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Forum: Zombie:Reloaded 05-14-2008, 18:42
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0 *OFFICIAL*

The + in 1876+ means nay version that is 1876 or higher, which all versions in the download area are. You can use the versions listed at http://www.sourcemod.net/downloads.php (current release) or...
Forum: Zombie:Reloaded 05-09-2008, 15:50
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0 *OFFICIAL*

We tried switching back to ZombieMod for a bit because it was being updated again, everyone got mad and wanted Zombie: Reloaded back. Keep up the good work.
Forum: Plugins 04-18-2008, 15:20
Replies: 484
Views: 259,644
Posted By Digital
Re: GoreMod v2.3 by Pinkfairie

I have the same problem with clients crashing out on two of my servers. One is a regular pub server and the other one is ZombieMod.
Forum: Zombie:Reloaded 03-09-2008, 16:53
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0 *OFFICIAL*

I have to agree, Unlimited ammo is cheap. As a matter of fact, one of the reason people like our server is because they are sick of Unlimited ammo servers.

Anyways, everything seems to be running...
Forum: Plugins 02-24-2008, 17:57
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.4

<yourgamedir>/cfg/sourcemod/plugin.sprint.cfg should automatically be generated after you have installed and activated the plugin, you then will be able to change the settings in that file.
Forum: Plugins 02-24-2008, 16:57
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.4

If you are using SourceMod you should be familiar with how these plugins are installed, zip or not.

The smx file should go in your sourcemod's plugins folder. The txt should go in your...
Forum: Plugins 01-20-2008, 20:11
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.4

No problem, and I appreciate the attempts. I am not even sure if it is a feature the players would like on ZR anyways. It was more of an "experiment with features other ZM/ZR servers don't have" type...
Forum: Zombie:Reloaded 01-20-2008, 16:00
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0f *BETA*

Is there anyway to make the bomb unplantable without using Stripper? Some people have been planting the bomb on certain zombie maps(why the mapper put a bombsite and bomb on the map I do not know).
Forum: Zombie:Reloaded 01-19-2008, 22:50
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0f *BETA*

So far, so good on 2.0f, I'll report back later.

Thanks again.
Forum: Zombie:Reloaded 01-19-2008, 21:18
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0f *BETA*

Trying 2.0f now. I notice it says we are on 2.0e still though. Did you just not update the version info? The plugin size is exactly the same too.

BTW the sky included is perfect with zr_dark_level...
Forum: Zombie:Reloaded 01-18-2008, 15:02
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0e *BETA*

Ok got a few more. When A zombie leaves the server, a new zombie automatically spawns. Sounds more like an unintended feature, but it tends to tick some people off when they all the sudden turn into...
Forum: Zombie:Reloaded 01-18-2008, 13:11
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0e *BETA*

Bugs are the priority first but I also have a feature request.

I see there is already zr_dark_sky for when zr_dark is set to 1. Would it be possible to add for example, zr_sky, so we could change...
Forum: Plugins 01-18-2008, 04:17
Replies: 73
Views: 62,832
Posted By Digital
Re: Grenade Pack V1.2

Working perfectly now. Great job.
Forum: Plugins 01-18-2008, 04:11
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.3

Having a similar problem as the one I was having before. I am not using ZombieMod now, but I instead I am using Zombie Reloaded 2.0e(Your Plugin) and now when the Sprint 1.3 plugin is enabled they...
Forum: Zombie:Reloaded 01-18-2008, 04:02
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0e *BETA*

Ok, I noticed a few more weird things.

Sometimes the Humans are making Zombie Noises when they take damage(Like the Zombie Snarling noise). I know it isn't a Zombie making the noise because it...
Forum: Zombie:Reloaded 01-18-2008, 02:52
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0e *BETA*

When you do the zr_respawn code will their still be a way to allow users to !zspawn when they join late but prevent them from !zspawning when they have already played the round and died.

Other...
Forum: Zombie:Reloaded 01-16-2008, 20:05
Replies: 1,145
Views: 537,547
Posted By Digital
Re: Zombie:Reloaded V2.0d *BETA*

Installing as we speak. Anything to get rid of the buggy ZombieMod we been using.

Thank you.
Forum: Plugins 01-12-2008, 17:59
Replies: 73
Views: 62,832
Posted By Digital
Re: Grenade Pack V1.1

I use Linux.

I will give it a try in a bit. Thanks for the update.
Forum: Plugins 01-12-2008, 15:54
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.1

Heh, good luck with that. Many of us donated just to get a beta of ZombieMod 2.0.0 L at which time he disappeared, and hasn't sent many people the files, nor does it look like he is ever going to get...
Forum: Plugins 01-11-2008, 21:38
Replies: 73
Views: 62,832
Posted By Digital
Re: Grenade Pack V1.0

Yes, I have had hacks ext installed, and reinstalled it to make sure I had the latest.
Forum: Plugins 01-11-2008, 21:35
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.1

I'de imagine it is that because when a human is turned into a zombie the ZombieMod sets the speed of the zombie to 325 or 350 I believe(can't remember which I set it to).
Forum: Plugins 01-11-2008, 17:33
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.1

This plugin is similar to that but there is no infinate setting at this time.

There are a few variables that let you tweak how long the sprint stamina lasts, and how long it takes to replenished....
Forum: Plugins 01-11-2008, 16:14
Replies: 58
Views: 44,421
Posted By Digital
Re: Sprint v1.1

Another one of your plugins I tried with ZombieMod.

Works as advertised, but I notice while I have the plugin loaded when players are Zombified some get randomly stuck in place, even if they...
Forum: Plugins 01-11-2008, 16:00
Replies: 73
Views: 62,832
Posted By Digital
Re: Grenade Pack V1.0

Tried it on our ZombieMod Server. Everything loads fine, no errors, but there seems to be problems.

1st. No one can hold more than one grenade. They can buy extra grenades, but they just fall on...
Forum: Unapproved Plugins 01-10-2008, 15:59
Replies: 166
Views: 75,573
Posted By Digital
Re: Bad name banning

Works great. I really don't use it for bad name kicking because we really haven't had that problem on our servers, but it is a very handy way to keep users who try to put on the clan tag before they...
Showing results 1 to 25 of 38

 
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