Raised This Month: $62 Target: $400
 15% 

Showing results 1 to 25 of 411
Search took 0.05 seconds.
Search: Posts Made By: JocAnis
Forum: Scripting Help Yesterday, 12:27
Replies: 2
Views: 152
Posted By JocAnis
Re: Sprite On Hud New Version! How .-.?

In my opinion its not hard to make.. But its really hard to find someone who will do it for free
Forum: Scripting Help 04-15-2019, 06:11
Replies: 5
Views: 342
Posted By JocAnis
Re: [HELP] block duck + another questions

RegisterHam(Ham_Spawn.. nad HLTV events arent the same...first is called on every client's spawn...hltv is for new round starting (and probably without index)
Forum: Scripting Help 04-15-2019, 03:09
Replies: 5
Views: 342
Posted By JocAnis
Re: [HELP] block duck + another questions

It seems like you are jumping from basic things (in pawn) and wants to do some advanced stuff..well that reminds me of me, and i think its not really proper way to work, but yeah its fun :D

...
Forum: Scripting Help 04-05-2019, 18:03
Replies: 7
Views: 399
Posted By JocAnis
Re: Displaying a menu on user's connect

when you go:


new bool:firsttime[33]

that means its false to all players...so:

if(firsttime[id])
{
Menu(id);
Forum: Code Snippets/Tutorials 04-01-2019, 21:02
Replies: 25
Views: 2,646
Posted By JocAnis
Re: [INC] Message Stocks

its possible...but i think some sprites are only 'compatabile' to be shown with SOME other sprites...not all with eachother
Forum: Suggestions / Requests 04-01-2019, 21:00
Replies: 19
Views: 704
Posted By JocAnis
Re: Block messages from another plugin ?

@denis3492, yes that was the code...you must play a little with it...otherwise its not blocking anything how i undestood, but just detecting that desired message...i could be wrong, didnt use that...
Forum: Suggestions / Requests 04-01-2019, 15:28
Replies: 19
Views: 704
Posted By JocAnis
Re: Block messages from another plugin ?

Yes posted already... DarkPL (DarkGL) did that and posted a code on this forum.. 3 yeara ago or something
Forum: Scripting Help 03-28-2019, 19:26
Replies: 7
Views: 451
Posted By JocAnis
Re: Detect if player cancelled say or any messagemode

set timer task? if he didnt put anything in 5.0sec then he probably pressed ESC :D
Forum: Scripting Help 03-25-2019, 16:20
Replies: 5
Views: 384
Posted By JocAnis
Re: hack CT/TR num

@E1_531G
saw this:https://forums.alliedmods.net/showthread.php?t=181400
but using orhpeu for this simple showing is no no from me, but thanks for suggestion!

another question: is it possible to...
Forum: Scripting Help 03-25-2019, 15:34
Replies: 5
Views: 384
Posted By JocAnis
hack CT/TR num

Hey guys. Im making KZ Plugin (meaning only CT possible or SPEC)..so my question:

is it possible if you are in SPEC (spectacting someone from CT) to change upper-right corner, independently by...
Forum: General 03-21-2019, 17:49
Replies: 21
Views: 1,718
Posted By JocAnis
Re: messagemode not working after update

Ye its really annoying.. Hoping they will make it back
Maybe good alternative is:

+toggleconsole to client
Print in his console:
Write `amx_setreason ''your reason'' here in console

And ofc...
Forum: Code Snippets/Tutorials 03-18-2019, 05:11
Replies: 9
Views: 716
Posted By JocAnis
Re: INI File Reader/Writer AMXX 1.9

Good job

can be this used for saving/loading players informations for example (because nvault is more code + complicated to read results)?
you could also implement Update_line/player ?
Forum: Scripting Help 03-11-2019, 22:22
Replies: 13
Views: 690
Posted By JocAnis
Re: How to remove specmenu?

change it but make it back on client_disconnected ?
Forum: New Plugin Submissions 03-09-2019, 17:52
Replies: 12
Views: 1,161
Posted By JocAnis
Re: [JavaScript & AMXX] Live Scoreboard

amazing..its also having chat there :O
can you give any IP to see it live as example?
Forum: Suggestions / Requests 03-07-2019, 21:56
Replies: 14
Views: 751
Posted By JocAnis
Re: Bear Trap

@EFFx whats the difference between your getAimEndPosition and get_user_origin 2 ?
Forum: Approved Plugins 03-06-2019, 21:31
Replies: 29
Views: 16,461
Posted By JocAnis
Re: Ghost Recorder

ye i want to ask same quesiton...does anyone know how to convert code to 1.9 ? problem is: it is recording the demo, but when you try to play that demo its just:

Playback started
after 0.1...
Forum: Scripting Help 03-06-2019, 20:40
Replies: 6
Views: 502
Posted By JocAnis
Re: Why i get this warning?

@eat1k what could go wrong with 1 native style?
Forum: Scripting Help 03-04-2019, 14:43
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

any news @HamletEagle ?

i tryed to put ReGameDLL but i fuc*ed up whole new game now`

edit: i saw the problem is mp.dll...if i keep original, its all ok, but when i add ReGameDLL's mp.dll (5.7 /...
Forum: Scripting Help 03-02-2019, 22:09
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

Hmm okay, thanks CrazY... I Will test it with reapi and tell the results
Forum: Scripting Help 03-02-2019, 16:29
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

i dont have .sma of plugins which are using PM_Move or similar...but i have sent orhpeu signatures (with updated PM_Move and PM_Jump)..also Arkashine's plugin is in that post..isnt that enought?
Forum: Scripting Help 03-02-2019, 08:19
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

i can test it later with steamcmd, but will it really fix this bug of only one plugin, which is using orpheu like other working plugins ?
Forum: Scripting Help 03-02-2019, 07:54
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

@HamletEagle im starting new game on cs 1.6 steam..idk how to see any other information

@WalkMaN, hmm, does it mean if i have plugin_1.amxx which is using some orpheu signatures, after "replaced...
Forum: Scripting Help 03-01-2019, 15:05
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

ops i had some mistakes about adding files for testing Arkashine's custom aa

now, i start the server -> and after 1 sec server crashes, with console print:

Host_Error: UserMsg: Not Present on...
Forum: Scripting Help 03-01-2019, 11:12
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

What can i do to make them work with again? How i understood, signatures are updated, cuz other plugins work without errors
Forum: Scripting Help 03-01-2019, 09:29
Replies: 21
Views: 845
Posted By JocAnis
Re: sv_airaccelerate plugin?

getting back to this...is it possible to change player's airaccelerate but WITHOUT reapi/regamedll...cuz im pretty sure most of the people who are using HLDS wont change it to reHLDS (thats must do?)...
Showing results 1 to 25 of 411

 
Forum Jump

All times are GMT -4. The time now is 06:26.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode