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Search: Posts Made By: asherkin
Forum: General 09-19-2019, 08:31
Replies: 8
Views: 1,583
Posted By asherkin
Re: basecommands.smx errors

After 4 years, this still applies.

Posting the stack trace without the error message (the line before what you copied) is completely useless.
Forum: Scripting 09-07-2019, 06:27
Replies: 2
Views: 640
Posted By asherkin
Re: SDK Hooks Disabled for Game?(Battlegrounds 3)

SM doesn't have gamedata for your game so you only have basic functionality, support needs to be added first.

They are only distributing a windows release without symbols, so there isn't much...
Forum: Scripting 09-07-2019, 06:25
Replies: 5
Views: 676
Posted By asherkin
Re: Return value for PrintToChatAll ?

SourceTV / Replay do, along with some 3rd party bot frameworks, which is why they're included in PrintToChatAll.

Anyway, this is just lysis decompiled code - just remove it and use the SM stock.
Forum: Plugins 09-07-2019, 06:22
Replies: 5
Views: 1,090
Posted By asherkin
Forum: General 09-04-2019, 13:50
Replies: 31
Views: 2,043
Posted By asherkin
Re: Forked CSGO server not starting with latest dev build of sm and mm

Valve changed how command line parameters work in the engine, you'll just need to wait (or get your hands dirty and contribute).
Forum: Scripting 08-28-2019, 19:42
Replies: 8
Views: 842
Posted By asherkin
Re: How to check if a client is a bot?

You need to wait for OnClientAuthorized before you can get the steamid of a player.
Forum: Off-Topic 08-21-2019, 14:04
Replies: 4
Views: 829
Posted By asherkin
Re: Java vs C#

This is extremely outdated knowledge.

https://dotnet.microsoft.com/

They're both good choices, but they're similar enough that it doesn't really matter in the long run.
Forum: Extensions 08-12-2019, 14:07
Replies: 340
Views: 103,742
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Those aren't from Accelerator, Accelerator stores all its files in addons/sourcemod/data/dumps/ - those are from SRCDS' built-in crash handler, likely ones manually triggered by assertions rather...
Forum: Off-Topic 08-10-2019, 05:16
Replies: 14
Views: 1,560
Posted By asherkin
Re: about the newest cs 1.6 update

The only trusted source is the client.
Forum: Scripting 08-09-2019, 18:16
Replies: 8
Views: 1,035
Posted By asherkin
Re: Passing string to CreateTimer Function

https://sm.alliedmods.net/new-api/datapack/DataPack/WriteString
Forum: Source Servers (SRCDS) 08-09-2019, 10:38
Replies: 9
Views: 744
Posted By asherkin
Re: ?'s About Accessing SM Admins Menu

Don't use the chat triggers, bind the commands directly.
Forum: Scripting 08-04-2019, 17:50
Replies: 1
Views: 642
Posted By asherkin
Re: new syntax consts

You can't, it was never supported, just previously silently ignored.
Forum: Scripting 07-28-2019, 16:52
Replies: 13
Views: 981
Posted By asherkin
Re: Player data in not inserting into DB Corectly

It is entirely incorrect, the "conversion" is at compile-time.
Forum: General 07-28-2019, 11:32
Replies: 2
Views: 573
Posted By asherkin
Re: [SM BUG] Enum struct bugged method that returns bool

This was fixed a couple of months ago, please test with the compiler from the latest SourceMod 1.10 build.
Forum: Extensions 07-26-2019, 20:24
Replies: 340
Views: 103,742
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Accelerator 2.5.0 has been released (https://builds.limetech.org/?p=accelerator) and is now the recommended version, it adds additional data for crashes caused by C++ exceptions and SourceMod...
Forum: Source Servers (SRCDS) 07-25-2019, 05:34
Replies: 1
Views: 321
Posted By asherkin
Re: CSGO Server crashing

It looks like a plugin is trying to call a native that has been removed without being de-registered. As it looks like it is easily reproducible, could you please have a go with the latest SM 1.10...
Forum: Metamod:Source Questions 07-23-2019, 04:20
Replies: 5
Views: 959
Posted By asherkin
Re: Can not load Metamod on TF2 Server

Awesome, glad it’s working.
Forum: Metamod:Source Questions 07-21-2019, 09:28
Replies: 5
Views: 959
Posted By asherkin
Re: Can not load Metamod on TF2 Server

The paths look right, check that file permissions are set so that the server can read it.
Forum: Metamod:Source Questions 07-21-2019, 07:34
Replies: 5
Views: 959
Posted By asherkin
Re: Can not load Metamod on TF2 Server

The output of plugin_print indicates that it isn't finding any .vdf files in tf/addons/ at all, ensure that there is a metamod.vdf file in that folder (it is included in the MM:S download).
Forum: Source Servers (SRCDS) 07-20-2019, 15:09
Replies: 3
Views: 599
Posted By asherkin
Re: Very unusual crash

The only thing you can really do is address the cause of the issue (overflowing the reliable network channel), once the engine has made the off-main-thread call into the gamedll it has already...
Forum: Off-Topic 07-20-2019, 07:28
Replies: 16
Views: 1,986
Posted By asherkin
Re: Access to deleting our own threads

The forum rules can be found here: https://forums.alliedmods.net/misc.php?do=showrules. They're shown during registration, and linked at the top and bottom of every page.

There have been some...
Forum: Source Servers (SRCDS) 07-19-2019, 16:44
Replies: 3
Views: 599
Posted By asherkin
Re: Very unusual crash

Yes, that is all correct.
Forum: General 07-19-2019, 06:31
Replies: 199
Views: 40,608
Posted By asherkin
Re: Server crashing since updates?

SM 1.10 build 6428 has a hopeful fix/workaround for the "Index error writing string table baseline" error.
Forum: General 07-16-2019, 13:21
Replies: 6
Views: 875
Posted By asherkin
Re: Is MySQL 8.0+ supported?

Your server is using the caching_sha2_password authentication strategy that was only implemented in MySQL 8.0 (and made the default in the same release), you will need to switch back to...
Forum: Coding MM:S Plugins & SM Extensions 07-15-2019, 09:01
Replies: 4
Views: 1,267
Posted By asherkin
Re: old "SayText" in CSGO

CS:GO uses protobuf for usermessages, if your current code is from before that switch (Jan 2013) it is going to be a lot of work to migrate.
...
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