way I'm trying to do this is to return Plugin_Handled on the teamplay_round_start...
Forum:
Snippets and Tutorials
04-16-2017, 12:55
Replies:
4
[TF2] Prevent Sentry Placement
Views:
2,275
Posted By
Requiesta
[TF2] Prevent Sentry Placement
I've looked at a lot of different threads and tutorials on this site and others on how to block sentries from being placed. If someone else posted this, please delete this one :oops: but I couldn't...
Forum:
Scripting
07-28-2016, 15:42
Replies:
6
[TF2] [HELP NEEDED] Attaching cone to player's head
Views:
1,517
Posted By
Requiesta
Re: [TF2] [HELP NEEDED] Attaching cone to player's head
If I remember correctly, valve flexed their powers some time ago to attack a select, small number of servers who were abusing attachments. Now whenever you attach a model to a player you end up...
Forum:
Scripting
05-28-2016, 11:20
Replies:
6
Problem with else
Views:
804
Posted By
Requiesta
Re: Problem with else
ForceChangeLevel is a nextmap native. You need to #include <nextmap> in your plugin for it to work I believe.
Forum:
Scripting
05-28-2016, 11:17
Replies:
23
Solved
TF2 - Replacing weapons
Views:
5,759
Posted By
Requiesta
Re: TF2 - Replacing weapons
Taken from The Hidden:
This is what people had to do before tf2items, you may now worship Asherkin.
Forum:
Scripting
05-28-2016, 11:15
Replies:
9
Switch/Case or If/Else
Views:
3,821
Posted By
Requiesta
Switch/Case or If/Else
At what point (as in number of arguments) is it more efficient coding-wise to use a switch/case setup rather than an if/else setup?
Forum:
Scripting
05-26-2016, 14:47
Replies:
4
Invalid Array Index
Views:
1,465
Posted By
Requiesta
Re: Invalid Array Index
Which one specifically is line 206?
Forum:
Scripting
05-18-2016, 11:00
Replies:
3
question about button detections
Views:
869
Posted By
Requiesta
Re: question about button detections
I believe there are a few buttons that don't transmit server-side but I have no idea what they are and if I did I wouldn't tell anyone :P
Forum:
Scripting
05-18-2016, 10:55
Replies:
14
Help with a code
Views:
1,772
Posted By
Requiesta
Re: Help with a code
Take the code given and replace view_as<int>(TFTeam_Red) with _:TFTeam_Red and try that.
Forum:
Scripting
05-18-2016, 10:54
Replies:
7
[TF2] Weapon attributes being ignored
Views:
1,173
Posted By
Requiesta
Re: [TF2] Weapon attributes being ignored
Oh it does as long as you alter the weapon inside the OnGiveNamedItem forward. The ammo is kept on the client rather than on the weapon so I'm guessing it's a failsafe somewhere inside the source...
Forum:
Scripting
05-14-2016, 19:59
Replies:
10
Giveway plugin -> draw
Views:
1,980
Posted By
Requiesta
Re: Giveway plugin -> draw
What's on line 48?
Forum:
Scripting
05-14-2016, 19:28
Replies:
14
[TF2] Invisible Attachment
Views:
5,857
Posted By
Requiesta
Re: [TF2] Invisible Attachment
I've always been curious if you could parent an attachment to an invisible object then parent the invisible object to the attachment point.
Forum:
Plugins
02-19-2016, 13:20
Replies:
180
[TF2] TF2 Item DB (replaces tf2itemsinfo)
Views:
137,217
Posted By
Requiesta
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)
Am I the only one experiencing weirdness with the panic attack? The plugin treats it as if its a primary weapon for the pyro, soldier, and heavy and a secondary weapon for the engineer.
Nevermind,...
Forum:
Plugins
01-25-2016, 09:56
Replies:
50
[TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Views:
38,277
Posted By
Requiesta
Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
This code still relies partly on the original zombie fortress code (which is a bit archaic). If a weapon isn't specifically added along with data into the include files then the code won't recognize...
Forum:
Plugin/Gameplay Ideas and Requests
07-25-2015, 15:41
Replies:
5
[TF2] Trying to make the client to be forced to use weapon slot number 2.
Views:
926
Posted By
Requiesta
Re: [TF2] Trying to make the client to be forced to use weapon slot number 2.
First, get the melee weapon on the player:
new iWeapon = GetPlayerWeaponSlot(iClient, 2);
Then force the player to switch to it:
EquipPlayerWeapon(iClient, iWeapon);
Obviously throw in...
Forum:
General
07-10-2015, 15:00
Replies:
2
Map grouping in nominate?
Views:
487
Posted By
Requiesta
Re: Map grouping in nominate?
I believe Ultimate MapChooser has this functionality.
Forum:
General
06-16-2015, 13:57
Replies:
2
[TF2] Workshop Maps and sm_nextmap
Views:
902
Posted By
Requiesta
Re: [TF2] Workshop Maps and sm_nextmap
Haven't seen that thread yet but I have seen all the info in it scattered around other forums and websites :P
Forum:
General
06-16-2015, 02:54
Replies:
2
[TF2] Workshop Maps and sm_nextmap
Views:
902
Posted By
Requiesta
[TF2] Workshop Maps and sm_nextmap
So I wrote up a very simple plugin designed to test out how sourcemod was handling the new map workshop. I call it the workshop companion for no particular reason, but that's not the problem. Here's...
Forum:
Extensions
04-30-2015, 11:32
Replies:
846
[ANY] SteamWorks
Views:
581,368
Posted By
Requiesta
Re: [ANY] SteamWorks
I did that and I'm still getting the "The specified module could not be found." error
Showing results 1 to 25 of 176
Page 1 of 8
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
21:31
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode