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Search: Posts Made By: Greyscale
Forum: Scripting 10-28-2014, 11:48
Replies: 16
Views: 4,292
Posted By Greyscale
Re: Throw error in calling plugin if call origin is a native

Why do you need to validate your internal methods? I think that's the root cause of your issue here. If you just move all validation to the outer API then problem solved. If you want to do...
Forum: Scripting 10-27-2014, 17:12
Replies: 16
Views: 4,292
Posted By Greyscale
Re: Throw error in calling plugin if call origin is a native

Validation only need be done in the external API (because it's not guaranteed that your consumers will provide valid inputs). The internal implementation shouldn't need validation as all its usages...
Forum: Plugins 08-12-2011, 02:37
Replies: 1,201
Views: 750,350
Posted By Greyscale
Re: Zombie Riot V1.9.1b

This isn't crashing your server. It's something that happens when the plugin is unloading for whatever reason.

No you can set respawn to 0 and then if you have 1 boss it will only spawn 1.
Forum: Zombie:Reloaded 08-12-2011, 02:11
Replies: 10
Views: 2,694
Posted By Greyscale
Re: Players have to download all maps when join

If you use fastdl right, it shouldn't be forcing download of all maps. Are you sure you have the map files both on the fastdl server and the game server?
Forum: Zombie:Reloaded 08-08-2011, 22:13
Replies: 3
Views: 1,241
Posted By Greyscale
Re: Unloading Problem

This is a bug in SM if ZR is not fully disabling. Though, if you don't configure your SM settings correctly, map changes could be reloading ZR.
Forum: Zombie:Reloaded 07-30-2011, 06:23
Replies: 4
Views: 2,000
Posted By Greyscale
Re: zombiemod with rpg

Well seeing as last time I checked 75+ servers run it.. are you sure you installed it right?
Forum: Zombie:Reloaded 07-29-2011, 23:16
Replies: 1,145
Views: 534,534
Posted By Greyscale
Re: Zombie:Reloaded V2.5.1

I actually just added this feature for the next version ;) If I understand your question, you are looking to respawn zombies as zombies and humans as humans?
Forum: Scripting 07-29-2011, 20:57
Replies: 5
Views: 1,705
Posted By Greyscale
Re: Unsticking players

Peace-Maker, I will try that out. I'm just skeptical of how safe it is to do that.
Forum: Scripting 07-28-2011, 15:35
Replies: 5
Views: 1,705
Posted By Greyscale
Unsticking players

Methods ruled out:

-Changing collision groups. Reason: Changing collision groups on colliding entities seems to be triggering some weird engine bug in some servers possibly also on certain maps....
Forum: Extensions 07-28-2011, 14:22
Replies: 28
Views: 21,576
Posted By Greyscale
Re: [EXTENSION ALL] CTX editor (For anything/everything)

I'm confused. So.. is it possible to set per-player clip sizes? How do you specify the player? What if I set clip size on m4 with CTX_PLAYER? Can any type be used with any variable?

P.S....
Forum: Extensions 07-28-2011, 13:56
Replies: 2,726
Views: 2,766,745
Posted By Greyscale
Re: SDK Hooks 2.0 - It's beta time again!

ello,

Returning false in shouldcollide for a client seems to be blocking damage.. even from bullets. I know this isn't a bug in SDKHooks, but does this make sense? Does a hook exist that would...
Forum: Scripting 07-27-2011, 15:13
Replies: 7
Views: 1,529
Posted By Greyscale
Re: getplayerhandle

http://wiki.alliedmods.net/KeyValues_(SourceMod_Scripting)

I googled "sourcemod wiki keyvalues"



Use SetEntPropEnt (http://docs.sourcemod.net/api/index.php?fastload=show&id=86&)

Use the...
Forum: Scripting 07-27-2011, 03:25
Replies: 58
Views: 11,394
Posted By Greyscale
Re: Concept: Project base

I actually debugged a weird memory corruption bug by commenting out every single module in ZR leaving behind the one with the bug. It made it 100x easier to isolate when I'm looking through a single...
Forum: Scripting 07-26-2011, 14:33
Replies: 7
Views: 1,529
Posted By Greyscale
Re: getplayerhandle

1. http://docs.sourcemod.net/api/index.php?fastload=show&id=934&

2. http://docs.sourcemod.net/api/index.php?fastload=show&id=43&

It looks through all entities starting from where you say. It's...
Forum: Scripting 07-26-2011, 14:08
Replies: 58
Views: 11,394
Posted By Greyscale
Re: Concept: Project base

I'm not sure how it hurts maintainability and reusability, could you explain more? I agree that you end up with high coupling which is a bitch sometimes, but after hours of discussion with the other...
Forum: Scripting 07-26-2011, 04:06
Replies: 58
Views: 11,394
Posted By Greyscale
Re: Concept: Project base

I think checking the game at runtime for EVERY game-specific feature would be a bad design choice when it comes to plugins that can be very different between different games.

The good thing about...
Forum: Zombie:Reloaded 07-13-2011, 23:51
Replies: 172
Views: 72,655
Posted By Greyscale
Re: Engine Bug: "Physical Mayhem" Discussion

Antistick is not only now 10000x faster and 100% accurate, but it should no longer trigger bouncing props. Thanks to SDKHooks, strontiumdog although his code was old, and tjdgns9246.

I'm leaving...
Forum: Plugins 07-13-2011, 23:48
Replies: 82
Views: 31,885
Posted By Greyscale
Re: [CSS&TF2] Red Rover 1.1.1

// --------------------------------

July 13th 2011 (v1.1.1)

- Fixed some stuff that broke in CS:S.
- Fixed pl_ maps not ending properly in TF2.
- Various other fixes, no additions.

//...
Forum: Plugins 07-13-2011, 20:40
Replies: 82
Views: 31,885
Posted By Greyscale
Re: [CSS&TF2] Red Rover 1.1.0

I fixed pl_ maps not ending correctly. And I couldn't reproduce the spy issue.. I was disguised as blue when all of red team got killed and switched and the round didn't end.
Forum: Snippets and Tutorials 07-13-2011, 18:14
Replies: 458
Views: 309,088
Posted By Greyscale
Re: SMLIB 0.9.4 BETA (278 Function Stocks) | updated 31.01.2011

ZR uses SDKHooks to block WeaponCanUse. Something like GivePlayerItem just spawns the entity at the client's feet and they will pick it up normally. But ZR stops the pickup of any weapon.

I...
Forum: Plugins 07-13-2011, 17:22
Replies: 82
Views: 31,885
Posted By Greyscale
Re: [CSS&TF2] Red Rover 1.1.0

An update with what?
Forum: Scripting 07-12-2011, 18:24
Replies: 17
Views: 3,588
Posted By Greyscale
Re: a few questions (CS:S)

Look at clientprefs.inc. That uses mysql to store keys per-client. The client sets up their database info in their sourcemod configs.
Forum: Scripting 07-12-2011, 17:05
Replies: 13
Views: 4,785
Posted By Greyscale
Re: Block pick up weapon

SDKHooks has become almost a requirement for SM servers these days. I have a feeling it will one day ship with SM.

It is made by the same people that SM is maintained by, so you can trust it.
Forum: Unapproved Plugins 07-12-2011, 16:42
Replies: 112
Views: 95,313
Posted By Greyscale
Re: DeadChat 1.3

I had no idea so many servers were running this. I'll fix double messages. The only solution I can think of is just disabling it when the round ends and re-enabling at round start. Hopefully this...
Forum: Zombie:Reloaded 07-10-2011, 15:37
Replies: 7
Views: 1,926
Posted By Greyscale
Re: Zombie:Reloaded Class Limit

Or dynamic arrays that allow unlimited.
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