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Search: Posts Made By: Lux
Forum: Plugins Today, 11:08
Replies: 64
Views: 13,731
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

I fixed the problem.

Update 1.0.6

For the desert rifle.
fixed prediction error caused by weaponhandling,
the maths formula was same between valve and WH however valve used double precision...
Forum: Plugins Yesterday, 10:05
Replies: 64
Views: 13,731
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(20/04/2021 - 1.0.5)

Shooting is fully predicted to the shooter everyone else will see it fine, nothing i can do about it other than valve networking the other 2 shot times, but would not solve high latency players.
Forum: Plugins 04-20-2021, 18:19
Replies: 64
Views: 13,731
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(20/04/2021 - 1.0.5)

update 1.0.5

Fixed desert rifle burst refire not being scaled
Cleaned up code abit

Thanks Proaxel
Forum: Plugins 04-05-2021, 20:49
Replies: 4
Views: 802
Posted By Lux
Re: [L4D/L4D2] Infected Ability Touch Hook | 1.1 : April 5, 2021 |

This is great nice work.

Also need to add it requires dhooks in op.
Forum: Plugins 03-31-2021, 00:58
Replies: 73
Views: 22,301
Posted By Lux
Re: [L4D2]Defib Ragdolls (1.2.2 - 18/12/2019 )

This just attaches body to deathmodels does not manage them, body is deleted when deathmodel is deleted.



serverside ragdolls are expensive on networking, require alot of data to be sent.
Forum: Plugins 03-13-2021, 20:58
Replies: 64
Views: 13,731
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(25/09/2020 - 1.0.4)

Thanks, need to have a proper sitdown and look at desert rifle gamecode see what can do, if all fails i can do a hack to make it work.
Forum: Plugins 03-07-2021, 16:08
Replies: 17
Views: 3,959
Posted By Lux
Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]

The bile bomb spawns the info_goal_infected_chase entity when it breaks to lure commons with a length of 15seconds.
Forum: Plugins 03-02-2021, 02:20
Replies: 4
Views: 1,424
Posted By Lux
[L4D2]cs_ladders (Counter-Strike Ladders)

This plugin gives you the full counter-strike ladder experience allowing you to pretty much perform all the actions on a ladder that you can in counter-strike, no zeus tho :cry:.
...
Forum: Plugins 02-18-2021, 20:30
Replies: 14
Views: 2,504
Posted By Lux
Re: [L4D1 AND L4D2] Machine Gun System

Hey L4D_TE_Create_Particle is kinda old I made specialized tempentity particle stocks below.
https://github.com/LuxLuma/Lux-Library/blob/master/scripting/include/lux_library.inc#L469
Forum: Plugins 02-18-2021, 16:03
Replies: 25
Views: 3,669
Posted By Lux
Re: [L4D2] Ladder Rambos Dhooks

I mentioned you can port it to use a plugin, pretty easy.


scramble is just for easy config setup more managable compared to having lots of plugins patching stuff.


Let me know if you need...
Forum: Plugins 02-18-2021, 14:27
Replies: 25
Views: 3,669
Posted By Lux
Re: [L4D2] Ladder Rambos Dhooks

Hey spirit took a quick look at internals and patched CTerrorWeapon::CanDeployFor and CTerrorPlayer::PreThink(Visor's patch) enabled shooting reloading with shotguns too, using throwables, eating...
Forum: Plugin/Gameplay Ideas and Requests 02-17-2021, 05:52
Replies: 5
Views: 453
Posted By Lux
Re: L4D2 Custom Weapon Reload Animation Bug (Any Fix?)

The issue you are having is the server and client reload animation duration are not matching.
any change you make to correct this server side to match your addons will cause the same issue with...
Forum: Plugins 02-17-2021, 05:50
Replies: 25
Views: 3,669
Posted By Lux
Forum: Scripting 02-16-2021, 04:30
Replies: 5
Views: 432
Posted By Lux
Re: L4d2 Signature CTerrorGun::Holster

It is a virtual function, you can use offsets to call it or hook it.
if you need the signiture for patching reasons i can look later today
Forum: Plugins 02-07-2021, 19:04
Replies: 53
Views: 25,442
Posted By Lux
Re: [L4D2]AdaWong Survivor

Maybe will work i dunno never used it way before i had good experience enough with sm.
Now checks between linux and windows are not needed since silvers patched the crash for windows.


Below I...
Forum: Plugin/Gameplay Ideas and Requests 01-24-2021, 18:10
Replies: 10
Views: 820
Posted By Lux
Re: [L4D2] Tank Health Override All difficulties Plugin Request!

This is a very old simple plugin that maintains tank hp to be constant from easy to expert will remain the same, can get someone to build off it.

Just set tank hp you want using z_tank_health and...
Forum: Plugins 01-10-2021, 04:04
Replies: 29
Views: 10,143
Posted By Lux
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

No issues here, likely due to your specific server environment config you run.

Your post about your problems in the link below could be related so i'v no idea...
Forum: Plugin/Gameplay Ideas and Requests 12-12-2020, 18:13
Replies: 6
Views: 573
Posted By Lux
Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken

Pretty sure this is still valid, that windows sig would of been broken for a while now....
Forum: Plugin/Gameplay Ideas and Requests 12-09-2020, 17:17
Replies: 14
Views: 3,576
Posted By Lux
Re: "CUtlRBTree overflow"

This method should solve the problem you having
https://github.com/shqke/sourcetvsupport/blob/master/core/extension.cpp#L141-L149
just need to port to a standalone version of the detour fix.

I...
Forum: General 12-09-2020, 17:09
Replies: 41
Views: 6,041
Posted By Lux
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b

Nice job Dragokas, pretty nice fix:bee:
Forum: Plugins 12-09-2020, 17:01
Replies: 12
Views: 6,412
Posted By Lux
Re: [L4D2]M60_GrenadeLauncher_patches

If you tested it and that is true, create a pull request in the repo ill look about adding it.
Forum: Plugins 12-09-2020, 16:59
Replies: 13
Views: 4,520
Posted By Lux
Re: [L4D & L4D2]Physics Object Pushfix[Left 4 Fix]

Did you check if those entity types are teleported at all?

If so make a pull request ill look about adding them.
Forum: Plugin/Gameplay Ideas and Requests 12-09-2020, 16:55
Replies: 15
Views: 1,385
Posted By Lux
Re: [L4D/L4D2] Decrease speed after jump

Not decreasing speed like OP wants, but you can supress jumping to prevent the bhop
m_jumpSupressedUntil pretty use you just need
GetGameTime() + nextjumptime
Forum: Plugins 12-09-2020, 16:47
Replies: 64
Views: 13,731
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(25/09/2020 - 1.0.4)

survivor_incapacitated_accuracy_penalty



I can't replicate it on windows, Linux only happens if i use autoupdate launch params.
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 22:57
Replies: 15
Views: 2,187
Posted By Lux
Re: [L4D2] How do you make this hud?

Totally forgot to commit these offsets vscript uses the CTerrorGameRulesProxy you should beable to set/get the entprops using the GameRules_* prop functions to display that stuff without EMS...
Showing results 1 to 25 of 500

 
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