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Search: Posts Made By: St00ne
Forum: Plugins 09-22-2017, 03:24
Replies: 15
Views: 5,457
Posted By St00ne
Re: TOGs Jump / Bhop Stats

I can't figure out, does anyone else have this problem?
Forum: Plugins 09-19-2017, 22:16
Replies: 15
Views: 5,457
Posted By St00ne
Re: TOGs Jump / Bhop Stats

But the most important problem is that it tells me to check stats because players have been flaggued, tjs_gen_log is set to 1, but my togsjumpstats folder is completely empty. Even the files...
Forum: Plugins 09-17-2017, 21:23
Replies: 15
Views: 5,457
Posted By St00ne
Forum: Plugins 09-17-2017, 12:20
Replies: 15
Views: 5,457
Posted By St00ne
Re: TOGs Jump / Bhop Stats

No no, it's on CS:Source.
Forum: Plugins 09-13-2017, 12:13
Replies: 2,608
Views: 663,088
Posted By St00ne
Re: Sm_Skinchooser

I don't know if it's ok to put everything in custom_player, you have to keep the install folder of the skin.
Forum: Plugins 09-13-2017, 03:58
Replies: 15
Views: 5,457
Posted By St00ne
Re: TOGs Jump / Bhop Stats

I'm having two pbs:
I have this message on server when I connect, which was supposed to be in red:
[TOGs Jump Stats] FF00000 players have been flagged for jump stats! Please check everyone's...
Forum: Plugins 09-11-2017, 12:51
Replies: 2,608
Views: 663,088
Posted By St00ne
Re: Sm_Skinchooser

Well skins.ini needs to have skins for each team.

If not, you need to be sure that default skins will be applied.

For example if you force skins for bots, but only have specified a CT skin,...
Forum: Plugins 08-29-2017, 19:31
Replies: 212
Views: 111,944
Posted By St00ne
Re: TeamBets 2.6 (Mani Conversion)

It's because it uses say_commands as a chat trigger and detects if the word bet is the 1st word.
It's not based on sm_bet console command. The sm_bet you see in the file is only the enable cvar....
Forum: Plugins 08-21-2017, 20:56
Replies: 5,097
Views: 1,582,632
Posted By St00ne
Re: [CS:S/CS:GO] GunGame

Seems to be fixed, thx!
Forum: Plugins 08-12-2017, 13:33
Replies: 2,608
Views: 663,088
Posted By St00ne
Re: Sm_Skinchooser

Ok I managed to have it working on CS:GO but this thing is driving me mad.

I force bots skins but obviously they don't have arms models. So we only see the weapon and no hands, when we spectate...
Forum: Plugins 08-12-2017, 11:27
Replies: 2,608
Views: 663,088
Posted By St00ne
Re: Sm_Skinchooser

I just downloaded 4.8 for a try on csgo, I noticed vtf / vmt files were also put in default configuration files: forceskinbots, but we don't need these, right?
Forum: Plugins 07-21-2017, 20:04
Replies: 5,097
Views: 1,582,632
Posted By St00ne
Re: [CS:S/CS:GO] GunGame

Ok, thanks, I will try, and give feedback if any.
Forum: Plugins 07-14-2017, 19:56
Replies: 5,097
Views: 1,582,632
Posted By St00ne
Re: [CS:S/CS:GO] GunGame

Hi, anyone else has this error on CS:S?



L 05/10/2017 - 04:00:46: SourceMod error session started
L 05/10/2017 - 04:00:46: Info (map "gg_cubes") (file "errors_20170510.log")
L 05/10/2017 -...
Forum: Extensions 07-04-2017, 06:51
Replies: 120
Views: 32,860
Posted By St00ne
Re: [EXTENSION][L4D2] Left4Fix (2.0.2)

Hi there,

Sorry if this has already been asked, but does this extension also fix final scores for campaigns with 5+ players?

Thx
Forum: Plugins 07-03-2017, 23:48
Replies: 8
Views: 3,276
Posted By St00ne
Re: [CSS] zones commands [1.4e]

- Updated Timer_Spawn using GetClientSerial (avoiding a rare possible error)
- Edited description and images.
- Enjoy ! :fox:
Forum: Plugins 06-14-2017, 20:40
Replies: 2,608
Views: 663,088
Posted By St00ne
Re: Sm_Skinchooser

Alright so as mentionned before I needed to implement a sm_unskin command, working with SteamIDs, for the reason below:
- when someone had access to a skin and no longer has, if he/she kindly does...
Forum: Scripting 06-04-2017, 20:55
Replies: 14
Views: 1,279
Posted By St00ne
Re: 2048 Max Edict Change

Hi, really sorry cuz this is an old post, but hey I might avoid creating a new topic.

Is it normal to have a negative number of edicts used?
It's on my Linux dedicated gungame server, using...
Forum: Plugins 05-11-2017, 05:57
Replies: 1,990
Views: 704,540
Posted By St00ne
Re: [CSS/CS:GO] Weapon Restrict

Yep, make sure you set those variables back to 1 in your server.cfg for example, so that they are set to 1 on every map.
Forum: Plugins 05-10-2017, 17:37
Replies: 1,990
Views: 704,540
Posted By St00ne
Re: [CSS/CS:GO] Weapon Restrict

There are a lot of bots commands like bot_allow_rifles 0, bot_allow_machine_guns 0 or bot_allow_shotguns 0.
Alternatively you can try sm_resctrict @all.
GL :)
Forum: Plugins 05-06-2017, 10:52
Replies: 1,990
Views: 704,540
Posted By St00ne
Re: [CSS/CS:GO] Weapon Restrict

Disable csgo warmup if you use Weapon restrict one, or vice-versa.
In addons/sourcemod/configs/restrict/warmup.cfg, weapons listed are USED during warmup, not restricted.
In...
Forum: Plugins 05-06-2017, 08:43
Replies: 1,990
Views: 704,540
Posted By St00ne
Re: [CSS/CS:GO] Weapon Restrict

You need to edit plugin config files because they are read AFTER server.cfg, and csgo's gamemode config files.



Yes, you can adjust configs per map, the way you did.



Configuring servers...
Forum: Plugins 04-20-2017, 11:57
Replies: 1,990
Views: 704,540
Posted By St00ne
Re: [CSS/CS:GO] Weapon Restrict

Thx for fixing the exploit, Dr!fter.
Forum: Plugins 03-28-2017, 03:21
Replies: 61
Views: 73,018
Posted By St00ne
Re: [CSGO] Nade Tails

Hi,

Using the fixed version (https://forums.alliedmods.net/showpost.php?p=2321825&postcount=25), but I still get some errors:


L 03/27/2017 - 05:29:55: SourceMod error session started
L...
Forum: Plugins 12-06-2016, 14:40
Replies: 3
Views: 5,707
Posted By St00ne
Re: [L4D2] sm_give

Hi,

I fixed it by forcing the plugin to display main menu again when an item is dropped, instead of displaying items menu again.
I noticed that this is what you coded already when a melee weapon...
Forum: Plugins 12-03-2016, 00:33
Replies: 3
Views: 5,707
Posted By St00ne
Re: [L4D2] sm_give

Hi,

Great plugin, but just to let you know, I have this error in my logs:



++

St00ne
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