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Search: Posts Made By: Batfoxkid
Forum: VSH / Freak Fortress Yesterday, 09:53
Replies: 13
Views: 369
Posted By Batfoxkid
Re: HP Formula

Someone else did ask me about class specific formulas for my fork.
I feel it's only useful for a boss who has a disadvantage against them.
Not to mention the formula might be ridiculously long.
Forum: VSH / Freak Fortress 04-18-2019, 17:31
Replies: 13
Views: 369
Posted By Batfoxkid
Re: HP Formula

That's probably a modeling thing, which I have no idea on modeling/rigging.
Forum: VSH / Freak Fortress 04-18-2019, 15:10
Replies: 13
Views: 369
Posted By Batfoxkid
Re: HP Formula

The complex formula helps with scaling player amount because for example,
3 players working together is more powerful while 3 players working independently isn't so much.

And the default formula...
Forum: VSH / Freak Fortress 04-17-2019, 10:53
Replies: 13
Views: 369
Posted By Batfoxkid
Re: HP Formula

What ever works with you. :)
Forum: VSH / Freak Fortress 04-16-2019, 13:50
Replies: 13
Views: 369
Posted By Batfoxkid
Re: HP Formula

Yes, the boss counts too when calculating. 1.10.15 Beta and some forks don't do this but common FF2 does.
Note it only counts once so companions are calculated, just itself.
Forum: VSH / Freak Fortress 04-16-2019, 13:15
Replies: 13
Views: 369
Posted By Batfoxkid
Re: HP Formula

n means amount of players, including the boss (except in 1.10.15 Beta).

Usually 890 is above average, average being (((760+n)*n)^1.04). So fit for tank based bosses or bosses that use above...
Forum: VSH / Freak Fortress 04-14-2019, 14:25
Replies: 1
Views: 298
Posted By Batfoxkid
Re: Music sound is *sort of* quiet

Best solution is just to turn up the mp3's volume, and the music option is uneffected by boss BGMs until I figure out a way to fix that.
Forum: VSH / Freak Fortress 04-12-2019, 15:57
Replies: 3
Views: 336
Posted By Batfoxkid
Re: How do I loop the mp3? FF2.cfg

Probably could make your own loop timer similar to FF2 in the subplugin.
Forum: VSH / Freak Fortress 04-03-2019, 21:30
Replies: 14
Views: 2,164
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.17.10

1.17.10 is now out, mainly a bug fix update. Only really added 'theme' option for bosses. I was also going to have sappers included in this update but they still need fixing. Next update will include...
Forum: VSH / Freak Fortress 04-03-2019, 12:47
Replies: 2
Views: 457
Posted By Batfoxkid
Re: [Plugin] Killstreak Preferences

This is just for bosses and minions. And thanks.
Forum: VSH / Freak Fortress 04-01-2019, 23:24
Replies: 2
Views: 457
Posted By Batfoxkid
[Plugin] Killstreak Preferences

This plugin will allow players to select a Killstreak effect when playing as the boss or minion.

9qu9-Ahew20

ff2_kstreak
ff2kstreak
hale_kstreak
halekstreak
ff2_kspree
ff2kspree
Forum: VSH / Freak Fortress 03-26-2019, 19:53
Replies: 2
Views: 387
Posted By Batfoxkid
Re: Help with character.cfg , please

...
#define UPDATE_URL "http://50dkp.github.io/FF2-Official/update.txt"

#define MAXENTITIES 2048
#define MAXSPECIALS 64
#define MAXRANDOMS 16

#define SOUNDEXCEPT_MUSIC 0
...
Forum: VSH / Freak Fortress 03-21-2019, 14:50
Replies: 3
Views: 393
Posted By Batfoxkid
Re: New (old?) SCP-173 download?

I think it might have been this (https://forums.alliedmods.net/showthread.php?t=298339&highlight=SCP-173).
Forum: VSH / Freak Fortress 03-11-2019, 21:23
Replies: 27
Views: 9,938
Posted By Batfoxkid
Re: [Plugin] Boss Preferences

I also did it for Boss Preferences too so here it is again.
Also I changed queue points cookie to protected to avoid changing it's value.

ff2_bossprefs_description 1 | Enable or disable seeing...
Forum: VSH / Freak Fortress 03-11-2019, 21:20
Replies: 128
Views: 36,093
Posted By Batfoxkid
Re: [Plugin] Boss Selection

Well I added being able to see boss description in Unofficial FF2 but I now add it in the boss selection.
Also includes two cvars:

ff2_boss_desc 1 | Enable or disable seeing boss description...
Forum: VSH / Freak Fortress 03-10-2019, 00:20
Replies: 4
Views: 570
Posted By Batfoxkid
Re: FF2 Chozo Boss Download?

Unfortunately it's taken down, but here's the thread (https://forums.alliedmods.net/showthread.php?t=279637)
Forum: VSH / Freak Fortress 03-09-2019, 14:01
Replies: 6
Views: 612
Posted By Batfoxkid
Re: Issue with flamethrowers.

Full Phlog Attributes:

839 ; 2.8 ; 841 ; 0 ; 843 ; 12 ; 844 ; 2300 ; 862 ; 0.6 ; 863 ; 0.1 ; 865 ; 5 ; 368 ; 1 ; 144 ; 1 ; 116 ; 5 ; 356 ; 1 ; 15 ; 0 ; 350 ; 1
Forum: VSH / Freak Fortress 03-08-2019, 14:47
Replies: 6
Views: 612
Posted By Batfoxkid
Re: Issue with flamethrowers.

839 ; 2.8 ; 841 ; 0 ; 843 ; 8.5 (12 for Phlogs) ; 844 ; 2300 ; 862 ; 0.6 ; 863 ; 0.1 ; 865 ; 50
Forum: Scripting 03-07-2019, 16:34
Replies: 2
Views: 707
Posted By Batfoxkid
Forum: Scripting 03-07-2019, 16:21
Replies: 2
Views: 707
Posted By Batfoxkid
[TF2] New Weapon with Current Attributes

Hi, I'm trying to find a way of giving a new weapon to a player and having all of the current weapon attributes.
I want to avoid remaking all weapons and their certain attributes, similar to Give...
Forum: VSH / Freak Fortress 03-04-2019, 10:55
Replies: 31
Views: 4,571
Posted By Batfoxkid
Re: Releasing all my private rages/bosses to the public.

I managed to get it working by making it a standalone plugin. Though I haven't fixed slow-mo or class change affects yet.
Forum: VSH / Freak Fortress 03-03-2019, 14:54
Replies: 14
Views: 2,164
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.17.8

Well 1.17.9 is taking a long time now, but for good reason that will hopefully benefit everyone.
zxGAWbt_49k
Forum: VSH / Freak Fortress 03-03-2019, 14:31
Replies: 5
Views: 491
Posted By Batfoxkid
Re: Spell drop on death?

tf_player_spell_drop_on_death_rate 1
tf_spells_enabled 1
Forum: VSH / Freak Fortress 03-02-2019, 13:34
Replies: 6
Views: 976
Posted By Batfoxkid
Re: Yet Another Content Thread

Looks like I did forget to include your thread, adding now.
Forum: VSH / Freak Fortress 03-01-2019, 01:06
Replies: 6
Views: 976
Posted By Batfoxkid
Showing results 1 to 25 of 48

 
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